Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

# Serialized Form

Package gl4java

Class gl4java.GL4JavaInitException implements Serializable

Package gl4java.applet

Class gl4java.applet.SimpleGLAnimApplet1 implements Serializable

Serialized Fields

### canvas

    GLAnimCanvas canvas

### buttonInfo

    java.awt.Button buttonInfo

### buttonFps

    java.awt.Button buttonFps

### textFps

    java.awt.TextField textFps

### checkUseRepaint

    java.awt.Checkbox checkUseRepaint

### checkUseFpsSleep

    java.awt.Checkbox checkUseFpsSleep

### checkUseYield

    java.awt.Checkbox checkUseYield

### buttonReStart

    java.awt.Button buttonReStart

### fInfo

    java.awt.Frame fInfo

### _origCont

    java.awt.Container _origCont

### _saveFrame

    java.awt.Frame _saveFrame

Class gl4java.applet.SimpleGLApplet1 implements Serializable

Serialized Fields

### canvas

    GLCanvas canvas

### buttonInfo

    java.awt.Button buttonInfo

### fInfo

    java.awt.Frame fInfo

Package gl4java.awt

Class gl4java.awt.GLAnimCanvas implements Serializable

Serialized Fields

### FramesPerSec

    double FramesPerSec

  To support frames per scounds, instead of killing the machine :-) A little GUI is supported !
  See Also:
    `GLAnimCanvas.run()`

### mSecPerFrame

    long mSecPerFrame

### dFpsMilli

    long dFpsMilli

  the delays ..

### killme

    java.lang.Thread killme

  The thread for referencing Thread (Animation)
  See Also:
    `GLAnimCanvas.stop()`, `GLAnimCanvas.start()`, `GLAnimCanvas.run()`

### threadSuspended

    boolean threadSuspended

  Instead of using suspend (JAVA2)
  See Also:
    `GLAnimCanvas.run()`

### useRepaint

    boolean useRepaint

### useFpsSleep

    boolean useFpsSleep

### useYield

    boolean useYield

### shallWeRender

    boolean shallWeRender

### isRunning

    boolean isRunning

### forceGLFree

    boolean forceGLFree

### _fDelay

    long _fDelay

### _fDelay_Frames

    long _fDelay_Frames

### _fDelaySync

    boolean _fDelaySync

### _fDelayRun

    boolean _fDelayRun

### fps

    double fps

### fps_duration

    long fps_duration

### fps_start

    long fps_start

### fps_frames

    long fps_frames

### fps_isCounting

    boolean fps_isCounting

Class gl4java.awt.GLCanvas implements Serializable

Serialized Fields

### glj

    GLContext glj

### gl

    GLFunc gl

### glu

    GLUFunc glu

### size

    java.awt.Dimension size

### mustResize

    boolean mustResize

### isInit

    boolean isInit

### needCvsDispose

    boolean needCvsDispose

### doubleBuffer

    boolean doubleBuffer

  Visual pre-set for doubleBuffer, default: true This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### stencilBits

    int stencilBits

  Visual pre-set for stencil-bit number, default: 0 This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### accumSize

    int accumSize

  Visual pre-set for accumulator buffer size, default: 0 This value is updated after a GLContext is created with the original updated value of GLContext ! This value has a special behavior. For input - within the contructor, it is the value for each component ! The output value, after the constructor returns, it is the summary of all accumulation bits of all components !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### stereoView

    boolean stereoView

  Visual pre-set for stereoView, default: false This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### rgba

    boolean rgba

  Visual pre-set for RGBA usage, default: true - of course ;-) This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### capabilities

    GLCapabilities capabilities

### createOwnWindow

    boolean createOwnWindow

  Visual pre-set for RGBA usage, default: true - of course ;-) This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### sharedGLContext

    GLContext sharedGLContext

  The context with wich display lists and textures will be shared.
  See Also:
    `GLCanvas.preInit()`, `GLCanvas.paint(java.awt.Graphics)`

### listeners

    GLEventListenerList listeners

### initCalled

    boolean initCalled

### enableAWTThreadRendering

    boolean enableAWTThreadRendering

### topLevelWindow

    java.awt.Window topLevelWindow

  Safe the toplevel window

### _f_dur

    long _f_dur

Class gl4java.awt.GLImageCanvas implements Serializable

Serialized Fields

### texName

    int[] texName

### txtLoader

    TextureLoader txtLoader

### newText

    boolean newText

### keepAspect

    boolean keepAspect

### zoomImg

    boolean zoomImg

### textGrab4Snapshot

    TextureGrabber textGrab4Snapshot

### textGrab4SnapshotFName

    java.lang.String textGrab4SnapshotFName

### textGrab4SnapshotURL

    java.net.URL textGrab4SnapshotURL

### textGrab4SnapshotURI

    java.lang.String textGrab4SnapshotURI

### reshape_resize_sema

    int reshape_resize_sema

  to prevent a deadlock in recursive reshape .. internalSetSize .. pack .. resize -> reshape !

