I used platform:

RivaTNT2 with MesaNVidia driver und Linux glibc2 !
120 MB RAM !
300 MhZ PII !

Running under Java117NativeThreads+TYA & ShellScript GL4JTests2.sh !

args: help 0 1 2 3 100 101 102 103
Arguments:
	help - print this help
	dbl  - use doublebuffer
	<mode> - render mode, where mode is one of the following integer values :
  0 - Immediate + FLAT   + ColorIndex +           glRect
  1 - Immediate + FLAT   + ColorIndex +           glRectiv
  2 - Immediate + FLAT   + ColorIndex + POLYGON + glVertex2i(x2,y2);
  3 - Immediate + FLAT   + ColorIndex + QUADS   + glVertex2i(x2,y2);
 10 - Immediate + FLAT   + RGB        +           glRect
 11 - Immediate + FLAT   + RGB        +           glRectiv
 12 - Immediate + FLAT   + RGB        + POLYGON + glVertex2i(x2,y2);
 13 - Immediate + FLAT   + RGB        + QUADS   + glVertex2i(x2,y2);
 20 - Immediate + SMOOTH + ColorIndex +           glRect
 21 - Immediate + SMOOTH + ColorIndex +           glRectiv
 22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
 23 - Immediate + SMOOTH + ColorIndex + QUADS   + glVertex2i(x2,y2);
 30 - Immediate + SMOOTH + RGB        +           glRect
 31 - Immediate + SMOOTH + RGB        +           glRectiv
 32 - Immediate + SMOOTH + RGB        + POLYGON + glVertex2i(x2,y2);
 33 - Immediate + SMOOTH + RGB        + QUADS   + glVertex2i(x2,y2);
100 - COMPILED  + FLAT   + ColorIndex +           glRect
101 - COMPILED  + FLAT   + ColorIndex +           glRectiv
102 - COMPILED  + FLAT   + ColorIndex + POLYGON + glVertex2i(x2,y2);
103 - COMPILED  + FLAT   + ColorIndex + QUADS   + glVertex2i(x2,y2);
110 - COMPILED  + FLAT   + RGB        +           glRect
111 - COMPILED  + FLAT   + RGB        +           glRectiv
112 - COMPILED  + FLAT   + RGB        + POLYGON + glVertex2i(x2,y2);
113 - COMPILED  + FLAT   + RGB        + QUADS   + glVertex2i(x2,y2);
120 - COMPILED  + SMOOTH + ColorIndex +           glRect
121 - COMPILED  + SMOOTH + ColorIndex +           glRectiv
122 - COMPILED  + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2);
123 - COMPILED  + SMOOTH + ColorIndex + QUADS   + glVertex2i(x2,y2);
130 - COMPILED  + SMOOTH + RGB        +           glRect
131 - COMPILED  + SMOOTH + RGB        +           glRectiv
132 - COMPILED  + SMOOTH + RGB        + POLYGON + glVertex2i(x2,y2);
133 - COMPILED  + SMOOTH + RGB        + GL_QUADS+ glVertex2i(x2,y2);


trying mode: 0
>MODE 0: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex +           glRect
>Time for fetching Seis-Data: 8.238
>Time for map color-table: 0.632
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 24.793 Sec
... rate: 24.793 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 33.695 Sec
... rate: 33.695 SPMR (Sec Per Million Rectangles)
trying mode: 1
>MODE 1: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex +           glRectiv
>Time for fetching Seis-Data: 8.69
>Time for map color-table: 1.095
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 35.262 Sec
... rate: 35.262 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 45.095 Sec
... rate: 45.095 SPMR (Sec Per Million Rectangles)
trying mode: 2
>MODE 2: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 7.502
>Time for map color-table: 1.272
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 44.177 Sec
... rate: 44.177 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 53.002 Sec
... rate: 53.002 SPMR (Sec Per Million Rectangles)
trying mode: 3
>MODE 3: FrontBuffer  + IMMEDIATE + Flat   + ColorIndex + QUADS   + glVertex2i
>Time for fetching Seis-Data: 7.626
>Time for map color-table: 1.227
>`gl_display(immediate)- rectangles rendered: 1000000
>relative time: (immediate only)
... elapsed time: 31.222 Sec
... rate: 31.222 SPMR (Sec Per Million Rectangles)
>absolute time: (immediate and calculations)
... elapsed time: 40.135 Sec
... rate: 40.135 SPMR (Sec Per Million Rectangles)
trying mode: 100
>MODE 100: FrontBuffer  + COMPILED  + Flat   + ColorIndex +           glRect
>Time for fetching Seis-Data: 8.431
>Time for map color-table: 0.435
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 15.316 Sec
... rate: 15.316 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 24.43 Sec
... rate: 24.43 SPMR (Sec Per Million Rectangles)
... elapsed time: 24.477 Sec
... rate: 24.477 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.065 Sec
... rate: 0.065 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 24.555 Sec
... rate: 24.555 SPMR (Sec Per Million Rectangles)
trying mode: 101
>MODE 101: FrontBuffer  + COMPILED  + Flat   + ColorIndex +           glRectiv
>Time for fetching Seis-Data: 8.556
>Time for map color-table: 0.405
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 23.98 Sec
... rate: 23.98 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 32.969 Sec
... rate: 32.969 SPMR (Sec Per Million Rectangles)
... elapsed time: 32.97 Sec
... rate: 32.97 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.0 Sec
... rate: 0.0 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 32.971 Sec
... rate: 32.971 SPMR (Sec Per Million Rectangles)
trying mode: 102
>MODE 102: FrontBuffer  + COMPILED  + Flat   + ColorIndex + POLYGON + glVertex2i
>Time for fetching Seis-Data: 8.849
>Time for map color-table: 0.433
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 36.812 Sec
... rate: 36.812 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 46.114 Sec
... rate: 46.114 SPMR (Sec Per Million Rectangles)
... elapsed time: 46.115 Sec
... rate: 46.115 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.0 Sec
... rate: 0.0 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 46.116 Sec
... rate: 46.116 SPMR (Sec Per Million Rectangles)
trying mode: 103
>MODE 103: FrontBuffer  + COMPILED  + Flat   + ColorIndex + QUADS   + glVertex2i
>Time for fetching Seis-Data: 8.511
>Time for map color-table: 0.426
>`gl_display(displayList)- rectangles put in displayList: 1000000
>relative time: (display-list only)
... elapsed time: 23.532 Sec
... rate: 23.532 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list and calculations)
... elapsed time: 32.524 Sec
... rate: 32.524 SPMR (Sec Per Million Rectangles)
... elapsed time: 32.55 Sec
... rate: 32.55 SPMR (Sec Per Million Rectangles)
>relative time: (display-list called)
... elapsed time: 0.038 Sec
... rate: 0.038 SPMR (Sec Per Million Rectangles)
>absolute time: (display-list compiled+called+calculations)
... elapsed time: 32.626 Sec
... rate: 32.626 SPMR (Sec Per Million Rectangles)
