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## Uses of Interface
gl4java.GLUEnum

Packages that use GLUEnum
gl4java |
gl4java.awt |
gl4java.drawable |
gl4java.swing |
gl4java.utils.glut |
gl4java.utils.glut.fonts |
gl4java.utils.textures |

Uses of GLUEnum in gl4java

Subinterfaces of GLUEnum in gl4java
`interface` | `GLUFunc` The base interface for GLU native function mapping
`interface` | `GLUFunc14` The base interface for GLU native function mapping

Classes in gl4java that implement GLUEnum
`class` | `GLUFunc14JauJNI` The default implementation class for GLU native function mapping
`class` | `GLUFuncJauJNI` The default implementation class for GLU native function mapping
`class` | `GLUFuncJauJNInf` The default implementation class for GLU native function mapping

Uses of GLUEnum in gl4java.awt

Classes in gl4java.awt that implement GLUEnum
`class` | `GLAnimCanvas` This is meant as an base class writing Animations.
`class` | `GLCanvas` This is meant as an base class writing easy render functions.
`class` | `GLImageCanvas` This Class provides a simple universal Image/Texture OpenGL Canvas ! A special demo/application for this class can be found in "demos/MiscDemos/GLImageViewerCanvas.java" !
`class` | `GLOffScreenDrawable` This is meant as an base class writing easy offscreen render functions.

Uses of GLUEnum in gl4java.drawable

Subinterfaces of GLUEnum in gl4java.drawable
`interface` | `GLEventListener` Declares events which client code can handle to perform OpenGL rendering into a GLDrawable without subclassing.

Uses of GLUEnum in gl4java.swing

Classes in gl4java.swing that implement GLUEnum
`class` | `GLAnimJPanel` This is meant as an base class writing Animations.
`class` | `GLJPanel` This is meant as an base class writing easy render functions.

Uses of GLUEnum in gl4java.utils.glut

Classes in gl4java.utils.glut that implement GLUEnum
`class` | `GLUTFuncLightImpl`

Uses of GLUEnum in gl4java.utils.glut.fonts

Classes in gl4java.utils.glut.fonts that implement GLUEnum
`class` | `GLUTFuncLightImplWithFonts`

Uses of GLUEnum in gl4java.utils.textures

Classes in gl4java.utils.textures that implement GLUEnum
`class` | `AWTTextureLoader` This Class implements the universal texture-loader using the AWT's standard interface ! The number of image-types depends on the JDK version you use !
`class` | `IOTextureLoader` This abstract Class implements the file and url based methods "readTexture", to call the specialised implementation of the stream based "readTexture" method !
`class` | `PngTextureLoader` This is Class implements the PNG texture-loader while using the png-library in package "com.sixlegs.image.png" !
`class` | `PPMAsciiTextureLoader` This is Class implements the PPM-Ascii texture-loader !
`class` | `TextureGrabber` This abstract Class defines the interface for ALL texture Grabbers ! The TextureGrabber's implementations are used to save the pixels of the GL Context to a file !
`class` | `TextureLoader` This abstract Class defines the interface for ALL texture loaders !
`class` | `TextureTool` This Class implements basic functions, which are used by all TextureLoader implementations !
`class` | `TGATextureGrabber`
`class` | `TGATextureLoader` This is Class implements a TGA texture-loader ! At this time, this loader only supports loading files, which are saved with the TGATextureGrabber ! This means: 24 bpp, RGB, uncompressed, no-colormap, no image id-field !

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