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## gl4java
Interface GLFunc

All Superinterfaces:
  GLEnum

All Known Subinterfaces:
  GLFunc14

All Known Implementing Classes:
  GLFuncJauJNI, GLFuncJauJNInf

public interface GLFunc
extends GLEnum

The base interface for OpenGL native function mapping

Version:
  2.00, 21. April 1999
Author:
  Sven Goethel

Field Summary
`static java.lang.String[]` | `GL_PROC_NAMES`

Fields inherited from interface gl4java.GLEnum
`GL_1PASS_EXT, GL_1PASS_SGIS, GL_2_BYTES, GL_2D, GL_2PASS_0_EXT, GL_2PASS_0_SGIS, GL_2PASS_1_EXT, GL_2PASS_1_SGIS, GL_2X_BIT_ATI, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_4PASS_0_EXT, GL_4PASS_0_SGIS, GL_4PASS_1_EXT, GL_4PASS_1_SGIS, GL_4PASS_2_EXT, GL_4PASS_2_SGIS, GL_4PASS_3_EXT, GL_4PASS_3_SGIS, GL_4X_BIT_ATI, GL_8X_BIT_ATI, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_TEXTURE, GL_ACTIVE_TEXTURE_ARB, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADD, GL_ADD_ATI, GL_ADD_SIGNED, GL_ADD_SIGNED_ARB, GL_ADD_SIGNED_EXT, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_MIN_SGIX, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA12_EXT, GL_ALPHA16, GL_ALPHA16_EXT, GL_ALPHA4, GL_ALPHA4_EXT, GL_ALPHA8, GL_ALPHA8_EXT, GL_ALWAYS, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_ARB_imaging, GL_ARB_matrix_palette, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ARRAY_OBJECT_BUFFER_ATI, GL_ARRAY_OBJECT_OFFSET_ATI, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_pn_triangles, GL_ATI_vertex_array_object, GL_ATI_vertex_streams, GL_ATTENUATION_EXT, GL_ATTRIB_ARRAY_POINTER_NV, GL_ATTRIB_ARRAY_SIZE_NV, GL_ATTRIB_ARRAY_STRIDE_NV, GL_ATTRIB_ARRAY_TYPE_NV, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_AVERAGE_HP, GL_BACK, GL_BACK_LEFT, GL_BACK_NORMALS_HINT_PGI, GL_BACK_RIGHT, GL_BGR, GL_BGR_EXT, GL_BGRA, GL_BGRA_EXT, GL_BIAS_BIT_ATI, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_BINORMAL_ARRAY_EXT, GL_BINORMAL_ARRAY_POINTER_EXT, GL_BINORMAL_ARRAY_STRIDE_EXT, GL_BINORMAL_ARRAY_TYPE_EXT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_DST_ALPHA_EXT, GL_BLEND_DST_RGB_EXT, GL_BLEND_EQUATION, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA_EXT, GL_BLEND_SRC_RGB_EXT, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BIT_ATI, GL_BLUE_BITS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BUMP_ENVMAP_ATI, GL_BUMP_NUM_TEX_UNITS_ATI, GL_BUMP_ROT_MATRIX_ATI, GL_BUMP_ROT_MATRIX_SIZE_ATI, GL_BUMP_TARGET_ATI, GL_BUMP_TEX_UNITS_ATI, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CCW, GL_CLAMP, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_BORDER_ARB, GL_CLAMP_TO_BORDER_SGIS, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE_SGIS, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE_ARB, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYK_EXT, GL_CMYKA_EXT, GL_CND_ATI, GL_CND0_ATI, GL_COEFF, GL_COLOR, GL_COLOR_ALPHA_PAIRING_ATI, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_EXT, GL_COLOR_ARRAY_LIST_IBM, GL_COLOR_ARRAY_LIST_STRIDE_IBM, GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_POINTER_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_SIZE_EXT, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_STRIDE_EXT, GL_COLOR_ARRAY_TYPE, GL_COLOR_ARRAY_TYPE_EXT, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEX1_EXT, GL_COLOR_INDEX12_EXT, GL_COLOR_INDEX16_EXT, GL_COLOR_INDEX2_EXT, GL_COLOR_INDEX4_EXT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_SUM_CLAMP_NV, GL_COLOR_SUM_EXT, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_ALPHA_SIZE_EXT, GL_COLOR_TABLE_ALPHA_SIZE_SGI, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BIAS_SGI, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_BLUE_SIZE_EXT, GL_COLOR_TABLE_BLUE_SIZE_SGI, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_FORMAT_EXT, GL_COLOR_TABLE_FORMAT_SGI, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_GREEN_SIZE_EXT, GL_COLOR_TABLE_GREEN_SIZE_SGI, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE_EXT, GL_COLOR_TABLE_INTENSITY_SIZE_SGI, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT, GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_RED_SIZE_EXT, GL_COLOR_TABLE_RED_SIZE_SGI, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_SCALE_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_WIDTH_EXT, GL_COLOR_TABLE_WIDTH_SGI, GL_COLOR_WRITEMASK, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA_ARB, GL_COMBINE_ALPHA_EXT, GL_COMBINE_ARB, GL_COMBINE_EXT, GL_COMBINE_RGB, GL_COMBINE_RGB_ARB, GL_COMBINE_RGB_EXT, GL_COMBINE4_NV, GL_COMBINER_AB_DOT_PRODUCT_NV, GL_COMBINER_AB_OUTPUT_NV, GL_COMBINER_BIAS_NV, GL_COMBINER_CD_DOT_PRODUCT_NV, GL_COMBINER_CD_OUTPUT_NV, GL_COMBINER_COMPONENT_USAGE_NV, GL_COMBINER_INPUT_NV, GL_COMBINER_MAPPING_NV, GL_COMBINER_MUX_SUM_NV, GL_COMBINER_SCALE_NV, GL_COMBINER_SUM_OUTPUT_NV, GL_COMBINER0_NV, GL_COMBINER1_NV, GL_COMBINER2_NV, GL_COMBINER3_NV, GL_COMBINER4_NV, GL_COMBINER5_NV, GL_COMBINER6_NV, GL_COMBINER7_NV, GL_COMP_BIT_ATI, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_ALPHA_ARB, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_INTENSITY_ARB, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_ARB, GL_COMPRESSED_LUMINANCE_ARB, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_ARB, GL_COMPRESSED_RGB_FXT1_3DFX, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_ARB, GL_COMPRESSED_RGBA_FXT1_3DFX, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS_ARB, GL_CON_0_ATI, GL_CON_1_ATI, GL_CON_10_ATI, GL_CON_11_ATI, GL_CON_12_ATI, GL_CON_13_ATI, GL_CON_14_ATI, GL_CON_15_ATI, GL_CON_16_ATI, GL_CON_17_ATI, GL_CON_18_ATI, GL_CON_19_ATI, GL_CON_2_ATI, GL_CON_20_ATI, GL_CON_21_ATI, GL_CON_22_ATI, GL_CON_23_ATI, GL_CON_24_ATI, GL_CON_25_ATI, GL_CON_26_ATI, GL_CON_27_ATI, GL_CON_28_ATI, GL_CON_29_ATI, GL_CON_3_ATI, GL_CON_30_ATI, GL_CON_31_ATI, GL_CON_4_ATI, GL_CON_5_ATI, GL_CON_6_ATI, GL_CON_7_ATI, GL_CON_8_ATI, GL_CON_9_ATI, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA_EXT, GL_CONSTANT_ARB, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_BORDER_HP, GL_CONSTANT_COLOR, GL_CONSTANT_COLOR_EXT, GL_CONSTANT_COLOR0_NV, GL_CONSTANT_COLOR1_NV, GL_CONSTANT_EXT, GL_CONVOLUTION_1D, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_COLOR_HP, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_MODE_EXT, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_BIAS_EXT, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_SCALE_EXT, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_FORMAT_EXT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_HEIGHT_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_WIDTH_EXT, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CUBIC_EXT, GL_CUBIC_HP, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_IBM, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_ATTRIB_NV, GL_CURRENT_BINORMAL_EXT, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORDINATE_EXT, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_NV, GL_CURRENT_MATRIX_STACK_DEPTH_NV, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX_ARB, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_NORMAL_SGIX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR_EXT, GL_CURRENT_TANGENT_EXT, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_CW, GL_DECAL, GL_DECR, GL_DECR_WRAP_EXT, GL_DEFORMATIONS_MASK_SGIX, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DEPTH_FUNC, GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX, GL_DEPTH_PASS_INSTRUMENT_SGIX, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_MESA, GL_DEPTH_STENCIL_NV, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DETAIL_TEXTURE_2D_SGIS, GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DIFFUSE, GL_DISCARD_ATI, GL_DISCARD_NV, GL_DISTANCE_ATTENUATION_EXT, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DOT2_ADD_ATI, GL_DOT3_ATI, GL_DOT3_RGB, GL_DOT3_RGB_ARB, GL_DOT3_RGB_EXT, GL_DOT3_RGBA, GL_DOT3_RGBA_ARB, GL_DOT3_RGBA_EXT, GL_DOT4_ATI, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DST_ALPHA, GL_DST_COLOR, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DU8DV8_ATI, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_DUDV_ATI, GL_DYNAMIC_ATI, GL_E_TIMES_F_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_EXT, GL_EDGE_FLAG_ARRAY_LIST_IBM, GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGE_FLAG_ARRAY_STRIDE_EXT, GL_EDGEFLAG_BIT_PGI, GL_EIGHTH_BIT_ATI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EXP, GL_EXP2, GL_EXPAND_NEGATE_NV, GL_EXPAND_NORMAL_NV, GL_EXT_422_pixels, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_matrix, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multisample, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture3D, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXTENSIONS, GL_EYE_DISTANCE_TO_LINE_SGIS, GL_EYE_DISTANCE_TO_POINT_SGIS, GL_EYE_LINE_SGIS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_POINT_SGIS, GL_EYE_RADIAL_NV, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FILL, GL_FILTER4_SGIS, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORDINATE_ARRAY_EXT, GL_FOG_COORDINATE_ARRAY_LIST_IBM, GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, GL_FOG_COORDINATE_ARRAY_POINTER_EXT, GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, GL_FOG_COORDINATE_ARRAY_TYPE_EXT, GL_FOG_COORDINATE_EXT, GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_DENSITY, GL_FOG_DISTANCE_MODE_NV, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_FUNC_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_SCALE_SGIX, GL_FOG_SCALE_VALUE_SGIX, GL_FOG_SPECULAR_TEXTURE_WIN, GL_FOG_START, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_DEPTH_EXT, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_SHADER_ATI, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_FUNC_ADD, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT_EXT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_GEOMETRY_DEFORMATION_BIT_SGIX, GL_GEOMETRY_DEFORMATION_SGIX, GL_GEQUAL, GL_GLEXT_VERSION, GL_GLOBAL_ALPHA_FACTOR_SUN, GL_GLOBAL_ALPHA_SUN, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BIT_ATI, GL_GREEN_BITS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_HALF_BIAS_NEGATE_NV, GL_HALF_BIAS_NORMAL_NV, GL_HALF_BIT_ATI, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_ALPHA_SIZE_EXT, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_BLUE_SIZE_EXT, GL_HISTOGRAM_EXT, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_FORMAT_EXT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_GREEN_SIZE_EXT, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE_EXT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_RED_SIZE_EXT, GL_HISTOGRAM_SINK, GL_HISTOGRAM_SINK_EXT, GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_WIDTH_EXT, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_vertex_array_lists, GL_IDENTITY_NV, GL_IGNORE_BORDER, GL_IGNORE_BORDER_HP, GL_IMAGE_CUBIC_WEIGHT_HP, GL_IMAGE_MAG_FILTER_HP, GL_IMAGE_MIN_FILTER_HP, GL_IMAGE_ROTATE_ANGLE_HP, GL_IMAGE_ROTATE_ORIGIN_X_HP, GL_IMAGE_ROTATE_ORIGIN_Y_HP, GL_IMAGE_SCALE_X_HP, GL_IMAGE_SCALE_Y_HP, GL_IMAGE_TRANSFORM_2D_HP, GL_IMAGE_TRANSLATE_X_HP, GL_IMAGE_TRANSLATE_Y_HP, GL_INCR, GL_INCR_WRAP_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_EXT, GL_INDEX_ARRAY_LIST_IBM, GL_INDEX_ARRAY_LIST_STRIDE_IBM, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_POINTER_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_STRIDE_EXT, GL_INDEX_ARRAY_TYPE, GL_INDEX_ARRAY_TYPE_EXT, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INSTRUMENT_BUFFER_POINTER_SGIX, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INT, GL_INTEL_parallel_arrays, GL_INTENSITY, GL_INTENSITY_EXT, GL_INTENSITY12, GL_INTENSITY12_EXT, GL_INTENSITY16, GL_INTENSITY16_EXT, GL_INTENSITY4, GL_INTENSITY4_EXT, GL_INTENSITY8, GL_INTENSITY8_EXT, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INTERLACE_SGIX, GL_INTERPOLATE, GL_INTERPOLATE_ARB, GL_INTERPOLATE_EXT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERSE_NV, GL_INVERSE_TRANSPOSE_NV, GL_INVERT, GL_INVERTED_SCREEN_W_REND, GL_IR_INSTRUMENT1_SGIX, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LERP_ATI, GL_LESS, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_CLIPMAP_LINEAR_SGIX, GL_LINEAR_CLIPMAP_NEAREST_SGIX, GL_LINEAR_DETAIL_ALPHA_SGIS, GL_LINEAR_DETAIL_COLOR_SGIS, GL_LINEAR_DETAIL_SGIS, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_SHARPEN_ALPHA_SGIS, GL_LINEAR_SHARPEN_COLOR_SGIS, GL_LINEAR_SHARPEN_SGIS, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LIST_PRIORITY_SGIX, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA12_EXT, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA4_EXT, GL_LUMINANCE12_EXT, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16_EXT, GL_LUMINANCE16_EXT, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4_EXT, GL_LUMINANCE4_EXT, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE6_ALPHA2_EXT, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_MAD_ATI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_BINORMAL_EXT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TANGENT_EXT, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_VERTEX_ATTRIB0_4_NV, GL_MAP1_VERTEX_ATTRIB1_4_NV, GL_MAP1_VERTEX_ATTRIB10_4_NV, GL_MAP1_VERTEX_ATTRIB11_4_NV, GL_MAP1_VERTEX_ATTRIB12_4_NV, GL_MAP1_VERTEX_ATTRIB13_4_NV, GL_MAP1_VERTEX_ATTRIB14_4_NV, GL_MAP1_VERTEX_ATTRIB15_4_NV, GL_MAP1_VERTEX_ATTRIB2_4_NV, GL_MAP1_VERTEX_ATTRIB3_4_NV, GL_MAP1_VERTEX_ATTRIB4_4_NV, GL_MAP1_VERTEX_ATTRIB5_4_NV, GL_MAP1_VERTEX_ATTRIB6_4_NV, GL_MAP1_VERTEX_ATTRIB7_4_NV, GL_MAP1_VERTEX_ATTRIB8_4_NV, GL_MAP1_VERTEX_ATTRIB9_4_NV, GL_MAP2_BINORMAL_EXT, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TANGENT_EXT, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_VERTEX_ATTRIB0_4_NV, GL_MAP2_VERTEX_ATTRIB1_4_NV, GL_MAP2_VERTEX_ATTRIB10_4_NV, GL_MAP2_VERTEX_ATTRIB11_4_NV, GL_MAP2_VERTEX_ATTRIB12_4_NV, GL_MAP2_VERTEX_ATTRIB13_4_NV, GL_MAP2_VERTEX_ATTRIB14_4_NV, GL_MAP2_VERTEX_ATTRIB15_4_NV, GL_MAP2_VERTEX_ATTRIB2_4_NV, GL_MAP2_VERTEX_ATTRIB3_4_NV, GL_MAP2_VERTEX_ATTRIB4_4_NV, GL_MAP2_VERTEX_ATTRIB5_4_NV, GL_MAP2_VERTEX_ATTRIB6_4_NV, GL_MAP2_VERTEX_ATTRIB7_4_NV, GL_MAP2_VERTEX_ATTRIB8_4_NV, GL_MAP2_VERTEX_ATTRIB9_4_NV, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX_INDEX_ARRAY_ARB, GL_MATRIX_INDEX_ARRAY_POINTER_ARB, GL_MATRIX_INDEX_ARRAY_SIZE_ARB, GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, GL_MATRIX_INDEX_ARRAY_TYPE_ARB, GL_MATRIX_MODE, GL_MATRIX_PALETTE_ARB, GL_MATRIX0_NV, GL_MATRIX1_NV, GL_MATRIX2_NV, GL_MATRIX3_NV, GL_MATRIX4_NV, GL_MATRIX5_NV, GL_MATRIX6_NV, GL_MATRIX7_NV, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_HEIGHT_EXT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_CONVOLUTION_WIDTH_EXT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, GL_MAX_DEFORMATION_ORDER_SGIX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_INDICES_EXT, GL_MAX_ELEMENTS_VERTICES, GL_MAX_ELEMENTS_VERTICES_EXT, GL_MAX_EVAL_ORDER, GL_MAX_EXT, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_GENERAL_COMBINERS_NV, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PALETTE_MATRICES_ARB, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_SHININESS_NV, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_LOD_BIAS_EXT, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_RECTANGLE_SIZE_NV, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