Package gl4java.swing

Class gl4java.swing.GLAnimJPanel implements Serializable

Serialized Fields

### FramesPerSec

    double FramesPerSec

  To support frames per scounds, instead of killing the machine :-) A little GUI is supported !
  See Also:
    `GLAnimJPanel.run()`

### mSecPerFrame

    long mSecPerFrame

### dFpsMilli

    long dFpsMilli

  the delays ..

### killme

    java.lang.Thread killme

  The thread for referencing Thread (Animation)
  See Also:
    `GLAnimJPanel.stop()`, `GLAnimJPanel.start()`, `GLAnimJPanel.run()`

### threadSuspended

    boolean threadSuspended

  Instead of using suspend (JAVA2)
  See Also:
    `GLAnimJPanel.run()`

### useRepaint

    boolean useRepaint

### useFpsSleep

    boolean useFpsSleep

### shallWeRender

    boolean shallWeRender

### _fDelay

    long _fDelay

### _fDelay_Frames

    long _fDelay_Frames

### _fDelaySync

    boolean _fDelaySync

### _fDelayRun

    boolean _fDelayRun

### fps

    double fps

### fps_duration

    long fps_duration

### fps_start

    long fps_start

### fps_frames

    long fps_frames

### fps_isCounting

    boolean fps_isCounting

### verboseFps

    boolean verboseFps

Class gl4java.swing.GLJPanel implements Serializable

Serialized Fields

### glj

    GLContext glj

### gl

    GLFunc gl

### glu

    GLUFunc glu

### mustResize

    boolean mustResize

### cvsInitialized

    boolean cvsInitialized

### needCvsDispose

    boolean needCvsDispose

### stencilBits

    int stencilBits

  Visual pre-set for stencil-bit number, default: 0 This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLJPanel.preInit()`, `JComponent.paint(java.awt.Graphics)`

### accumSize

    int accumSize

  Visual pre-set for accumulator buffer size, default: 0 This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLJPanel.preInit()`, `JComponent.paint(java.awt.Graphics)`

### stereoView

    boolean stereoView

  Visual pre-set for stereoView, default: false This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLJPanel.preInit()`, `JComponent.paint(java.awt.Graphics)`

### rgba

    boolean rgba

  Visual pre-set for RGBA usage, default: true - of course ;-) This value is updated after a GLContext is created with the original updated value of GLContext !
  See Also:
    `GLJPanel.preInit()`, `JComponent.paint(java.awt.Graphics)`

### sharedGLContext

    GLContext sharedGLContext

  The context with witch display lists and textures will be shared.
  See Also:
    `GLJPanel.preInit()`, `JComponent.paint(java.awt.Graphics)`

### offImage

    java.awt.image.BufferedImage offImage

  The data to hold the offscreen pixels on the java side !
  See Also:
    `JComponent.paint(java.awt.Graphics)`

### glFormat

    int glFormat

### glType

    int glType

### glComps

    int glComps

### awtFormat

    int awtFormat

### offScrnSize

    java.awt.Dimension offScrnSize

  The custom set offscreen Size If this is set to != null, the offscreen pixmap is used in this size, not in the components-size (-> faster if smaller)
  See Also:
    `JComponent.paint(java.awt.Graphics)`, `GLJPanel.setOffScreenSize(java.awt.Dimension)`, `GLJPanel.getOffScreenSize()`

### customOffScrnSize

    boolean customOffScrnSize

### offScrnSizeChanged

    boolean offScrnSizeChanged

### listeners

    GLEventListenerList listeners

### topLevelWindow

    java.awt.Window topLevelWindow

  Safe the toplevel window

### gr

    java.awt.Graphics gr

### dbInt

    java.awt.image.DataBufferInt dbInt

### dbUShort

    java.awt.image.DataBufferUShort dbUShort

### dbByte

    java.awt.image.DataBufferByte dbByte

### _f_dur_self

    long _f_dur_self

### _f_dur_self_sum

    long _f_dur_self_sum

### _f_dur_tst_sum

    long _f_dur_tst_sum

### _f_dur_total

    long _f_dur_total

### _f_dur_total_sum

    long _f_dur_total_sum

### _f_dur_times

    int _f_dur_times

Class gl4java.swing.SimpleGLJApplet1 implements Serializable

Serialized Fields

### canvas

    GLJPanel canvas

### buttonInfo

    java.awt.Button buttonInfo

### buttonFps

    java.awt.Button buttonFps

### textFps

    java.awt.TextField textFps

### checkUseRepaint

    java.awt.Checkbox checkUseRepaint

### checkUseFpsSleep

    java.awt.Checkbox checkUseFpsSleep

### buttonReStart

    java.awt.Button buttonReStart

### fInfo

    java.awt.Frame fInfo

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES