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## Uses of Interface
gl4java.GLFunc

Packages that use GLFunc
gl4java |
gl4java.awt |
gl4java.drawable |
gl4java.swing |
gl4java.utils.glut |
gl4java.utils.glut.fonts |
gl4java.utils.textures |

Uses of GLFunc in gl4java

Subinterfaces of GLFunc in gl4java
`interface` | `GLFunc14` The base interface for OpenGL native function mapping

Classes in gl4java that implement GLFunc
`class` | `GLFunc14JauJNI` The default implementation class for OpenGL native function mapping
`class` | `GLFuncJauJNI` The default implementation class for OpenGL native function mapping
`class` | `GLFuncJauJNInf` The default implementation class for OpenGL native function mapping

Methods in gl4java that return GLFunc
`GLFunc` | `GLContext.getGLFunc()` Used to return the user given GLFunc implementation
`static GLFunc` | `GLContext.createGLFunc(java.lang.String vendorClass)` Support of loading a vendors GLFunc implementation Try to load the Class, if succesfull we do return the instance of it.

Methods in gl4java with parameters of type GLFunc
`static GLContext` | `GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)` Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`static GLContext` | `GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)` Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`void` | `GLContext.setGLFunc(GLFunc _gl)` Used to set the user given GLFunc implementation

Constructors in gl4java with parameters of type GLFunc
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, java.awt.Dimension _offScrnSize, GLCapabilities _glCaps, GLContext _sharedGLContext)` Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)` Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, GLCapabilities _glCaps, GLContext _sharedGLContext)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current ! ! WARNING ! This flag is just for testing purpose !!!
`GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf)` Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! We use a visual with doubleBuffer and NO stereoView ! Do not force a new native window ! If a GLContext is fetched, it is current !

Uses of GLFunc in gl4java.awt

Fields in gl4java.awt declared as GLFunc
`GLFunc` | `GLOffScreenDrawable.gl`
`GLFunc` | `GLCanvas.gl`

Methods in gl4java.awt that return GLFunc
`GLFunc` | `GLOffScreenDrawable.getGL()`
`GLFunc` | `GLCanvas.getGL()`

Uses of GLFunc in gl4java.drawable

Methods in gl4java.drawable that return GLFunc
`GLFunc` | `GLDrawable.getGL()` Gets the GL functions used by this drawable.

Uses of GLFunc in gl4java.swing

Fields in gl4java.swing declared as GLFunc
`GLFunc` | `GLJPanel.gl`

Methods in gl4java.swing that return GLFunc
`GLFunc` | `GLJPanel.getGL()`

Uses of GLFunc in gl4java.utils.glut

Fields in gl4java.utils.glut declared as GLFunc
`protected GLFunc` | `GLUTFuncLightImpl.gl`

Methods in gl4java.utils.glut with parameters of type GLFunc
`void` | `GLUTFuncLightImpl.init(GLFunc gl, GLUFunc glu)`
`void` | `GLUTFunc.init(GLFunc gl, GLUFunc glu)`

Constructors in gl4java.utils.glut with parameters of type GLFunc
`GLUTFuncLightImpl(GLFunc gl, GLUFunc glu)`

Uses of GLFunc in gl4java.utils.glut.fonts

Constructors in gl4java.utils.glut.fonts with parameters of type GLFunc
`GLUTFuncLightImplWithFonts(GLFunc gl, GLUFunc glu)`

Uses of GLFunc in gl4java.utils.textures

Fields in gl4java.utils.textures declared as GLFunc
`protected GLFunc` | `TextureTool.gl`
`protected GLFunc` | `TextureGrabber.gl`

Methods in gl4java.utils.textures with parameters of type GLFunc
`static int` | `TextureTool.getMaxTextureSize(GLFunc gl)`

Constructors in gl4java.utils.textures with parameters of type GLFunc
`TextureTool(GLFunc gl, GLUFunc glu)`
`TextureLoader(GLFunc gl, GLUFunc glu)`
`TextureGrabber(GLFunc gl)`
`TGATextureGrabber(GLFunc gl)`
`IOTextureLoader(GLFunc gl, GLUFunc glu)`
`PPMAsciiTextureLoader(GLFunc gl, GLUFunc glu)`
`TGATextureLoader(GLFunc gl, GLUFunc glu)`
`AWTTextureLoader(java.awt.Component comp, GLFunc gl, GLUFunc glu)`
`PngTextureLoader(GLFunc gl, GLUFunc glu)`

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