TEXTURE_UNITS_ARB, GL_MAX_TRACK_MATRICES_NV, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_VERTEX_STREAMS_ATI, GL_MAX_VERTEX_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MESA_packed_depth_stencil, GL_MESA_resize_buffers, GL_MESA_sprite_point, GL_MESA_trace, GL_MESA_window_pos, GL_MIN, GL_MIN_EXT, GL_MINMAX, GL_MINMAX_EXT, GL_MINMAX_FORMAT, GL_MINMAX_FORMAT_EXT, GL_MINMAX_SINK, GL_MINMAX_SINK_EXT, GL_MIRRORED_REPEAT_IBM, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_PROJECTION_NV, GL_MODELVIEW_STACK_DEPTH, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MODULATE, GL_MOV_ATI, GL_MUL_ATI, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_3DFX, GL_MULTISAMPLE_ARB, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_BIT_3DFX, GL_MULTISAMPLE_BIT_ARB, GL_MULTISAMPLE_BIT_EXT, GL_MULTISAMPLE_EXT, GL_MULTISAMPLE_SGIS, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEAREST, GL_NEAREST_CLIPMAP_LINEAR_SGIX, GL_NEAREST_CLIPMAP_NEAREST_SGIX, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATE_BIT_ATI, GL_NEGEXTVE_ONE_EXT, GL_NEGEXTVE_W_EXT, GL_NEGEXTVE_X_EXT, GL_NEGEXTVE_Y_EXT, GL_NEGEXTVE_Z_EXT, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_EXT, GL_NORMAL_ARRAY_LIST_IBM, GL_NORMAL_ARRAY_LIST_STRIDE_IBM, GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_STRIDE_EXT, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_ARRAY_TYPE_EXT, GL_NORMAL_BIT_PGI, GL_NORMAL_MAP, GL_NORMAL_MAP_ARB, GL_NORMAL_MAP_EXT, GL_NORMAL_MAP_NV, GL_NORMALIZE, GL_NORMALIZED_RANGE_EXT, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, GL_NUM_FRAGMENT_CONSTANTS_ATI, GL_NUM_FRAGMENT_REGISTERS_ATI, GL_NUM_GENERAL_COMBINERS_NV, GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, GL_NUM_INSTRUCTIONS_PER_PASS_ATI, GL_NUM_INSTRUCTIONS_TOTAL_ATI, GL_NUM_LOOPBACK_COMPONENTS_ATI, GL_NUM_PASSES_ATI, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_OBJECT_BUFFER_SIZE_ATI, GL_OBJECT_BUFFER_USAGE_ATI, GL_OBJECT_DISTANCE_TO_LINE_SGIS, GL_OBJECT_DISTANCE_TO_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_OCCLUSION_TEST_HP, GL_OCCLUSION_TEST_RESULT_HP, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA_EXT, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR_EXT, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA_ARB, GL_OPERAND0_ALPHA_EXT, GL_OPERAND0_RGB, GL_OPERAND0_RGB_ARB, GL_OPERAND0_RGB_EXT, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA_ARB, GL_OPERAND1_ALPHA_EXT, GL_OPERAND1_RGB, GL_OPERAND1_RGB_ARB, GL_OPERAND1_RGB_EXT, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA_ARB, GL_OPERAND2_ALPHA_EXT, GL_OPERAND2_RGB, GL_OPERAND2_RGB_ARB, GL_OPERAND2_RGB_EXT, GL_OPERAND3_ALPHA_NV, GL_OPERAND3_RGB_NV, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PARALLEL_ARRAYS_INTEL, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PER_STAGE_CONSTANTS_NV, GL_PERSPECTIVE_CORRECTION_HINT, GL_PERTURB_EXT, GL_PGI_misc_hints, GL_PGI_vertex_hints, GL_PHONG_HINT_WIN, GL_PHONG_WIN, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, GL_PIXEL_GROUP_COLOR_SGIS, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_SUBSAMPLE_2424_SGIX, GL_PIXEL_SUBSAMPLE_4242_SGIX, GL_PIXEL_SUBSAMPLE_4444_SGIX, GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION_ARB, GL_POINT_FADE_THRESHOLD_SIZE_ARB, GL_POINT_FADE_THRESHOLD_SIZE_EXT, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_ARB, GL_POINT_SIZE_MAX_EXT, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_ARB, GL_POINT_SIZE_MIN_EXT, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FACTOR_EXT, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PRESERVE_ATI, GL_PREVIOUS, GL_PREVIOUS_ARB, GL_PREVIOUS_EXT, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR_ARB, GL_PRIMARY_COLOR_EXT, GL_PRIMARY_COLOR_NV, GL_PROGRAM_ERROR_POSITION_NV, GL_PROGRAM_LENGTH_NV, GL_PROGRAM_PARAMETER_NV, GL_PROGRAM_RESIDENT_NV, GL_PROGRAM_STRING_NV, GL_PROGRAM_TARGET_NV, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_COLOR_TABLE_SGI, GL_PROXY_HISTOGRAM, GL_PROXY_HISTOGRAM_EXT, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_PROXY_TEXTURE_COLOR_TABLE_SGI, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARB, GL_PROXY_TEXTURE_CUBE_MAP_EXT, GL_PROXY_TEXTURE_RECTANGLE_NV, GL_Q, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_QUAD_STRIP, GL_QUAD_TEXTURE_SELECT_SGIS, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUARTER_BIT_ATI, GL_R, GL_R1UI_C3F_V3F_SUN, GL_R1UI_C4F_N3F_V3F_SUN, GL_R1UI_C4UB_V3F_SUN, GL_R1UI_N3F_V3F_SUN, GL_R1UI_T2F_C4F_N3F_V3F_SUN, GL_R1UI_T2F_N3F_V3F_SUN, GL_R1UI_T2F_V3F_SUN, GL_R1UI_V3F_SUN, GL_R3_G3_B2, GL_RASTER_POSITION_UNCLIPPED_IBM, GL_READ_BUFFER, GL_RECLAIM_MEMORY_HINT_PGI, GL_RED, GL_RED_BIAS, GL_RED_BIT_ATI, GL_RED_BITS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_REDUCE_EXT, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_REFLECTION_MAP, GL_REFLECTION_MAP_ARB, GL_REFLECTION_MAP_EXT, GL_REFLECTION_MAP_NV, GL_REG_0_ATI, GL_REG_1_ATI, GL_REG_10_ATI, GL_REG_11_ATI, GL_REG_12_ATI, GL_REG_13_ATI, GL_REG_14_ATI, GL_REG_15_ATI, GL_REG_16_ATI, GL_REG_17_ATI, GL_REG_18_ATI, GL_REG_19_ATI, GL_REG_2_ATI, GL_REG_20_ATI, GL_REG_21_ATI, GL_REG_22_ATI, GL_REG_23_ATI, GL_REG_24_ATI, GL_REG_25_ATI, GL_REG_26_ATI, GL_REG_27_ATI, GL_REG_28_ATI, GL_REG_29_ATI, GL_REG_3_ATI, GL_REG_30_ATI, GL_REG_31_ATI, GL_REG_4_ATI, GL_REG_5_ATI, GL_REG_6_ATI, GL_REG_7_ATI, GL_REG_8_ATI, GL_REG_9_ATI, GL_REGISTER_COMBINERS_NV, GL_REND_screen_coordinates, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_REPLACE_EXT, GL_REPLACE_MIDDLE_SUN, GL_REPLACE_OLDEST_SUN, GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, GL_REPLACEMENT_CODE_ARRAY_SUN, GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, GL_REPLACEMENT_CODE_SUN, GL_REPLICATE_BORDER, GL_REPLICATE_BORDER_HP, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_DECIMATE_SGIX, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_REPLICATE_SGIX, GL_RESAMPLE_ZERO_FILL_OML, GL_RESAMPLE_ZERO_FILL_SGIX, GL_RESCALE_NORMAL, GL_RESCALE_NORMAL_EXT, GL_RESTART_SUN, GL_RETURN, GL_RGB, GL_RGB_SCALE, GL_RGB_SCALE_ARB, GL_RGB_SCALE_EXT, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2_EXT, GL_RGB10_EXT, GL_RGB12, GL_RGB12_EXT, GL_RGB16, GL_RGB16_EXT, GL_RGB2_EXT, GL_RGB4, GL_RGB4_EXT, GL_RGB5, GL_RGB5_A1, GL_RGB5_A1_EXT, GL_RGB5_EXT, GL_RGB8, GL_RGB8_EXT, GL_RGBA, GL_RGBA_MODE, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA12, GL_RGBA12_EXT, GL_RGBA16, GL_RGBA16_EXT, GL_RGBA2, GL_RGBA2_EXT, GL_RGBA4, GL_RGBA4_EXT, GL_RGBA8, GL_RGBA8_EXT, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, GL_SAMPLE_ALPHA_TO_MASK_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_ALPHA_TO_ONE_ARB, GL_SAMPLE_ALPHA_TO_ONE_EXT, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS, GL_SAMPLE_BUFFERS_3DFX, GL_SAMPLE_BUFFERS_ARB, GL_SAMPLE_BUFFERS_EXT, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_ARB, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_INVERT_ARB, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_COVERAGE_VALUE_ARB, GL_SAMPLE_MASK_EXT, GL_SAMPLE_MASK_INVERT_EXT, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_EXT, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_EXT, GL_SAMPLE_PATTERN_SGIS, GL_SAMPLES, GL_SAMPLES_3DFX, GL_SAMPLES_ARB, GL_SAMPLES_EXT, GL_SAMPLES_SGIS, GL_SATURATE_BIT_ATI, GL_SCALAR_EXT, GL_SCALE_BY_FOUR_NV, GL_SCALE_BY_ONE_HALF_NV, GL_SCALE_BY_TWO_NV, GL_SCALEBIAS_HINT_SGIX, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY_EXT, GL_SECONDARY_COLOR_ARRAY_LIST_IBM, GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, GL_SECONDARY_COLOR_NV, GL_SECONDARY_INTERPOLATOR_ATI, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARABLE_2D_EXT, GL_SEPARATE_SPECULAR_COLOR, GL_SEPARATE_SPECULAR_COLOR_EXT, GL_SET, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_detail_texture, GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_sharpen_texture, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture4D, GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, GL_SGIX_fog_scale, GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, GL_SGIX_texture_scale_bias, GL_SGIX_texture_select, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SHADE_MODEL, GL_SHADER_CONSISTENT_NV, GL_SHADER_OPERATION_NV, GL_SHADOW_AMBIENT_SGIX, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_SHININESS, GL_SHORT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_IDENTITY_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_NEGATE_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SINGLE_COLOR_EXT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA_ARB, GL_SOURCE0_ALPHA_EXT, GL_SOURCE0_RGB, GL_SOURCE0_RGB_ARB, GL_SOURCE0_RGB_EXT, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA_ARB, GL_SOURCE1_ALPHA_EXT, GL_SOURCE1_RGB, GL_SOURCE1_RGB_ARB, GL_SOURCE1_RGB_EXT, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA_ARB, GL_SOURCE2_ALPHA_EXT, GL_SOURCE2_RGB, GL_SOURCE2_RGB_ARB, GL_SOURCE2_RGB_EXT, GL_SOURCE3_ALPHA_NV, GL_SOURCE3_RGB_NV, GL_SPARE0_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_SPARE1_NV, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPRITE_AXIAL_SGIX, GL_SPRITE_AXIS_SGIX, GL_SPRITE_EYE_ALIGNED_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_OBJECT_ALIGNED_SGIX, GL_SPRITE_POINT_MESA, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_ATI, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUB_ATI, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SUBTRACT_ARB, GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_triangle_list, GL_SUN_vertex, GL_SUNX_constant_data, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TABLE_TOO_LARGE_EXT, GL_TANGENT_ARRAY_EXT, GL_TANGENT_ARRAY_POINTER_EXT, GL_TANGENT_ARRAY_STRIDE_EXT, GL_TANGENT_ARRAY_TYPE_EXT, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_BINDING_EXT, GL_TEXTURE_2D, GL_TEXTURE_2D_BINDING_EXT, GL_TEXTURE_3D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_SIZE_EXT, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_BINDING_CUBE_MAP_EXT, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_SIZE_EXT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COLOR_WRITEMASK_SGIS, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_ARB, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY_LIST_IBM, GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_SIZE_EXT, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_COORD_ARRAY_TYPE_EXT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, GL_TEXTURE_DEFORMATION_BIT_SGIX, GL_TEXTURE_DEFORMATION_SGIX, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_ENV, GL_TEXTURE_ENV_BIAS_SGIX, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_SIZE_EXT, GL_TEXTURE_HEIGHT, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INDEX_SIZE_EXT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_SIZE_EXT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LIGHTING_MODE_HP, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LOD_BIAS_EXT, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_SIZE_EXT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_POST_SPECULAR_HP, GL_TEXTURE_PRE_SPECULAR_HP, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_SIZE_EXT, GL_TEXTURE_RESIDENT, GL_TEXTURE_RESIDENT_EXT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_TOO_LARGE_EXT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE0_ARB, GL_TEXTURE1, GL_TEXTURE1_ARB, GL_TEXTURE10, GL_TEXTURE10_ARB, GL_TEXTURE11, GL_TEXTURE11_ARB, GL_TEXTURE12, GL_TEXTURE12_ARB, GL_TEXTURE13, GL_TEXTURE13_ARB, GL_TEXTURE14, GL_TEXTURE14_ARB, GL_TEXTURE15, GL_TEXTURE15_ARB, GL_TEXTURE16, GL_TEXTURE16_ARB, GL_TEXTURE17, GL_TEXTURE17_ARB, GL_TEXTURE18, GL_TEXTURE18_ARB, GL_TEXTURE19, GL_TEXTURE19_ARB, GL_TEXTURE2, GL_TEXTURE2_ARB, GL_TEXTURE20, GL_TEXTURE20_ARB, GL_TEXTURE21, GL_TEXTURE21_ARB, GL_TEXTURE22, GL_TEXTURE22_ARB, GL_TEXTURE23, GL_TEXTURE23_ARB, GL_TEXTURE24, GL_TEXTURE24_ARB, GL_TEXTURE25, GL_TEXTURE25_ARB, GL_TEXTURE26, GL_TEXTURE26_ARB, GL_TEXTURE27, GL_TEXTURE27_ARB, GL_TEXTURE28, GL_TEXTURE28_ARB, GL_TEXTURE29, GL_TEXTURE29_ARB, GL_TEXTURE3, GL_TEXTURE3_ARB, GL_TEXTURE30, GL_TEXTURE30_ARB, GL_TEXTURE31, GL_TEXTURE31_ARB, GL_TEXTURE4, GL_TEXTURE4_ARB, GL_TEXTURE5, GL_TEXTURE5_ARB, GL_TEXTURE6, GL_TEXTURE6_ARB, GL_TEXTURE7, GL_TEXTURE7_ARB, GL_TEXTURE8, GL_TEXTURE8_ARB, GL_TEXTURE9, GL_TEXTURE9_ARB, GL_TRACE_ALL_BITS_MESA, GL_TRACE_ARRAYS_BIT_MESA, GL_TRACE_ERRORS_BIT_MESA, GL_TRACE_MASK_MESA, GL_TRACE_NAME_MESA, GL_TRACE_OPERATIONS_BIT_MESA, GL_TRACE_PIXELS_BIT_MESA, GL_TRACE_PRIMITIVES_BIT_MESA, GL_TRACE_TEXTURES_BIT_MESA, GL_TRACK_MATRIX_NV, GL_TRACK_MATRIX_TRANSFORM_NV, GL_TRANSFORM_BIT, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_COLOR_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, GL_TRANSPOSE_NV, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX_ARB, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX_ARB, GL_TRIANGLE_FAN, GL_TRIANGLE_LIST_SUN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_IDENTITY_NV, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8_MESA, GL_UNSIGNED_INT_24_8_NV, GL_UNSIGNED_INT_8_24_REV_MESA, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INVERT_NV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_15_REV_MESA, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_15_1_MESA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_V2F, GL_V3F, GL_VARIABLE_A_NV, GL_VARIABLE_B_NV, GL_VARIABLE_C_NV, GL_VARIABLE_D_NV, GL_VARIABLE_E_NV, GL_VARIABLE_F_NV, GL_VARIABLE_G_NV, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VECTOR_EXT, GL_VENDOR, GL_VERSION, GL_VERSION_1_1, GL_VERSION_1_2, GL_VERSION_1_3, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_EXT, GL_VERTEX_ARRAY_LIST_IBM, GL_VERTEX_ARRAY_LIST_STRIDE_IBM, GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_POINTER_EXT, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_SIZE_EXT, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_STRIDE_EXT, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ARRAY_TYPE_EXT, GL_VERTEX_ATTRIB_ARRAY0_NV, GL_VERTEX_ATTRIB_ARRAY1_NV, GL_VERTEX_ATTRIB_ARRAY10_NV, GL_VERTEX_ATTRIB_ARRAY11_NV, GL_VERTEX_ATTRIB_ARRAY12_NV, GL_VERTEX_ATTRIB_ARRAY13_NV, GL_VERTEX_ATTRIB_ARRAY14_NV, GL_VERTEX_ATTRIB_ARRAY15_NV, GL_VERTEX_ATTRIB_ARRAY2_NV, GL_VERTEX_ATTRIB_ARRAY3_NV, GL_VERTEX_ATTRIB_ARRAY4_NV, GL_VERTEX_ATTRIB_ARRAY5_NV, GL_VERTEX_ATTRIB_ARRAY6_NV, GL_VERTEX_ATTRIB_ARRAY7_NV, GL_VERTEX_ATTRIB_ARRAY8_NV, GL_VERTEX_ATTRIB_ARRAY9_NV, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VERTEX_PROGRAM_BINDING_NV, GL_VERTEX_PROGRAM_NV, GL_VERTEX_PROGRAM_POINT_SIZE_NV, GL_VERTEX_PROGRAM_TWO_SIDE_NV, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_SOURCE_ATI, GL_VERTEX_STATE_PROGRAM_NV, GL_VERTEX_STREAM0_ATI, GL_VERTEX_STREAM1_ATI, GL_VERTEX_STREAM2_ATI, GL_VERTEX_STREAM3_ATI, GL_VERTEX_STREAM4_ATI, GL_VERTEX_STREAM5_ATI, GL_VERTEX_STREAM6_ATI, GL_VERTEX_STREAM7_ATI, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_W_EXT, GL_WEIGHT_ARRAY_ARB, GL_WEIGHT_ARRAY_POINTER_ARB, GL_WEIGHT_ARRAY_SIZE_ARB, GL_WEIGHT_ARRAY_STRIDE_ARB, GL_WEIGHT_ARRAY_TYPE_ARB, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WIN_phong_shading, GL_WIN_specular_fog, GL_WRAP_BORDER, GL_WRAP_BORDER_SUN, GL_X_EXT, GL_XOR, GL_Y_EXT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX, GL_YCRCB_SGIX, GL_YCRCBA_SGIX, GL_Z_EXT, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y`

