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## Deprecated API

Deprecated Methods
gl4java.awt.GLCanvas.destroy() Use cvsDispose instead, well finalize is also implemented
gl4java.GLContext.getNativeWindoHandle() The native window handle is no more accessible through this method since JDK >= 1.3 !
gl4java.GLContext.gljMakeCurrent(boolean) The argument freeContextFirst is obsolete !
gl4java.GLContext.loadNativeLibraries(String, String, String) The arguments glLibName and gluLibName are obsolete, because all glj/gl/glu stuff resides within the gljLib ! Now you can use doLoadNativeLibraries !
gl4java.awt.GLAnimCanvas.setAnimateFps(double, int) Now the frames per seconds are allways calculated, no pre-sync needed.
gl4java.swing.GLAnimJPanel.setAnimateFps(double, int) Now the frames per seconds are allways calculated, no pre-sync needed.
gl4java.awt.GLAnimCanvas.setVerboseFps(boolean) Now GLContext.gljClassDebug is used ! calculated, no pre-sync needed.

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