Method Summary
`java.lang.String` | `getClassVendor()`
`java.lang.String` | `getClassVersion()`
`java.lang.String` | `getNativeVendor()`
`java.lang.String` | `getNativeVersion()`
`void` | `glAccum(int op, float value)` Original Function-Prototype :
`void` | `glActiveTexture(int texture)` Original Function-Prototype :
`void` | `glActiveTextureARB(int texture)` Original Function-Prototype :
`void` | `glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)` Original Function-Prototype :
`void` | `glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)` Original Function-Prototype :
`void` | `glAlphaFunc(int func, float ref)` Original Function-Prototype :
`void` | `glApplyTextureEXT(int arg0)` Original Function-Prototype :
`boolean` | `glAreProgramsResidentNV(int arg0, int[] arg1, boolean[] arg2)` Original Function-Prototype :
`boolean` | `glAreTexturesResident(int n, int[] textures, boolean[] residences)` Original Function-Prototype :
`boolean` | `glAreTexturesResidentEXT(int n, int[] textures, boolean[] residences)` Original Function-Prototype :
`void` | `glArrayElement(int i)` Original Function-Prototype :
`void` | `glArrayElementEXT(int i)` Original Function-Prototype :
`void` | `glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glAsyncMarkerSGIX(int arg0)` Original Function-Prototype :
`void` | `glBegin(int mode)` Original Function-Prototype :
`void` | `glBeginFragmentShaderATI()` Original Function-Prototype :
`void` | `glBeginVertexShaderEXT()` Original Function-Prototype :
`void` | `glBindFragmentShaderATI(int arg0)` Original Function-Prototype :
`int` | `glBindLightParameterEXT(int arg0, int arg1)` Original Function-Prototype :
`int` | `glBindMaterialParameterEXT(int arg0, int arg1)` Original Function-Prototype :
`int` | `glBindParameterEXT(int arg0)` Original Function-Prototype :
`void` | `glBindProgramNV(int arg0, int arg1)` Original Function-Prototype :
`int` | `glBindTexGenParameterEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glBindTexture(int target, int texture)` Original Function-Prototype :
`void` | `glBindTextureEXT(int target, int texture)` Original Function-Prototype :
`int` | `glBindTextureUnitParameterEXT(int arg0, int arg1)` Original Function-Prototype :
`void` | `glBindVertexShaderEXT(int arg0)` Original Function-Prototype :
`void` | `glBinormal3bEXT(byte arg0, byte arg1, byte arg2)` Original Function-Prototype :
`void` | `glBinormal3bvEXT(byte[] arg0)` Original Function-Prototype :
`void` | `glBinormal3dEXT(double arg0, double arg1, double arg2)` Original Function-Prototype :
`void` | `glBinormal3dvEXT(double[] arg0)` Original Function-Prototype :
`void` | `glBinormal3fEXT(float arg0, float arg1, float arg2)` Original Function-Prototype :
`void` | `glBinormal3fvEXT(float[] arg0)` Original Function-Prototype :
`void` | `glBinormal3iEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glBinormal3ivEXT(int[] arg0)` Original Function-Prototype :
`void` | `glBinormal3sEXT(short arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glBinormal3svEXT(short[] arg0)` Original Function-Prototype :
`void` | `glBinormalPointerEXT(int arg0, int arg1, boolean[] arg2)`
`void` | `glBinormalPointerEXT(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glBinormalPointerEXT(int arg0, int arg1, double[] arg2)`
`void` | `glBinormalPointerEXT(int arg0, int arg1, float[] arg2)`
`void` | `glBinormalPointerEXT(int arg0, int arg1, int[] arg2)`
`void` | `glBinormalPointerEXT(int arg0, int arg1, long[] arg2)`
`void` | `glBinormalPointerEXT(int arg0, int arg1, short[] arg2)`
`void` | `glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)` Original Function-Prototype :
`void` | `glBlendColor(float red, float green, float blue, float alpha)` Original Function-Prototype :
`void` | `glBlendColorEXT(float red, float green, float blue, float alpha)` Original Function-Prototype :
`void` | `glBlendEquation(int mode)` Original Function-Prototype :
`void` | `glBlendEquationEXT(int mode)` Original Function-Prototype :
`void` | `glBlendFunc(int sfactor, int dfactor)` Original Function-Prototype :
`void` | `glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glCallList(int list)` Original Function-Prototype :
`void` | `glCallLists(int n, int type, boolean[] lists)`
`void` | `glCallLists(int n, int type, byte[] lists)` Original Function-Prototype :
`void` | `glCallLists(int n, int type, double[] lists)`
`void` | `glCallLists(int n, int type, float[] lists)`
`void` | `glCallLists(int n, int type, int[] lists)`
`void` | `glCallLists(int n, int type, long[] lists)`
`void` | `glCallLists(int n, int type, short[] lists)`
`void` | `glClear(int mask)` Original Function-Prototype :
`void` | `glClearAccum(float red, float green, float blue, float alpha)` Original Function-Prototype :
`void` | `glClearColor(float red, float green, float blue, float alpha)` Original Function-Prototype :
`void` | `glClearDepth(double depth)` Original Function-Prototype :
`void` | `glClearIndex(float c)` Original Function-Prototype :
`void` | `glClearStencil(int s)` Original Function-Prototype :
`void` | `glClientActiveTexture(int texture)` Original Function-Prototype :
`void` | `glClientActiveTextureARB(int texture)` Original Function-Prototype :
`void` | `glClientActiveVertexStream(int arg0)` Original Function-Prototype :
`void` | `glClipPlane(int plane, double[] equation)` Original Function-Prototype :
`void` | `glColor3b(byte red, byte green, byte blue)` Original Function-Prototype :
`void` | `glColor3bv(byte[] v)` Original Function-Prototype :
`void` | `glColor3d(double red, double green, double blue)` Original Function-Prototype :
`void` | `glColor3dv(double[] v)` Original Function-Prototype :
`void` | `glColor3f(float red, float green, float blue)` Original Function-Prototype :
`void` | `glColor3fv(float[] v)` Original Function-Prototype :
`void` | `glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)` Original Function-Prototype :
`void` | `glColor3fVertex3fvSUN(float[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glColor3i(int red, int green, int blue)` Original Function-Prototype :
`void` | `glColor3iv(int[] v)` Original Function-Prototype :
`void` | `glColor3s(short red, short green, short blue)` Original Function-Prototype :
`void` | `glColor3sv(short[] v)` Original Function-Prototype :
`void` | `glColor3ub(byte red, byte green, byte blue)` Original Function-Prototype :
`void` | `glColor3ubv(byte[] v)` Original Function-Prototype :
`void` | `glColor3ui(int red, int green, int blue)` Original Function-Prototype :
`void` | `glColor3uiv(int[] v)` Original Function-Prototype :
`void` | `glColor3us(short red, short green, short blue)` Original Function-Prototype :
`void` | `glColor3usv(short[] v)` Original Function-Prototype :
`void` | `glColor4b(byte red, byte green, byte blue, byte alpha)` Original Function-Prototype :
`void` | `glColor4bv(byte[] v)` Original Function-Prototype :
`void` | `glColor4d(double red, double green, double blue, double alpha)` Original Function-Prototype :
`void` | `glColor4dv(double[] v)` Original Function-Prototype :
`void` | `glColor4f(float red, float green, float blue, float alpha)` Original Function-Prototype :
`void` | `glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)` Original Function-Prototype :
`void` | `glColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glColor4fv(float[] v)` Original Function-Prototype :
`void` | `glColor4i(int red, int green, int blue, int alpha)` Original Function-Prototype :
`void` | `glColor4iv(int[] v)` Original Function-Prototype :
`void` | `glColor4s(short red, short green, short blue, short alpha)` Original Function-Prototype :
`void` | `glColor4sv(short[] v)` Original Function-Prototype :
`void` | `glColor4ub(byte red, byte green, byte blue, byte alpha)` Original Function-Prototype :
`void` | `glColor4ubv(byte[] v)` Original Function-Prototype :
`void` | `glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5)` Original Function-Prototype :
`void` | `glColor4ubVertex2fvSUN(byte[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6)` Original Function-Prototype :
`void` | `glColor4ubVertex3fvSUN(byte[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glColor4ui(int red, int green, int blue, int alpha)` Original Function-Prototype :
`void` | `glColor4uiv(int[] v)` Original Function-Prototype :
`void` | `glColor4us(short red, short green, short blue, short alpha)` Original Function-Prototype :
`void` | `glColor4usv(short[] v)` Original Function-Prototype :
`void` | `glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)` Original Function-Prototype :
`void` | `glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)` Original Function-Prototype :
`void` | `glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)` Original Function-Prototype :
`void` | `glColorMask(boolean red, boolean green, boolean blue, boolean alpha)` Original Function-Prototype :
`void` | `glColorMaterial(int face, int mode)` Original Function-Prototype :
`void` | `glColorPointer(int size, int type, int stride, boolean[] ptr)`
`void` | `glColorPointer(int size, int type, int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glColorPointer(int size, int type, int stride, double[] ptr)`
`void` | `glColorPointer(int size, int type, int stride, float[] ptr)`
`void` | `glColorPointer(int size, int type, int stride, int[] ptr)`
`void` | `glColorPointer(int size, int type, int stride, long[] ptr)`
`void` | `glColorPointer(int size, int type, int stride, short[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, boolean[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, byte[] ptr)` Original Function-Prototype :
`void` | `glColorPointerEXT(int size, int type, int stride, int count, double[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, float[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, int[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, long[] ptr)`
`void` | `glColorPointerEXT(int size, int type, int stride, int count, short[] ptr)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)` Original Function-Prototype :
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)`
`void` | `glColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)`
`void` | `glColorPointervINTEL(int arg0, int arg1, boolean[][] arg2)`
`void` | `glColorPointervINTEL(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glColorPointervINTEL(int arg0, int arg1, double[][] arg2)`
`void` | `glColorPointervINTEL(int arg0, int arg1, float[][] arg2)`
`void` | `glColorPointervINTEL(int arg0, int arg1, int[][] arg2)`
`void` | `glColorPointervINTEL(int arg0, int arg1, long[][] arg2)`
`void` | `glColorPointervINTEL(int arg0, int arg1, short[][] arg2)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, boolean[] data)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, byte[] data)` Original Function-Prototype :
`void` | `glColorSubTable(int target, int start, int count, int format, int type, double[] data)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, float[] data)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, int[] data)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, long[] data)`
`void` | `glColorSubTable(int target, int start, int count, int format, int type, short[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, boolean[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, byte[] data)` Original Function-Prototype :
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, double[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, float[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, int[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, long[] data)`
`void` | `glColorSubTableEXT(int target, int start, int count, int format, int type, short[] data)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, boolean[] table)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, byte[] table)` Original Function-Prototype :
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, double[] table)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, float[] table)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, int[] table)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, long[] table)`
`void` | `glColorTable(int target, int internalformat, int width, int format, int type, short[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, boolean[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, byte[] table)` Original Function-Prototype :
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, double[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, float[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, int[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, long[] table)`
`void` | `glColorTableEXT(int target, int internalformat, int width, int format, int type, short[] table)`
`void` | `glColorTableParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glColorTableParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glColorTableParameterivSGI(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)`
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)` Original Function-Prototype :
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)`
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)`
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)`
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)`
`void` | `glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)`
`void` | `glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9)` Original Function-Prototype :
`void` | `glCombinerParameterfNV(int arg0, float arg1)` Original Function-Prototype :
`void` | `glCombinerParameterfvNV(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glCombinerParameteriNV(int arg0, int arg1)` Original Function-Prototype :
`void` | `glCombinerParameterivNV(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)`
`void` | `glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)` Original Function-Prototype :
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)`
`void` | `glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)`
`void` | `glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean[] arg7)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, byte[] arg7)` Original Function-Prototype :
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, double[] arg7)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int[] arg7)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long[] arg7)`
`void` | `glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, short[] arg7)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)`
`void` | `glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)` Original Function-Prototype :
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)`
`void` | `glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)`
`void` | `glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)` Original Function-Prototype :
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)`
`void` | `glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)`
`void` | `glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)` Original Function-Prototype :
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)`
`void` | `glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)` Original Function-Prototype :
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)`
`void` | `glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)` Original Function-Prototype :
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)`
`void` | `glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, boolean[] image)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, byte[] image)` Original Function-Prototype :
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, double[] image)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, float[] image)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int[] image)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long[] image)`
`void` | `glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, short[] image)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)` Original Function-Prototype :
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)`
`void` | `glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] image)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] image)` Original Function-Prototype :
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] image)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] image)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] image)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] image)`
`void` | `glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] image)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)` Original Function-Prototype :
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)`
`void` | `glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)`
`void` | `glConvolutionParameterf(int target, int pname, float params)` Original Function-Prototype :
`void` | `glConvolutionParameterfEXT(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glConvolutionParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glConvolutionParameteri(int target, int pname, int params)` Original Function-Prototype :
`void` | `glConvolutionParameteriEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glConvolutionParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glCopyColorSubTable(int target, int start, int x, int y, int width)` Original Function-Prototype :
`void` | `glCopyColorSubTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glCopyColorTable(int target, int internalformat, int x, int y, int width)` Original Function-Prototype :
`void` | `glCopyColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)` Original Function-Prototype :
`void` | `glCopyConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glCopyConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glCopyPixels(int x, int y, int width, int height, int type)` Original Function-Prototype :
`void` | `glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)` Original Function-Prototype :
`void` | `glCopyTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)` Original Function-Prototype :
`void` | `glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)` Original Function-Prototype :
`void` | `glCopyTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)` Original Function-Prototype :
`void` | `glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)` Original Function-Prototype :
`void` | `glCopyTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glCopyTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)` Original Function-Prototype :
`void` | `glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glCopyTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glCullFace(int mode)` Original Function-Prototype :
`void` | `glCullParameterdvEXT(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glCullParameterfvEXT(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glCurrentPaletteMatrixARB(int arg0)` Original Function-Prototype :
`void` | `glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13)` Original Function-Prototype :
`void` | `glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13)` Original Function-Prototype :
`void` | `glDeformSGIX(int arg0)` Original Function-Prototype :
`void` | `glDeleteAsyncMarkersSGIX(int arg0, int arg1)` Original Function-Prototype :
`void` | `glDeleteFencesNV(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glDeleteFragmentShaderATI(int arg0)` Original Function-Prototype :
`void` | `glDeleteLists(int list, int range)` Original Function-Prototype :
`void` | `glDeleteObjectBufferATI(int arg0)` Original Function-Prototype :
`void` | `glDeleteProgramsNV(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glDeleteTextures(int n, int[] textures)` Original Function-Prototype :
`void` | `glDeleteTexturesEXT(int n, int[] textures)` Original Function-Prototype :
`void` | `glDeleteVertexShaderEXT(int arg0)` Original Function-Prototype :
`void` | `glDepthFunc(int func)` Original Function-Prototype :
`void` | `glDepthMask(boolean flag)` Original Function-Prototype :
`void` | `glDepthRange(double near_val, double far_val)` Original Function-Prototype :
`void` | `glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glDisable(int cap)` Original Function-Prototype :
`void` | `glDisableClientState(int cap)` Original Function-Prototype :
`void` | `glDisableVariantClientStateEXT(int arg0)` Original Function-Prototype :
`void` | `glDrawArrays(int mode, int first, int count)` Original Function-Prototype :
`void` | `glDrawArraysEXT(int mode, int first, int count)` Original Function-Prototype :
`void` | `glDrawBuffer(int mode)` Original Function-Prototype :
`void` | `glDrawElements(int mode, int count, int type, boolean[] indices)`
`void` | `glDrawElements(int mode, int count, int type, byte[] indices)` Original Function-Prototype :
`void` | `glDrawElements(int mode, int count, int type, double[] indices)`
`void` | `glDrawElements(int mode, int count, int type, float[] indices)`
`void` | `glDrawElements(int mode, int count, int type, int[] indices)`
`void` | `glDrawElements(int mode, int count, int type, long[] indices)`
`void` | `glDrawElements(int mode, int count, int type, short[] indices)`
`void` | `glDrawPixels(int width, int height, int format, int type, boolean[] pixels)`
`void` | `glDrawPixels(int width, int height, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glDrawPixels(int width, int height, int format, int type, double[] pixels)`
`void` | `glDrawPixels(int width, int height, int format, int type, float[] pixels)`
`void` | `glDrawPixels(int width, int height, int format, int type, int[] pixels)`
`void` | `glDrawPixels(int width, int height, int format, int type, long[] pixels)`
`void` | `glDrawPixels(int width, int height, int format, int type, short[] pixels)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, boolean[] indices)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, byte[] indices)` Original Function-Prototype :
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, double[] indices)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, float[] indices)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, int[] indices)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, long[] indices)`
`void` | `glDrawRangeElements(int mode, int start, int end, int count, int type, short[] indices)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)` Original Function-Prototype :
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)`
`void` | `glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)`
`void` | `glEdgeFlag(boolean flag)` Original Function-Prototype :
`void` | `glEdgeFlagPointer(int stride, boolean[] ptr)`
`void` | `glEdgeFlagPointer(int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glEdgeFlagPointer(int stride, double[] ptr)`
`void` | `glEdgeFlagPointer(int stride, float[] ptr)`
`void` | `glEdgeFlagPointer(int stride, int[] ptr)`
`void` | `glEdgeFlagPointer(int stride, long[] ptr)`
`void` | `glEdgeFlagPointer(int stride, short[] ptr)`
`void` | `glEdgeFlagPointerEXT(int stride, int count, boolean[] ptr)` Original Function-Prototype :
`void` | `glEdgeFlagPointerListIBM(int arg0, boolean[][] arg1, int arg2)` Original Function-Prototype :
`void` | `glEdgeFlagv(boolean[] flag)` Original Function-Prototype :
`void` | `glEnable(int cap)` Original Function-Prototype :
`void` | `glEnableClientState(int cap)` Original Function-Prototype :
`void` | `glEnableVariantClientStateEXT(int arg0)` Original Function-Prototype :
`void` | `glEnd()` Original Function-Prototype :
`void` | `glEndFragmentShaderATI()` Original Function-Prototype :
`void` | `glEndList()` Original Function-Prototype :
`void` | `glEndVertexShaderEXT()` Original Function-Prototype :
`void` | `glEvalCoord1d(double u)` Original Function-Prototype :
`void` | `glEvalCoord1dv(double[] u)` Original Function-Prototype :
`void` | `glEvalCoord1f(float u)` Original Function-Prototype :
`void` | `glEvalCoord1fv(float[] u)` Original Function-Prototype :
`void` | `glEvalCoord2d(double u, double v)` Original Function-Prototype :
`void` | `glEvalCoord2dv(double[] u)` Original Function-Prototype :
`void` | `glEvalCoord2f(float u, float v)` Original Function-Prototype :
`void` | `glEvalCoord2fv(float[] u)` Original Function-Prototype :
`void` | `glEvalMapsNV(int arg0, int arg1)` Original Function-Prototype :
`void` | `glEvalMesh1(int mode, int i1, int i2)` Original Function-Prototype :
`void` | `glEvalMesh2(int mode, int i1, int i2, int j1, int j2)` Original Function-Prototype :
`void` | `glEvalPoint1(int i)` Original Function-Prototype :
`void` | `glEvalPoint2(int i, int j)` Original Function-Prototype :
`void` | `glExecuteProgramNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glExtractComponentEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glFeedbackBuffer(int size, int type, float[] buffer)` Original Function-Prototype :
`void` | `glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glFinish()` Original Function-Prototype :
`int` | `glFinishAsyncSGIX(int[] arg0)` Original Function-Prototype :
`void` | `glFinishFenceNV(int arg0)` Original Function-Prototype :
`void` | `glFinishTextureSUNX()` Original Function-Prototype :
`void` | `glFlush()` Original Function-Prototype :
`void` | `glFlushRasterSGIX()` Original Function-Prototype :
`void` | `glFlushVertexArrayRangeNV()` Original Function-Prototype :
`void` | `glFogCoorddEXT(double arg0)` Original Function-Prototype :
`void` | `glFogCoorddvEXT(double[] arg0)` Original Function-Prototype :
`void` | `glFogCoordfEXT(float arg0)` Original Function-Prototype :
`void` | `glFogCoordfvEXT(float[] arg0)` Original Function-Prototype :
`void` | `glFogCoordPointerEXT(int arg0, int arg1, boolean[] arg2)`
`void` | `glFogCoordPointerEXT(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glFogCoordPointerEXT(int arg0, int arg1, double[] arg2)`
`void` | `glFogCoordPointerEXT(int arg0, int arg1, float[] arg2)`
`void` | `glFogCoordPointerEXT(int arg0, int arg1, int[] arg2)`
`void` | `glFogCoordPointerEXT(int arg0, int arg1, long[] arg2)`
`void` | `glFogCoordPointerEXT(int arg0, int arg1, short[] arg2)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)` Original Function-Prototype :
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)`
`void` | `glFogCoordPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)`
`void` | `glFogf(int pname, float param)` Original Function-Prototype :
`void` | `glFogFuncSGIS(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glFogfv(int pname, float[] params)` Original Function-Prototype :
`void` | `glFogi(int pname, int param)` Original Function-Prototype :
`void` | `glFogiv(int pname, int[] params)` Original Function-Prototype :
`void` | `glFragmentColorMaterialSGIX(int arg0, int arg1)` Original Function-Prototype :
`void` | `glFragmentLightfSGIX(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glFragmentLightiSGIX(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glFragmentLightivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glFragmentLightModelfSGIX(int arg0, float arg1)` Original Function-Prototype :
`void` | `glFragmentLightModelfvSGIX(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glFragmentLightModeliSGIX(int arg0, int arg1)` Original Function-Prototype :
`void` | `glFragmentLightModelivSGIX(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glFragmentMaterialfSGIX(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glFragmentMaterialiSGIX(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glFrameZoomSGIX(int arg0)` Original Function-Prototype :
`void` | `glFrontFace(int mode)` Original Function-Prototype :
`void` | `glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)` Original Function-Prototype :
`int` | `glGenAsyncMarkersSGIX(int arg0)` Original Function-Prototype :
`void` | `glGenFencesNV(int arg0, int[] arg1)` Original Function-Prototype :
`int` | `glGenFragmentShadersATI(int arg0)` Original Function-Prototype :
`int` | `glGenLists(int range)` Original Function-Prototype :
`void` | `glGenProgramsNV(int arg0, int[] arg1)` Original Function-Prototype :
`int` | `glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glGenTextures(int n, int[] textures)` Original Function-Prototype :
`void` | `glGenTexturesEXT(int n, int[] textures)` Original Function-Prototype :
`int` | `glGenVertexShadersEXT(int arg0)` Original Function-Prototype :
`void` | `glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetArrayObjectivATI(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetBooleanv(int pname, boolean[] params)` Original Function-Prototype :
`void` | `glGetClipPlane(int plane, double[] equation)` Original Function-Prototype :
`void` | `glGetColorTable(int target, int format, int type, boolean[] table)`
`void` | `glGetColorTable(int target, int format, int type, byte[] table)` Original Function-Prototype :
`void` | `glGetColorTable(int target, int format, int type, double[] table)`
`void` | `glGetColorTable(int target, int format, int type, float[] table)`
`void` | `glGetColorTable(int target, int format, int type, int[] table)`
`void` | `glGetColorTable(int target, int format, int type, long[] table)`
`void` | `glGetColorTable(int target, int format, int type, short[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, boolean[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, byte[] table)` Original Function-Prototype :
`void` | `glGetColorTableEXT(int target, int format, int type, double[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, float[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, int[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, long[] table)`
`void` | `glGetColorTableEXT(int target, int format, int type, short[] table)`
`void` | `glGetColorTableParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetColorTableParameterfvEXT(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetColorTableParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetColorTableParameterivEXT(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetColorTableParameterivSGI(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glGetColorTableSGI(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)` Original Function-Prototype :
`void` | `glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)` Original Function-Prototype :
`void` | `glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)` Original Function-Prototype :
`void` | `glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, int[] arg3)` Original Function-Prototype :
`void` | `glGetCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetCompressedTexImage(int target, int lod, boolean[] img)`
`void` | `glGetCompressedTexImage(int target, int lod, byte[] img)` Original Function-Prototype :
`void` | `glGetCompressedTexImage(int target, int lod, double[] img)`
`void` | `glGetCompressedTexImage(int target, int lod, float[] img)`
`void` | `glGetCompressedTexImage(int target, int lod, int[] img)`
`void` | `glGetCompressedTexImage(int target, int lod, long[] img)`
`void` | `glGetCompressedTexImage(int target, int lod, short[] img)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, boolean[] arg2)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, double[] arg2)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, float[] arg2)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, int[] arg2)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, long[] arg2)`
`void` | `glGetCompressedTexImageARB(int arg0, int arg1, short[] arg2)`
`void` | `glGetConvolutionFilter(int target, int format, int type, boolean[] image)`
`void` | `glGetConvolutionFilter(int target, int format, int type, byte[] image)` Original Function-Prototype :
`void` | `glGetConvolutionFilter(int target, int format, int type, double[] image)`
`void` | `glGetConvolutionFilter(int target, int format, int type, float[] image)`
`void` | `glGetConvolutionFilter(int target, int format, int type, int[] image)`
`void` | `glGetConvolutionFilter(int target, int format, int type, long[] image)`
`void` | `glGetConvolutionFilter(int target, int format, int type, short[] image)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glGetConvolutionParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetConvolutionParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetDetailTexFuncSGIS(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glGetDoublev(int pname, double[] params)` Original Function-Prototype :
`int` | `glGetError()` Original Function-Prototype :
`void` | `glGetFenceivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetFinalCombinerInputParameterivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetFloatv(int pname, float[] params)` Original Function-Prototype :
`void` | `glGetFogFuncSGIS(float[] arg0)` Original Function-Prototype :
`void` | `glGetFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetFragmentLightivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetHistogram(int target, boolean reset, int format, int type, boolean[] values)`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, byte[] values)` Original Function-Prototype :
`void` | `glGetHistogram(int target, boolean reset, int format, int type, double[] values)`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, float[] values)`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, int[] values)`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, long[] values)`
`void` | `glGetHistogram(int target, boolean reset, int format, int type, short[] values)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)` Original Function-Prototype :
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)`
`void` | `glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)`
`void` | `glGetHistogramParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetHistogramParameterfvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetHistogramParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetHistogramParameterivEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetImageTransformParameterivHP(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`int` | `glGetInstrumentsSGIX()` Original Function-Prototype :
`void` | `glGetIntegerv(int pname, int[] params)` Original Function-Prototype :
`void` | `glGetInvariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)` Original Function-Prototype :
`void` | `glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetLightfv(int light, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetLightiv(int light, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetListParameterfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetListParameterivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetLocalConstantBooleanvEXT(int arg0, int arg1, boolean[] arg2)` Original Function-Prototype :
`void` | `glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)` Original Function-Prototype :
`void` | `glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3)` Original Function-Prototype :
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, boolean[] arg6)`
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, byte[] arg6)` Original Function-Prototype :
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, double[] arg6)`
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, float[] arg6)`
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int[] arg6)`
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, long[] arg6)`
`void` | `glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, short[] arg6)`
`void` | `glGetMapdv(int target, int query, double[] v)` Original Function-Prototype :
`void` | `glGetMapfv(int target, int query, float[] v)` Original Function-Prototype :
`void` | `glGetMapiv(int target, int query, int[] v)` Original Function-Prototype :
`void` | `glGetMapParameterfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetMapParameterivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetMaterialfv(int face, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetMaterialiv(int face, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetMinmax(int target, boolean reset, int format, int types, boolean[] values)`
`void` | `glGetMinmax(int target, boolean reset, int format, int types, byte[] values)` Original Function-Prototype :
`void` | `glGetMinmax(int target, boolean reset, int format, int types, double[] values)`
`void` | `glGetMinmax(int target, boolean reset, int format, int types, float[] values)`
`void` | `glGetMinmax(int target, boolean reset, int format, int types, int[] values)`
`void` | `glGetMinmax(int target, boolean reset, int format, int types, long[] values)`
`void` | `glGetMinmax(int target, boolean reset, int format, int types, short[] values)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)` Original Function-Prototype :
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)`
`void` | `glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)`
`void` | `glGetMinmaxParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetMinmaxParameterfvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetMinmaxParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetMinmaxParameterivEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetObjectBufferfvATI(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetObjectBufferivATI(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetPixelMapfv(int map, float[] values)` Original Function-Prototype :
`void` | `glGetPixelMapuiv(int map, int[] values)` Original Function-Prototype :
`void` | `glGetPixelMapusv(int map, short[] values)` Original Function-Prototype :
`void` | `glGetPixelTexGenParameterfvSGIS(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glGetPixelTexGenParameterivSGIS(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glGetPointerv(int pname, boolean[][] params)`
`void` | `glGetPointerv(int pname, byte[][] params)` Original Function-Prototype :
`void` | `glGetPointerv(int pname, double[][] params)`
`void` | `glGetPointerv(int pname, float[][] params)`
`void` | `glGetPointerv(int pname, int[][] params)`
`void` | `glGetPointerv(int pname, long[][] params)`
`void` | `glGetPointerv(int pname, short[][] params)`
`void` | `glGetPointervEXT(int pname, boolean[][] params)`
`void` | `glGetPointervEXT(int pname, byte[][] params)` Original Function-Prototype :
`void` | `glGetPointervEXT(int pname, double[][] params)`
`void` | `glGetPointervEXT(int pname, float[][] params)`
`void` | `glGetPointervEXT(int pname, int[][] params)`
`void` | `glGetPointervEXT(int pname, long[][] params)`
`void` | `glGetPointervEXT(int pname, short[][] params)`
`void` | `glGetPolygonStipple(byte[] mask)` Original Function-Prototype :
`void` | `glGetProgramivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetProgramParameterdvNV(int arg0, int arg1, int arg2, double[] arg3)` Original Function-Prototype :
`void` | `glGetProgramParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)` Original Function-Prototype :
`void` | `glGetProgramStringNV(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)`
`void` | `glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, byte[] span)` Original Function-Prototype :
`void` | `glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, double[] span)`
`void` | `glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, float[] span)`
`void` | `glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, int[] span)`
`void` | `glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, long[] span)`
`void` | `glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, short[] span)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3, boolean[] arg4, boolean[] arg5)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, byte[] arg3, byte[] arg4, byte[] arg5)` Original Function-Prototype :
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, double[] arg3, double[] arg4, double[] arg5)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, float[] arg3, float[] arg4, float[] arg5)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, long[] arg3, long[] arg4, long[] arg5)`
`void` | `glGetSeparableFilterEXT(int arg0, int arg1, int arg2, short[] arg3, short[] arg4, short[] arg5)`
`void` | `glGetSharpenTexFuncSGIS(int arg0, float[] arg1)` Original Function-Prototype :
`java.lang.String` | `glGetString(int name)`
`void` | `glGetTexBumpParameterfvATI(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glGetTexBumpParameterivATI(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glGetTexEnvfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetTexEnviv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetTexFilterFuncSGIS(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetTexGendv(int coord, int pname, double[] params)` Original Function-Prototype :
`void` | `glGetTexGenfv(int coord, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetTexGeniv(int coord, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetTexImage(int target, int level, int format, int type, boolean[] pixels)`
`void` | `glGetTexImage(int target, int level, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glGetTexImage(int target, int level, int format, int type, double[] pixels)`
`void` | `glGetTexImage(int target, int level, int format, int type, float[] pixels)`
`void` | `glGetTexImage(int target, int level, int format, int type, int[] pixels)`
`void` | `glGetTexImage(int target, int level, int format, int type, long[] pixels)`
`void` | `glGetTexImage(int target, int level, int format, int type, short[] pixels)`
`void` | `glGetTexLevelParameterfv(int target, int level, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetTexLevelParameteriv(int target, int level, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetTexParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glGetTexParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glGetTrackMatrixivNV(int arg0, int arg1, int arg2, int[] arg3)` Original Function-Prototype :
`void` | `glGetVariantArrayObjectfvATI(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetVariantArrayObjectivATI(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetVariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)` Original Function-Prototype :
`void` | `glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetVariantPointervEXT(int arg0, int arg1, boolean[][] arg2)`
`void` | `glGetVariantPointervEXT(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glGetVariantPointervEXT(int arg0, int arg1, double[][] arg2)`
`void` | `glGetVariantPointervEXT(int arg0, int arg1, float[][] arg2)`
`void` | `glGetVariantPointervEXT(int arg0, int arg1, int[][] arg2)`
`void` | `glGetVariantPointervEXT(int arg0, int arg1, long[][] arg2)`
`void` | `glGetVariantPointervEXT(int arg0, int arg1, short[][] arg2)`
`void` | `glGetVertexAttribdvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glGetVertexAttribfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glGetVertexAttribivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, boolean[][] arg2)`
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, double[][] arg2)`
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, float[][] arg2)`
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, int[][] arg2)`
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, long[][] arg2)`
`void` | `glGetVertexAttribPointervNV(int arg0, int arg1, short[][] arg2)`
`void` | `glGlobalAlphaFactorbSUN(byte arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactordSUN(double arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactorfSUN(float arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactoriSUN(int arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactorsSUN(short arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactorubSUN(byte arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactoruiSUN(int arg0)` Original Function-Prototype :
`void` | `glGlobalAlphaFactorusSUN(short arg0)` Original Function-Prototype :
`void` | `glHint(int target, int mode)` Original Function-Prototype :
`void` | `glHintPGI(int arg0, int arg1)` Original Function-Prototype :
`void` | `glHistogram(int target, int width, int internalformat, boolean sink)` Original Function-Prototype :
`void` | `glHistogramEXT(int arg0, int arg1, int arg2, boolean arg3)` Original Function-Prototype :
`void` | `glIglooInterfaceSGIX(int arg0, boolean[] arg1)`
`void` | `glIglooInterfaceSGIX(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glIglooInterfaceSGIX(int arg0, double[] arg1)`
`void` | `glIglooInterfaceSGIX(int arg0, float[] arg1)`
`void` | `glIglooInterfaceSGIX(int arg0, int[] arg1)`
`void` | `glIglooInterfaceSGIX(int arg0, long[] arg1)`
`void` | `glIglooInterfaceSGIX(int arg0, short[] arg1)`
`void` | `glImageTransformParameterfHP(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glImageTransformParameteriHP(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glImageTransformParameterivHP(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glIndexd(double c)` Original Function-Prototype :
`void` | `glIndexdv(double[] c)` Original Function-Prototype :
`void` | `glIndexf(float c)` Original Function-Prototype :
`void` | `glIndexFuncEXT(int arg0, float arg1)` Original Function-Prototype :
`void` | `glIndexfv(float[] c)` Original Function-Prototype :
`void` | `glIndexi(int c)` Original Function-Prototype :
`void` | `glIndexiv(int[] c)` Original Function-Prototype :
`void` | `glIndexMask(int mask)` Original Function-Prototype :
`void` | `glIndexMaterialEXT(int arg0, int arg1)` Original Function-Prototype :
`void` | `glIndexPointer(int type, int stride, boolean[] ptr)`
`void` | `glIndexPointer(int type, int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glIndexPointer(int type, int stride, double[] ptr)`
`void` | `glIndexPointer(int type, int stride, float[] ptr)`
`void` | `glIndexPointer(int type, int stride, int[] ptr)`
`void` | `glIndexPointer(int type, int stride, long[] ptr)`
`void` | `glIndexPointer(int type, int stride, short[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, boolean[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, byte[] ptr)` Original Function-Prototype :
`void` | `glIndexPointerEXT(int type, int stride, int count, double[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, float[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, int[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, long[] ptr)`
`void` | `glIndexPointerEXT(int type, int stride, int count, short[] ptr)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)` Original Function-Prototype :
`void` | `glIndexPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)`
`void` | `glIndexPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)`
`void` | `glIndexs(short c)` Original Function-Prototype :
`void` | `glIndexsv(short[] c)` Original Function-Prototype :
`void` | `glIndexub(byte c)` Original Function-Prototype :
`void` | `glIndexubv(byte[] c)` Original Function-Prototype :
`void` | `glInitNames()` Original Function-Prototype :
`void` | `glInsertComponentEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glInstrumentsBufferSGIX(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glInterleavedArrays(int format, int stride, boolean[] pointer)`
`void` | `glInterleavedArrays(int format, int stride, byte[] pointer)` Original Function-Prototype :
`void` | `glInterleavedArrays(int format, int stride, double[] pointer)`
`void` | `glInterleavedArrays(int format, int stride, float[] pointer)`
`void` | `glInterleavedArrays(int format, int stride, int[] pointer)`
`void` | `glInterleavedArrays(int format, int stride, long[] pointer)`
`void` | `glInterleavedArrays(int format, int stride, short[] pointer)`
`boolean` | `glIsAsyncMarkerSGIX(int arg0)` Original Function-Prototype :
`boolean` | `glIsEnabled(int cap)` Original Function-Prototype :
`boolean` | `glIsFenceNV(int arg0)` Original Function-Prototype :
`boolean` | `glIsList(int list)` Original Function-Prototype :
`boolean` | `glIsObjectBufferATI(int arg0)` Original Function-Prototype :
`boolean` | `glIsProgramNV(int arg0)` Original Function-Prototype :
`boolean` | `glIsTexture(int texture)` Original Function-Prototype :
`boolean` | `glIsTextureEXT(int texture)` Original Function-Prototype :
`boolean` | `glIsVariantEnabledEXT(int arg0, int arg1)` Original Function-Prototype :
`void` | `glLightEnviSGIX(int arg0, int arg1)` Original Function-Prototype :
`void` | `glLightf(int light, int pname, float param)` Original Function-Prototype :
`void` | `glLightfv(int light, int pname, float[] params)` Original Function-Prototype :
`void` | `glLighti(int light, int pname, int param)` Original Function-Prototype :
`void` | `glLightiv(int light, int pname, int[] params)` Original Function-Prototype :
`void` | `glLightModelf(int pname, float param)` Original Function-Prototype :
`void` | `glLightModelfv(int pname, float[] params)` Original Function-Prototype :
`void` | `glLightModeli(int pname, int param)` Original Function-Prototype :
`void` | `glLightModeliv(int pname, int[] params)` Original Function-Prototype :
`void` | `glLineStipple(int factor, short pattern)` Original Function-Prototype :
`void` | `glLineWidth(float width)` Original Function-Prototype :
`void` | `glListBase(int base)` Original Function-Prototype :
`void` | `glListParameterfSGIX(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glListParameterfvSGIX(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glListParameteriSGIX(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glListParameterivSGIX(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glLoadIdentity()` Original Function-Prototype :
`void` | `glLoadIdentityDeformationMapSGIX(int arg0)` Original Function-Prototype :
`void` | `glLoadMatrixd(double[] m)` Original Function-Prototype :
`void` | `glLoadMatrixf(float[] m)` Original Function-Prototype :
`void` | `glLoadName(int name)` Original Function-Prototype :
`void` | `glLoadProgramNV(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glLoadTransposeMatrixd(double[] m)` Original Function-Prototype :
`void` | `glLoadTransposeMatrixdARB(double[] arg0)` Original Function-Prototype :
`void` | `glLoadTransposeMatrixf(float[] m)` Original Function-Prototype :
`void` | `glLoadTransposeMatrixfARB(float[] arg0)` Original Function-Prototype :
`void` | `glLockArraysEXT(int first, int count)` Original Function-Prototype :
`void` | `glLogicOp(int opcode)` Original Function-Prototype :
`void` | `glMap1d(int target, double u1, double u2, int stride, int order, double[] points)` Original Function-Prototype :
`void` | `glMap1f(int target, float u1, float u2, int stride, int order, float[] points)` Original Function-Prototype :
`void` | `glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)` Original Function-Prototype :
`void` | `glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)` Original Function-Prototype :
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean[] arg8)`
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, byte[] arg8)` Original Function-Prototype :
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, double[] arg8)`
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, float[] arg8)`
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, int[] arg8)`
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, long[] arg8)`
`void` | `glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, short[] arg8)`
`void` | `glMapGrid1d(int un, double u1, double u2)` Original Function-Prototype :
`void` | `glMapGrid1f(int un, float u1, float u2)` Original Function-Prototype :
`void` | `glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)` Original Function-Prototype :
`void` | `glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)` Original Function-Prototype :
`void` | `glMapParameterfvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glMapParameterivNV(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glMaterialf(int face, int pname, float param)` Original Function-Prototype :
`void` | `glMaterialfv(int face, int pname, float[] params)` Original Function-Prototype :
`void` | `glMateriali(int face, int pname, int param)` Original Function-Prototype :
`void` | `glMaterialiv(int face, int pname, int[] params)` Original Function-Prototype :
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glMatrixIndexPointerARB(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glMatrixIndexubvARB(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glMatrixIndexuivARB(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glMatrixIndexusvARB(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glMatrixMode(int mode)` Original Function-Prototype :
`void` | `glMinmax(int target, int internalformat, boolean sink)` Original Function-Prototype :
`void` | `glMinmaxEXT(int arg0, int arg1, boolean arg2)` Original Function-Prototype :
`void` | `glMultiDrawArraysEXT(int arg0, int[] arg1, int[] arg2, int arg3)` Original Function-Prototype :
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4)`
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, byte[][] arg3, int arg4)` Original Function-Prototype :
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, double[][] arg3, int arg4)`
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, float[][] arg3, int arg4)`
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, int[][] arg3, int arg4)`
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, long[][] arg3, int arg4)`
`void` | `glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, short[][] arg3, int arg4)`
`void` | `glMultiModeDrawArraysIBM(int arg0, int[] arg1, int[] arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4, int arg5)`
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, byte[][] arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, double[][] arg3, int arg4, int arg5)`
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, float[][] arg3, int arg4, int arg5)`
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, int[][] arg3, int arg4, int arg5)`
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, long[][] arg3, int arg4, int arg5)`
`void` | `glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, short[][] arg3, int arg4, int arg5)`
`void` | `glMultiTexCoord1d(int target, double s)` Original Function-Prototype :
`void` | `glMultiTexCoord1dARB(int target, double s)` Original Function-Prototype :
`void` | `glMultiTexCoord1dv(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1dvARB(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1f(int target, float s)` Original Function-Prototype :
`void` | `glMultiTexCoord1fARB(int target, float s)` Original Function-Prototype :
`void` | `glMultiTexCoord1fv(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1fvARB(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1i(int target, int s)` Original Function-Prototype :
`void` | `glMultiTexCoord1iARB(int target, int s)` Original Function-Prototype :
`void` | `glMultiTexCoord1iv(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1ivARB(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1s(int target, short s)` Original Function-Prototype :
`void` | `glMultiTexCoord1sARB(int target, short s)` Original Function-Prototype :
`void` | `glMultiTexCoord1sv(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord1svARB(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2d(int target, double s, double t)` Original Function-Prototype :
`void` | `glMultiTexCoord2dARB(int target, double s, double t)` Original Function-Prototype :
`void` | `glMultiTexCoord2dv(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2dvARB(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2f(int target, float s, float t)` Original Function-Prototype :
`void` | `glMultiTexCoord2fARB(int target, float s, float t)` Original Function-Prototype :
`void` | `glMultiTexCoord2fv(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2fvARB(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2i(int target, int s, int t)` Original Function-Prototype :
`void` | `glMultiTexCoord2iARB(int target, int s, int t)` Original Function-Prototype :
`void` | `glMultiTexCoord2iv(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2ivARB(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2s(int target, short s, short t)` Original Function-Prototype :
`void` | `glMultiTexCoord2sARB(int target, short s, short t)` Original Function-Prototype :
`void` | `glMultiTexCoord2sv(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord2svARB(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3d(int target, double s, double t, double r)` Original Function-Prototype :
`void` | `glMultiTexCoord3dARB(int target, double s, double t, double r)` Original Function-Prototype :
`void` | `glMultiTexCoord3dv(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3dvARB(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3f(int target, float s, float t, float r)` Original Function-Prototype :
`void` | `glMultiTexCoord3fARB(int target, float s, float t, float r)` Original Function-Prototype :
`void` | `glMultiTexCoord3fv(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3fvARB(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3i(int target, int s, int t, int r)` Original Function-Prototype :
`void` | `glMultiTexCoord3iARB(int target, int s, int t, int r)` Original Function-Prototype :
`void` | `glMultiTexCoord3iv(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3ivARB(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3s(int target, short s, short t, short r)` Original Function-Prototype :
`void` | `glMultiTexCoord3sARB(int target, short s, short t, short r)` Original Function-Prototype :
`void` | `glMultiTexCoord3sv(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord3svARB(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4d(int target, double s, double t, double r, double q)` Original Function-Prototype :
`void` | `glMultiTexCoord4dARB(int target, double s, double t, double r, double q)` Original Function-Prototype :
`void` | `glMultiTexCoord4dv(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4dvARB(int target, double[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4f(int target, float s, float t, float r, float q)` Original Function-Prototype :
`void` | `glMultiTexCoord4fARB(int target, float s, float t, float r, float q)` Original Function-Prototype :
`void` | `glMultiTexCoord4fv(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4fvARB(int target, float[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4i(int target, int s, int t, int r, int q)` Original Function-Prototype :
`void` | `glMultiTexCoord4iARB(int target, int s, int t, int r, int q)` Original Function-Prototype :
`void` | `glMultiTexCoord4iv(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4ivARB(int target, int[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4s(int target, short s, short t, short r, short q)` Original Function-Prototype :
`void` | `glMultiTexCoord4sARB(int target, short s, short t, short r, short q)` Original Function-Prototype :
`void` | `glMultiTexCoord4sv(int target, short[] v)` Original Function-Prototype :
`void` | `glMultiTexCoord4svARB(int target, short[] v)` Original Function-Prototype :
`void` | `glMultMatrixd(double[] m)` Original Function-Prototype :
`void` | `glMultMatrixf(float[] m)` Original Function-Prototype :
`void` | `glMultTransposeMatrixd(double[] m)` Original Function-Prototype :
`void` | `glMultTransposeMatrixdARB(double[] arg0)` Original Function-Prototype :
`void` | `glMultTransposeMatrixf(float[] m)` Original Function-Prototype :
`void` | `glMultTransposeMatrixfARB(float[] arg0)` Original Function-Prototype :
`void` | `glNewList(int list, int mode)` Original Function-Prototype :
`int` | `glNewObjectBufferATI(int arg0, boolean[] arg1, int arg2)`
`int` | `glNewObjectBufferATI(int arg0, byte[] arg1, int arg2)` Original Function-Prototype :
`int` | `glNewObjectBufferATI(int arg0, double[] arg1, int arg2)`
`int` | `glNewObjectBufferATI(int arg0, float[] arg1, int arg2)`
`int` | `glNewObjectBufferATI(int arg0, int[] arg1, int arg2)`
`int` | `glNewObjectBufferATI(int arg0, long[] arg1, int arg2)`
`int` | `glNewObjectBufferATI(int arg0, short[] arg1, int arg2)`
`void` | `glNormal3b(byte nx, byte ny, byte nz)` Original Function-Prototype :
`void` | `glNormal3bv(byte[] v)` Original Function-Prototype :
`void` | `glNormal3d(double nx, double ny, double nz)` Original Function-Prototype :
`void` | `glNormal3dv(double[] v)` Original Function-Prototype :
`void` | `glNormal3f(float nx, float ny, float nz)` Original Function-Prototype :
`void` | `glNormal3fv(float[] v)` Original Function-Prototype :
`void` | `glNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)` Original Function-Prototype :
`void` | `glNormal3fVertex3fvSUN(float[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glNormal3i(int nx, int ny, int nz)` Original Function-Prototype :
`void` | `glNormal3iv(int[] v)` Original Function-Prototype :
`void` | `glNormal3s(short nx, short ny, short nz)` Original Function-Prototype :
`void` | `glNormal3sv(short[] v)` Original Function-Prototype :
`void` | `glNormalPointer(int type, int stride, boolean[] ptr)`
`void` | `glNormalPointer(int type, int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glNormalPointer(int type, int stride, double[] ptr)`
`void` | `glNormalPointer(int type, int stride, float[] ptr)`
`void` | `glNormalPointer(int type, int stride, int[] ptr)`
`void` | `glNormalPointer(int type, int stride, long[] ptr)`
`void` | `glNormalPointer(int type, int stride, short[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, boolean[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, byte[] ptr)` Original Function-Prototype :
`void` | `glNormalPointerEXT(int type, int stride, int count, double[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, float[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, int[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, long[] ptr)`
`void` | `glNormalPointerEXT(int type, int stride, int count, short[] ptr)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)` Original Function-Prototype :
`void` | `glNormalPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)`
`void` | `glNormalPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)`
`void` | `glNormalPointervINTEL(int arg0, boolean[][] arg1)`
`void` | `glNormalPointervINTEL(int arg0, byte[][] arg1)` Original Function-Prototype :
`void` | `glNormalPointervINTEL(int arg0, double[][] arg1)`
`void` | `glNormalPointervINTEL(int arg0, float[][] arg1)`
`void` | `glNormalPointervINTEL(int arg0, int[][] arg1)`
`void` | `glNormalPointervINTEL(int arg0, long[][] arg1)`
`void` | `glNormalPointervINTEL(int arg0, short[][] arg1)`
`void` | `glNormalStream3b(int arg0, byte arg1, byte arg2, byte arg3)` Original Function-Prototype :
`void` | `glNormalStream3bv(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glNormalStream3d(int arg0, double arg1, double arg2, double arg3)` Original Function-Prototype :
`void` | `glNormalStream3dv(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glNormalStream3f(int arg0, float arg1, float arg2, float arg3)` Original Function-Prototype :
`void` | `glNormalStream3fv(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glNormalStream3i(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glNormalStream3iv(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glNormalStream3s(int arg0, short arg1, short arg2, short arg3)` Original Function-Prototype :
`void` | `glNormalStream3sv(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)` Original Function-Prototype :
`void` | `glPassTexCoordATI(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glPassThrough(float token)` Original Function-Prototype :
`void` | `glPixelMapfv(int map, int mapsize, float[] values)` Original Function-Prototype :
`void` | `glPixelMapuiv(int map, int mapsize, int[] values)` Original Function-Prototype :
`void` | `glPixelMapusv(int map, int mapsize, short[] values)` Original Function-Prototype :
`void` | `glPixelStoref(int pname, float param)` Original Function-Prototype :
`void` | `glPixelStorei(int pname, int param)` Original Function-Prototype :
`void` | `glPixelTexGenParameterfSGIS(int arg0, float arg1)` Original Function-Prototype :
`void` | `glPixelTexGenParameterfvSGIS(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glPixelTexGenParameteriSGIS(int arg0, int arg1)` Original Function-Prototype :
`void` | `glPixelTexGenParameterivSGIS(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glPixelTexGenSGIX(int arg0)` Original Function-Prototype :
`void` | `glPixelTransferf(int pname, float param)` Original Function-Prototype :
`void` | `glPixelTransferi(int pname, int param)` Original Function-Prototype :
`void` | `glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)` Original Function-Prototype :
`void` | `glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2)` Original Function-Prototype :
`void` | `glPixelZoom(float xfactor, float yfactor)` Original Function-Prototype :
`void` | `glPNTrianglesfATI(int arg0, float arg1)` Original Function-Prototype :
`void` | `glPNTrianglesiATI(int arg0, int arg1)` Original Function-Prototype :
`void` | `glPointParameterfARB(int arg0, float arg1)` Original Function-Prototype :
`void` | `glPointParameterfEXT(int pname, float param)` Original Function-Prototype :
`void` | `glPointParameterfSGIS(int pname, float param)` Original Function-Prototype :
`void` | `glPointParameterfvARB(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glPointParameterfvEXT(int pname, float[] params)` Original Function-Prototype :
`void` | `glPointParameterfvSGIS(int pname, float[] params)` Original Function-Prototype :
`void` | `glPointSize(float size)` Original Function-Prototype :
`int` | `glPollAsyncSGIX(int[] arg0)` Original Function-Prototype :
`int` | `glPollInstrumentsSGIX(int[] arg0)` Original Function-Prototype :
`void` | `glPolygonMode(int face, int mode)` Original Function-Prototype :
`void` | `glPolygonOffset(float factor, float units)` Original Function-Prototype :
`void` | `glPolygonOffsetEXT(float factor, float bias)` Original Function-Prototype :
`void` | `glPolygonStipple(byte[] mask)` Original Function-Prototype :
`void` | `glPopAttrib()` Original Function-Prototype :
`void` | `glPopClientAttrib()` Original Function-Prototype :
`void` | `glPopMatrix()` Original Function-Prototype :
`void` | `glPopName()` Original Function-Prototype :
`void` | `glPrioritizeTextures(int n, int[] textures, float[] priorities)` Original Function-Prototype :
`void` | `glPrioritizeTexturesEXT(int n, int[] textures, float[] priorities)` Original Function-Prototype :
`void` | `glProgramParameter4dNV(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)` Original Function-Prototype :
`void` | `glProgramParameter4dvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glProgramParameter4fNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)` Original Function-Prototype :
`void` | `glProgramParameter4fvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glProgramParameters4dvNV(int arg0, int arg1, int arg2, double[] arg3)` Original Function-Prototype :
`void` | `glProgramParameters4fvNV(int arg0, int arg1, int arg2, float[] arg3)` Original Function-Prototype :
`void` | `glPushAttrib(int mask)` Original Function-Prototype :
`void` | `glPushClientAttrib(int mask)` Original Function-Prototype :
`void` | `glPushMatrix()` Original Function-Prototype :
`void` | `glPushName(int name)` Original Function-Prototype :
`void` | `glRasterPos2d(double x, double y)` Original Function-Prototype :
`void` | `glRasterPos2dv(double[] v)` Original Function-Prototype :
`void` | `glRasterPos2f(float x, float y)` Original Function-Prototype :
`void` | `glRasterPos2fv(float[] v)` Original Function-Prototype :
`void` | `glRasterPos2i(int x, int y)` Original Function-Prototype :
`void` | `glRasterPos2iv(int[] v)` Original Function-Prototype :
`void` | `glRasterPos2s(short x, short y)` Original Function-Prototype :
`void` | `glRasterPos2sv(short[] v)` Original Function-Prototype :
`void` | `glRasterPos3d(double x, double y, double z)` Original Function-Prototype :
`void` | `glRasterPos3dv(double[] v)` Original Function-Prototype :
`void` | `glRasterPos3f(float x, float y, float z)` Original Function-Prototype :
`void` | `glRasterPos3fv(float[] v)` Original Function-Prototype :
`void` | `glRasterPos3i(int x, int y, int z)` Original Function-Prototype :
`void` | `glRasterPos3iv(int[] v)` Original Function-Prototype :
`void` | `glRasterPos3s(short x, short y, short z)` Original Function-Prototype :
`void` | `glRasterPos3sv(short[] v)` Original Function-Prototype :
`void` | `glRasterPos4d(double x, double y, double z, double w)` Original Function-Prototype :
`void` | `glRasterPos4dv(double[] v)` Original Function-Prototype :
`void` | `glRasterPos4f(float x, float y, float z, float w)` Original Function-Prototype :
`void` | `glRasterPos4fv(float[] v)` Original Function-Prototype :
`void` | `glRasterPos4i(int x, int y, int z, int w)` Original Function-Prototype :
`void` | `glRasterPos4iv(int[] v)` Original Function-Prototype :
`void` | `glRasterPos4s(short x, short y, short z, short w)` Original Function-Prototype :
`void` | `glRasterPos4sv(short[] v)` Original Function-Prototype :
`void` | `glReadBuffer(int mode)` Original Function-Prototype :
`void` | `glReadInstrumentsSGIX(int arg0)` Original Function-Prototype :
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, boolean[] pixels)`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, double[] pixels)`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, long[] pixels)`
`void` | `glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)`
`void` | `glRectd(double x1, double y1, double x2, double y2)` Original Function-Prototype :
`void` | `glRectdv(double[] v1, double[] v2)` Original Function-Prototype :
`void` | `glRectf(float x1, float y1, float x2, float y2)` Original Function-Prototype :
`void` | `glRectfv(float[] v1, float[] v2)` Original Function-Prototype :
`void` | `glRecti(int x1, int y1, int x2, int y2)` Original Function-Prototype :
`void` | `glRectiv(int[] v1, int[] v2)` Original Function-Prototype :
`void` | `glRects(short x1, short y1, short x2, short y2)` Original Function-Prototype :
`void` | `glRectsv(short[] v1, short[] v2)` Original Function-Prototype :
`void` | `glReferencePlaneSGIX(double[] arg0)` Original Function-Prototype :
`int` | `glRenderMode(int mode)` Original Function-Prototype :
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, boolean[][] arg2)`
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, double[][] arg2)`
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, float[][] arg2)`
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, int[][] arg2)`
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, long[][] arg2)`
`void` | `glReplacementCodePointerSUN(int arg0, int arg1, short[][] arg2)`
`void` | `glReplacementCodeubSUN(byte arg0)` Original Function-Prototype :
`void` | `glReplacementCodeubvSUN(byte[] arg0)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor4ubVertex3fSUN(int arg0, byte arg1, byte arg2, byte arg3, byte arg4, float arg5, float arg6, float arg7)` Original Function-Prototype :
`void` | `glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0, byte[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glReplacementCodeuiNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)` Original Function-Prototype :
`void` | `glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glReplacementCodeuiSUN(int arg0)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3, float[] arg4)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5)` Original Function-Prototype :
`void` | `glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glReplacementCodeuiVertex3fSUN(int arg0, float arg1, float arg2, float arg3)` Original Function-Prototype :
`void` | `glReplacementCodeuiVertex3fvSUN(int[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glReplacementCodeuivSUN(int[] arg0)` Original Function-Prototype :
`void` | `glReplacementCodeusSUN(short arg0)` Original Function-Prototype :
`void` | `glReplacementCodeusvSUN(short[] arg0)` Original Function-Prototype :
`void` | `glRequestResidentProgramsNV(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glResetHistogram(int target)` Original Function-Prototype :
`void` | `glResetHistogramEXT(int arg0)` Original Function-Prototype :
`void` | `glResetMinmax(int target)` Original Function-Prototype :
`void` | `glResetMinmaxEXT(int arg0)` Original Function-Prototype :
`void` | `glRotated(double angle, double x, double y, double z)` Original Function-Prototype :
`void` | `glRotatef(float angle, float x, float y, float z)` Original Function-Prototype :
`void` | `glSampleCoverage(float value, boolean invert)` Original Function-Prototype :
`void` | `glSampleCoverageARB(float arg0, boolean arg1)` Original Function-Prototype :
`void` | `glSampleMapATI(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glSampleMaskEXT(float arg0, boolean arg1)` Original Function-Prototype :
`void` | `glSampleMaskSGIS(float arg0, boolean arg1)` Original Function-Prototype :
`void` | `glSamplePass(int pass)` Original Function-Prototype :
`void` | `glSamplePatternEXT(int arg0)` Original Function-Prototype :
`void` | `glSamplePatternSGIS(int arg0)` Original Function-Prototype :
`void` | `glScaled(double x, double y, double z)` Original Function-Prototype :
`void` | `glScalef(float x, float y, float z)` Original Function-Prototype :
`void` | `glScissor(int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glSecondaryColor3bEXT(byte arg0, byte arg1, byte arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3bvEXT(byte[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3dEXT(double arg0, double arg1, double arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3dvEXT(double[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3fEXT(float arg0, float arg1, float arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3fvEXT(float[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3iEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3ivEXT(int[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3sEXT(short arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3svEXT(short[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3ubEXT(byte arg0, byte arg1, byte arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3ubvEXT(byte[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3uiEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3uivEXT(int[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColor3usEXT(short arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glSecondaryColor3usvEXT(short[] arg0)` Original Function-Prototype :
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)` Original Function-Prototype :
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)`
`void` | `glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)`
`void` | `glSelectBuffer(int size, int[] buffer)` Original Function-Prototype :
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)` Original Function-Prototype :
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)`
`void` | `glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6, boolean[] arg7)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6, byte[] arg7)` Original Function-Prototype :
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6, double[] arg7)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6, float[] arg7)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6, int[] arg7)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6, long[] arg7)`
`void` | `glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6, short[] arg7)`
`void` | `glSetFenceNV(int arg0, int arg1)` Original Function-Prototype :
`void` | `glSetFragmentShaderConstantATI(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glSetInvariantEXT(int arg0, int arg1, boolean[] arg2)`
`void` | `glSetInvariantEXT(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glSetInvariantEXT(int arg0, int arg1, double[] arg2)`
`void` | `glSetInvariantEXT(int arg0, int arg1, float[] arg2)`
`void` | `glSetInvariantEXT(int arg0, int arg1, int[] arg2)`
`void` | `glSetInvariantEXT(int arg0, int arg1, long[] arg2)`
`void` | `glSetInvariantEXT(int arg0, int arg1, short[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, boolean[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glSetLocalConstantEXT(int arg0, int arg1, double[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, float[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, int[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, long[] arg2)`
`void` | `glSetLocalConstantEXT(int arg0, int arg1, short[] arg2)`
`void` | `glShadeModel(int mode)` Original Function-Prototype :
`void` | `glShaderOp1EXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glSharpenTexFuncSGIS(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glSpriteParameterfSGIX(int arg0, float arg1)` Original Function-Prototype :
`void` | `glSpriteParameterfvSGIX(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glSpriteParameteriSGIX(int arg0, int arg1)` Original Function-Prototype :
`void` | `glSpriteParameterivSGIX(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glStartInstrumentsSGIX()` Original Function-Prototype :
`void` | `glStencilFunc(int func, int ref, int mask)` Original Function-Prototype :
`void` | `glStencilMask(int mask)` Original Function-Prototype :
`void` | `glStencilOp(int fail, int zfail, int zpass)` Original Function-Prototype :
`void` | `glStopInstrumentsSGIX(int arg0)` Original Function-Prototype :
`void` | `glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :
`void` | `glTagSampleBufferSGIX()` Original Function-Prototype :
`void` | `glTangent3bEXT(byte arg0, byte arg1, byte arg2)` Original Function-Prototype :
`void` | `glTangent3bvEXT(byte[] arg0)` Original Function-Prototype :
`void` | `glTangent3dEXT(double arg0, double arg1, double arg2)` Original Function-Prototype :
`void` | `glTangent3dvEXT(double[] arg0)` Original Function-Prototype :
`void` | `glTangent3fEXT(float arg0, float arg1, float arg2)` Original Function-Prototype :
`void` | `glTangent3fvEXT(float[] arg0)` Original Function-Prototype :
`void` | `glTangent3iEXT(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glTangent3ivEXT(int[] arg0)` Original Function-Prototype :
`void` | `glTangent3sEXT(short arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glTangent3svEXT(short[] arg0)` Original Function-Prototype :
`void` | `glTangentPointerEXT(int arg0, int arg1, boolean[] arg2)`
`void` | `glTangentPointerEXT(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glTangentPointerEXT(int arg0, int arg1, double[] arg2)`
`void` | `glTangentPointerEXT(int arg0, int arg1, float[] arg2)`
`void` | `glTangentPointerEXT(int arg0, int arg1, int[] arg2)`
`void` | `glTangentPointerEXT(int arg0, int arg1, long[] arg2)`
`void` | `glTangentPointerEXT(int arg0, int arg1, short[] arg2)`
`void` | `glTbufferMask3DFX(int arg0)` Original Function-Prototype :
`boolean` | `glTestFenceNV(int arg0)` Original Function-Prototype :
`void` | `glTexBumpParameterfvATI(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glTexBumpParameterivATI(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glTexCoord1d(double s)` Original Function-Prototype :
`void` | `glTexCoord1dv(double[] v)` Original Function-Prototype :
`void` | `glTexCoord1f(float s)` Original Function-Prototype :
`void` | `glTexCoord1fv(float[] v)` Original Function-Prototype :
`void` | `glTexCoord1i(int s)` Original Function-Prototype :
`void` | `glTexCoord1iv(int[] v)` Original Function-Prototype :
`void` | `glTexCoord1s(short s)` Original Function-Prototype :
`void` | `glTexCoord1sv(short[] v)` Original Function-Prototype :
`void` | `glTexCoord2d(double s, double t)` Original Function-Prototype :
`void` | `glTexCoord2dv(double[] v)` Original Function-Prototype :
`void` | `glTexCoord2f(float s, float t)` Original Function-Prototype :
`void` | `glTexCoord2fColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)` Original Function-Prototype :
`void` | `glTexCoord2fColor3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11)` Original Function-Prototype :
`void` | `glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)` Original Function-Prototype :
`void` | `glTexCoord2fColor4ubVertex3fSUN(float arg0, float arg1, byte arg2, byte arg3, byte arg4, byte arg5, float arg6, float arg7, float arg8)` Original Function-Prototype :
`void` | `glTexCoord2fColor4ubVertex3fvSUN(float[] arg0, byte[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glTexCoord2fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)` Original Function-Prototype :
`void` | `glTexCoord2fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)` Original Function-Prototype :
`void` | `glTexCoord2fv(float[] v)` Original Function-Prototype :
`void` | `glTexCoord2fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4)` Original Function-Prototype :
`void` | `glTexCoord2fVertex3fvSUN(float[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glTexCoord2i(int s, int t)` Original Function-Prototype :
`void` | `glTexCoord2iv(int[] v)` Original Function-Prototype :
`void` | `glTexCoord2s(short s, short t)` Original Function-Prototype :
`void` | `glTexCoord2sv(short[] v)` Original Function-Prototype :
`void` | `glTexCoord3d(double s, double t, double r)` Original Function-Prototype :
`void` | `glTexCoord3dv(double[] v)` Original Function-Prototype :
`void` | `glTexCoord3f(float s, float t, float r)` Original Function-Prototype :
`void` | `glTexCoord3fv(float[] v)` Original Function-Prototype :
`void` | `glTexCoord3i(int s, int t, int r)` Original Function-Prototype :
`void` | `glTexCoord3iv(int[] v)` Original Function-Prototype :
`void` | `glTexCoord3s(short s, short t, short r)` Original Function-Prototype :
`void` | `glTexCoord3sv(short[] v)` Original Function-Prototype :
`void` | `glTexCoord4d(double s, double t, double r, double q)` Original Function-Prototype :
`void` | `glTexCoord4dv(double[] v)` Original Function-Prototype :
`void` | `glTexCoord4f(float s, float t, float r, float q)` Original Function-Prototype :
`void` | `glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)` Original Function-Prototype :
`void` | `glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)` Original Function-Prototype :
`void` | `glTexCoord4fv(float[] v)` Original Function-Prototype :
`void` | `glTexCoord4fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)` Original Function-Prototype :
`void` | `glTexCoord4fVertex4fvSUN(float[] arg0, float[] arg1)` Original Function-Prototype :
`void` | `glTexCoord4i(int s, int t, int r, int q)` Original Function-Prototype :
`void` | `glTexCoord4iv(int[] v)` Original Function-Prototype :
`void` | `glTexCoord4s(short s, short t, short r, short q)` Original Function-Prototype :
`void` | `glTexCoord4sv(short[] v)` Original Function-Prototype :
`void` | `glTexCoordPointer(int size, int type, int stride, boolean[] ptr)`
`void` | `glTexCoordPointer(int size, int type, int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glTexCoordPointer(int size, int type, int stride, double[] ptr)`
`void` | `glTexCoordPointer(int size, int type, int stride, float[] ptr)`
`void` | `glTexCoordPointer(int size, int type, int stride, int[] ptr)`
`void` | `glTexCoordPointer(int size, int type, int stride, long[] ptr)`
`void` | `glTexCoordPointer(int size, int type, int stride, short[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, boolean[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, byte[] ptr)` Original Function-Prototype :
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, double[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, float[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, int[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, long[] ptr)`
`void` | `glTexCoordPointerEXT(int size, int type, int stride, int count, short[] ptr)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)` Original Function-Prototype :
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)`
`void` | `glTexCoordPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, boolean[][] arg2)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, double[][] arg2)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, float[][] arg2)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, int[][] arg2)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, long[][] arg2)`
`void` | `glTexCoordPointervINTEL(int arg0, int arg1, short[][] arg2)`
`void` | `glTexEnvf(int target, int pname, float param)` Original Function-Prototype :
`void` | `glTexEnvfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glTexEnvi(int target, int pname, int param)` Original Function-Prototype :
`void` | `glTexEnviv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glTexFilterFuncSGIS(int arg0, int arg1, int arg2, float[] arg3)` Original Function-Prototype :
`void` | `glTexGend(int coord, int pname, double param)` Original Function-Prototype :
`void` | `glTexGendv(int coord, int pname, double[] params)` Original Function-Prototype :
`void` | `glTexGenf(int coord, int pname, float param)` Original Function-Prototype :
`void` | `glTexGenfv(int coord, int pname, float[] params)` Original Function-Prototype :
`void` | `glTexGeni(int coord, int pname, int param)` Original Function-Prototype :
`void` | `glTexGeniv(int coord, int pname, int[] params)` Original Function-Prototype :
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, boolean[] pixels)`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, double[] pixels)`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long[] pixels)`
`void` | `glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, boolean[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, double[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long[] pixels)`
`void` | `glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)`
`void` | `glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)`
`void` | `glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)` Original Function-Prototype :
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)`
`void` | `glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)`
`void` | `glTexParameterf(int target, int pname, float param)` Original Function-Prototype :
`void` | `glTexParameterfv(int target, int pname, float[] params)` Original Function-Prototype :
`void` | `glTexParameteri(int target, int pname, int param)` Original Function-Prototype :
`void` | `glTexParameteriv(int target, int pname, int[] params)` Original Function-Prototype :
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long[] pixels)`
`void` | `glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)` Original Function-Prototype :
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)`
`void` | `glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)`
`void` | `glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)` Original Function-Prototype :
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)`
`void` | `glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)`
`void` | `glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)` Original Function-Prototype :
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)`
`void` | `glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean[] arg12)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, byte[] arg12)` Original Function-Prototype :
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, double[] arg12)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, float[] arg12)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int[] arg12)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, long[] arg12)`
`void` | `glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, short[] arg12)`
`void` | `glTextureColorMaskSGIS(boolean arg0, boolean arg1, boolean arg2, boolean arg3)` Original Function-Prototype :
`void` | `glTextureLightEXT(int arg0)` Original Function-Prototype :
`void` | `glTextureMaterialEXT(int arg0, int arg1)` Original Function-Prototype :
`void` | `glTextureNormalEXT(int arg0)` Original Function-Prototype :
`void` | `glTrackMatrixNV(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glTranslated(double x, double y, double z)` Original Function-Prototype :
`void` | `glTranslatef(float x, float y, float z)` Original Function-Prototype :
`void` | `glUnlockArraysEXT()` Original Function-Prototype :
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, boolean[] arg3, int arg4)`
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, byte[] arg3, int arg4)` Original Function-Prototype :
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, double[] arg3, int arg4)`
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, float[] arg3, int arg4)`
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, int[] arg3, int arg4)`
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, long[] arg3, int arg4)`
`void` | `glUpdateObjectBufferATI(int arg0, int arg1, int arg2, short[] arg3, int arg4)`
`void` | `glVariantArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glVariantbvEXT(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glVariantdvEXT(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVariantfvEXT(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVariantivEXT(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glVariantPointerEXT(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glVariantsvEXT(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVariantubvEXT(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glVariantuivEXT(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVariantusvEXT(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertex2d(double x, double y)` Original Function-Prototype :
`void` | `glVertex2dv(double[] v)` Original Function-Prototype :
`void` | `glVertex2f(float x, float y)` Original Function-Prototype :
`void` | `glVertex2fv(float[] v)` Original Function-Prototype :
`void` | `glVertex2i(int x, int y)` Original Function-Prototype :
`void` | `glVertex2iv(int[] v)` Original Function-Prototype :
`void` | `glVertex2s(short x, short y)` Original Function-Prototype :
`void` | `glVertex2sv(short[] v)` Original Function-Prototype :
`void` | `glVertex3d(double x, double y, double z)` Original Function-Prototype :
`void` | `glVertex3dv(double[] v)` Original Function-Prototype :
`void` | `glVertex3f(float x, float y, float z)` Original Function-Prototype :
`void` | `glVertex3fv(float[] v)` Original Function-Prototype :
`void` | `glVertex3i(int x, int y, int z)` Original Function-Prototype :
`void` | `glVertex3iv(int[] v)` Original Function-Prototype :
`void` | `glVertex3s(short x, short y, short z)` Original Function-Prototype :
`void` | `glVertex3sv(short[] v)` Original Function-Prototype :
`void` | `glVertex4d(double x, double y, double z, double w)` Original Function-Prototype :
`void` | `glVertex4dv(double[] v)` Original Function-Prototype :
`void` | `glVertex4f(float x, float y, float z, float w)` Original Function-Prototype :
`void` | `glVertex4fv(float[] v)` Original Function-Prototype :
`void` | `glVertex4i(int x, int y, int z, int w)` Original Function-Prototype :
`void` | `glVertex4iv(int[] v)` Original Function-Prototype :
`void` | `glVertex4s(short x, short y, short z, short w)` Original Function-Prototype :
`void` | `glVertex4sv(short[] v)` Original Function-Prototype :
`void` | `glVertexArrayRangeNV(int arg0, boolean[] arg1)`
`void` | `glVertexArrayRangeNV(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glVertexArrayRangeNV(int arg0, double[] arg1)`
`void` | `glVertexArrayRangeNV(int arg0, float[] arg1)`
`void` | `glVertexArrayRangeNV(int arg0, int[] arg1)`
`void` | `glVertexArrayRangeNV(int arg0, long[] arg1)`
`void` | `glVertexArrayRangeNV(int arg0, short[] arg1)`
`void` | `glVertexAttrib1dNV(int arg0, double arg1)` Original Function-Prototype :
`void` | `glVertexAttrib1dvNV(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib1fNV(int arg0, float arg1)` Original Function-Prototype :
`void` | `glVertexAttrib1fvNV(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib1sNV(int arg0, short arg1)` Original Function-Prototype :
`void` | `glVertexAttrib1svNV(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib2dNV(int arg0, double arg1, double arg2)` Original Function-Prototype :
`void` | `glVertexAttrib2dvNV(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib2fNV(int arg0, float arg1, float arg2)` Original Function-Prototype :
`void` | `glVertexAttrib2fvNV(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib2sNV(int arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glVertexAttrib2svNV(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib3dNV(int arg0, double arg1, double arg2, double arg3)` Original Function-Prototype :
`void` | `glVertexAttrib3dvNV(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib3fNV(int arg0, float arg1, float arg2, float arg3)` Original Function-Prototype :
`void` | `glVertexAttrib3fvNV(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib3sNV(int arg0, short arg1, short arg2, short arg3)` Original Function-Prototype :
`void` | `glVertexAttrib3svNV(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib4dNV(int arg0, double arg1, double arg2, double arg3, double arg4)` Original Function-Prototype :
`void` | `glVertexAttrib4dvNV(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib4fNV(int arg0, float arg1, float arg2, float arg3, float arg4)` Original Function-Prototype :
`void` | `glVertexAttrib4fvNV(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib4sNV(int arg0, short arg1, short arg2, short arg3, short arg4)` Original Function-Prototype :
`void` | `glVertexAttrib4svNV(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexAttrib4ubNV(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)` Original Function-Prototype :
`void` | `glVertexAttrib4ubvNV(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, boolean[] arg4)`
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, byte[] arg4)` Original Function-Prototype :
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, double[] arg4)`
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)`
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)`
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, long[] arg4)`
`void` | `glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, short[] arg4)`
`void` | `glVertexAttribs1dvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs1fvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs1svNV(int arg0, int arg1, short[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs2dvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs2fvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs2svNV(int arg0, int arg1, short[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs3dvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs3fvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs3svNV(int arg0, int arg1, short[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs4dvNV(int arg0, int arg1, double[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs4fvNV(int arg0, int arg1, float[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs4svNV(int arg0, int arg1, short[] arg2)` Original Function-Prototype :
`void` | `glVertexAttribs4ubvNV(int arg0, int arg1, byte[] arg2)` Original Function-Prototype :
`void` | `glVertexBlendARB(int arg0)` Original Function-Prototype :
`void` | `glVertexBlendEnvf(int arg0, float arg1)` Original Function-Prototype :
`void` | `glVertexBlendEnvi(int arg0, int arg1)` Original Function-Prototype :
`void` | `glVertexPointer(int size, int type, int stride, boolean[] ptr)`
`void` | `glVertexPointer(int size, int type, int stride, byte[] ptr)` Original Function-Prototype :
`void` | `glVertexPointer(int size, int type, int stride, double[] ptr)`
`void` | `glVertexPointer(int size, int type, int stride, float[] ptr)`
`void` | `glVertexPointer(int size, int type, int stride, int[] ptr)`
`void` | `glVertexPointer(int size, int type, int stride, long[] ptr)`
`void` | `glVertexPointer(int size, int type, int stride, short[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, boolean[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, byte[] ptr)` Original Function-Prototype :
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, double[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, float[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, int[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, long[] ptr)`
`void` | `glVertexPointerEXT(int size, int type, int stride, int count, short[] ptr)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)` Original Function-Prototype :
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)`
`void` | `glVertexPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, boolean[][] arg2)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, byte[][] arg2)` Original Function-Prototype :
`void` | `glVertexPointervINTEL(int arg0, int arg1, double[][] arg2)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, float[][] arg2)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, int[][] arg2)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, long[][] arg2)`
`void` | `glVertexPointervINTEL(int arg0, int arg1, short[][] arg2)`
`void` | `glVertexStream1d(int arg0, double arg1)` Original Function-Prototype :
`void` | `glVertexStream1dv(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexStream1f(int arg0, float arg1)` Original Function-Prototype :
`void` | `glVertexStream1fv(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexStream1i(int arg0, int arg1)` Original Function-Prototype :
`void` | `glVertexStream1iv(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVertexStream1s(int arg0, short arg1)` Original Function-Prototype :
`void` | `glVertexStream1sv(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexStream2d(int arg0, double arg1, double arg2)` Original Function-Prototype :
`void` | `glVertexStream2dv(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexStream2f(int arg0, float arg1, float arg2)` Original Function-Prototype :
`void` | `glVertexStream2fv(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexStream2i(int arg0, int arg1, int arg2)` Original Function-Prototype :
`void` | `glVertexStream2iv(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVertexStream2s(int arg0, short arg1, short arg2)` Original Function-Prototype :
`void` | `glVertexStream2sv(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexStream3d(int arg0, double arg1, double arg2, double arg3)` Original Function-Prototype :
`void` | `glVertexStream3dv(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexStream3f(int arg0, float arg1, float arg2, float arg3)` Original Function-Prototype :
`void` | `glVertexStream3fv(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexStream3i(int arg0, int arg1, int arg2, int arg3)` Original Function-Prototype :
`void` | `glVertexStream3iv(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVertexStream3s(int arg0, short arg1, short arg2, short arg3)` Original Function-Prototype :
`void` | `glVertexStream3sv(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexStream4d(int arg0, double arg1, double arg2, double arg3, double arg4)` Original Function-Prototype :
`void` | `glVertexStream4dv(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glVertexStream4f(int arg0, float arg1, float arg2, float arg3, float arg4)` Original Function-Prototype :
`void` | `glVertexStream4fv(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glVertexStream4i(int arg0, int arg1, int arg2, int arg3, int arg4)` Original Function-Prototype :
`void` | `glVertexStream4iv(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glVertexStream4s(int arg0, short arg1, short arg2, short arg3, short arg4)` Original Function-Prototype :
`void` | `glVertexStream4sv(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glVertexWeightfEXT(float arg0)` Original Function-Prototype :
`void` | `glVertexWeightfvEXT(float[] arg0)` Original Function-Prototype :
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glVertexWeightPointerEXT(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glViewport(int x, int y, int width, int height)` Original Function-Prototype :
`void` | `glWeightbvARB(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glWeightdvARB(int arg0, double[] arg1)` Original Function-Prototype :
`void` | `glWeightfvARB(int arg0, float[] arg1)` Original Function-Prototype :
`void` | `glWeightivARB(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)`
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, byte[] arg3)` Original Function-Prototype :
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, double[] arg3)`
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, float[] arg3)`
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, int[] arg3)`
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, long[] arg3)`
`void` | `glWeightPointerARB(int arg0, int arg1, int arg2, short[] arg3)`
`void` | `glWeightsvARB(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glWeightubvARB(int arg0, byte[] arg1)` Original Function-Prototype :
`void` | `glWeightuivARB(int arg0, int[] arg1)` Original Function-Prototype :
`void` | `glWeightusvARB(int arg0, short[] arg1)` Original Function-Prototype :
`void` | `glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)` Original Function-Prototype :

Field Detail

### GL_PROC_NAMES

    public static final java.lang.String[] GL_PROC_NAMES

Method Detail

### glGetString

    public java.lang.String glGetString(int name)

### getNativeVendor

    public java.lang.String getNativeVendor()

### getNativeVersion

    public java.lang.String getNativeVersion()

### getClassVendor

    public java.lang.String getClassVendor()

### getClassVersion

    public java.lang.String getClassVersion()

### glClearIndex

    public void glClearIndex(float c)

  Original Function-Prototype :

      extern void glClearIndex ( GLfloat c ) ;

### glClearColor

    public void glClearColor(float red,
                             float green,
                             float blue,
                             float alpha)

  Original Function-Prototype :

      extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;

### glClear

    public void glClear(int mask)

  Original Function-Prototype :

      extern void glClear ( GLbitfield mask ) ;

### glIndexMask

    public void glIndexMask(int mask)

  Original Function-Prototype :

      extern void glIndexMask ( GLuint mask ) ;

### glColorMask

    public void glColorMask(boolean red,
                            boolean green,
                            boolean blue,
                            boolean alpha)

  Original Function-Prototype :

      extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;

### glAlphaFunc

    public void glAlphaFunc(int func,
                            float ref)

  Original Function-Prototype :

      extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;

### glBlendFunc

    public void glBlendFunc(int sfactor,
                            int dfactor)

  Original Function-Prototype :

      extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;

### glLogicOp

    public void glLogicOp(int opcode)

  Original Function-Prototype :

      extern void glLogicOp ( GLenum opcode ) ;

### glCullFace

    public void glCullFace(int mode)

  Original Function-Prototype :

      extern void glCullFace ( GLenum mode ) ;

### glFrontFace

    public void glFrontFace(int mode)

  Original Function-Prototype :

      extern void glFrontFace ( GLenum mode ) ;

### glPointSize

    public void glPointSize(float size)

  Original Function-Prototype :

      extern void glPointSize ( GLfloat size ) ;

### glLineWidth

    public void glLineWidth(float width)

  Original Function-Prototype :

      extern void glLineWidth ( GLfloat width ) ;

### glLineStipple

    public void glLineStipple(int factor,
                              short pattern)

  Original Function-Prototype :

      extern void glLineStipple ( GLint factor , GLushort pattern ) ;

### glPolygonMode

    public void glPolygonMode(int face,
                              int mode)

  Original Function-Prototype :

      extern void glPolygonMode ( GLenum face , GLenum mode ) ;

### glPolygonOffset

    public void glPolygonOffset(float factor,
                                float units)

  Original Function-Prototype :

      extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;

### glPolygonStipple

    public void glPolygonStipple(byte[] mask)

  Original Function-Prototype :

      extern void glPolygonStipple ( const GLubyte * mask ) ;

### glGetPolygonStipple

    public void glGetPolygonStipple(byte[] mask)

  Original Function-Prototype :

      extern void glGetPolygonStipple ( GLubyte * mask ) ;

### glEdgeFlag

    public void glEdgeFlag(boolean flag)

  Original Function-Prototype :

      extern void glEdgeFlag ( GLboolean flag ) ;

### glEdgeFlagv

    public void glEdgeFlagv(boolean[] flag)

  Original Function-Prototype :

      extern void glEdgeFlagv ( const GLboolean * flag ) ;

### glScissor

    public void glScissor(int x,
                          int y,
                          int width,
                          int height)

  Original Function-Prototype :

      extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glClipPlane

    public void glClipPlane(int plane,
                            double[] equation)

  Original Function-Prototype :

      extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;

### glGetClipPlane

    public void glGetClipPlane(int plane,
                               double[] equation)

  Original Function-Prototype :

      extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;

### glDrawBuffer

    public void glDrawBuffer(int mode)

  Original Function-Prototype :

      extern void glDrawBuffer ( GLenum mode ) ;

### glReadBuffer

    public void glReadBuffer(int mode)

  Original Function-Prototype :

      extern void glReadBuffer ( GLenum mode ) ;

### glEnable

    public void glEnable(int cap)

  Original Function-Prototype :

      extern void glEnable ( GLenum cap ) ;

### glDisable

    public void glDisable(int cap)

  Original Function-Prototype :

      extern void glDisable ( GLenum cap ) ;

### glIsEnabled

    public boolean glIsEnabled(int cap)

  Original Function-Prototype :

      extern GLboolean glIsEnabled ( GLenum cap ) ;

### glEnableClientState

    public void glEnableClientState(int cap)

  Original Function-Prototype :

      extern void glEnableClientState ( GLenum cap ) ;

### glDisableClientState

    public void glDisableClientState(int cap)

  Original Function-Prototype :

      extern void glDisableClientState ( GLenum cap ) ;

### glGetBooleanv

    public void glGetBooleanv(int pname,
                              boolean[] params)

  Original Function-Prototype :

      extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;

### glGetDoublev

    public void glGetDoublev(int pname,
                             double[] params)

  Original Function-Prototype :

      extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;

### glGetFloatv

    public void glGetFloatv(int pname,
                            float[] params)

  Original Function-Prototype :

      extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;

### glGetIntegerv

    public void glGetIntegerv(int pname,
                              int[] params)

  Original Function-Prototype :

      extern void glGetIntegerv ( GLenum pname , GLint * params ) ;

### glPushAttrib

    public void glPushAttrib(int mask)

  Original Function-Prototype :

      extern void glPushAttrib ( GLbitfield mask ) ;

### glPopAttrib

    public void glPopAttrib()

  Original Function-Prototype :

      extern void glPopAttrib ( void ) ;

### glPushClientAttrib

    public void glPushClientAttrib(int mask)

  Original Function-Prototype :

      extern void glPushClientAttrib ( GLbitfield mask ) ;

### glPopClientAttrib

    public void glPopClientAttrib()

  Original Function-Prototype :

      extern void glPopClientAttrib ( void ) ;

### glRenderMode

    public int glRenderMode(int mode)

  Original Function-Prototype :

      extern GLint glRenderMode ( GLenum mode ) ;

### glGetError

    public int glGetError()

  Original Function-Prototype :

      extern GLenum glGetError ( void ) ;

### glFinish

    public void glFinish()

  Original Function-Prototype :

      extern void glFinish ( void ) ;

### glFlush

    public void glFlush()

  Original Function-Prototype :

      extern void glFlush ( void ) ;

### glHint

    public void glHint(int target,
                       int mode)

  Original Function-Prototype :

      extern void glHint ( GLenum target , GLenum mode ) ;

### glClearDepth

    public void glClearDepth(double depth)

  Original Function-Prototype :

      extern void glClearDepth ( GLclampd depth ) ;

### glDepthFunc

    public void glDepthFunc(int func)

  Original Function-Prototype :

      extern void glDepthFunc ( GLenum func ) ;

### glDepthMask

    public void glDepthMask(boolean flag)

  Original Function-Prototype :

      extern void glDepthMask ( GLboolean flag ) ;

### glDepthRange

    public void glDepthRange(double near_val,
                             double far_val)

  Original Function-Prototype :

      extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;

### glClearAccum

    public void glClearAccum(float red,
                             float green,
                             float blue,
                             float alpha)

  Original Function-Prototype :

      extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;

### glAccum

    public void glAccum(int op,
                        float value)

  Original Function-Prototype :

      extern void glAccum ( GLenum op , GLfloat value ) ;

### glMatrixMode

    public void glMatrixMode(int mode)

  Original Function-Prototype :

      extern void glMatrixMode ( GLenum mode ) ;

### glOrtho

    public void glOrtho(double left,
                        double right,
                        double bottom,
                        double top,
                        double near_val,
                        double far_val)

  Original Function-Prototype :

      extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;

### glFrustum

    public void glFrustum(double left,
                          double right,
                          double bottom,
                          double top,
                          double near_val,
                          double far_val)

  Original Function-Prototype :

      extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;

### glViewport

    public void glViewport(int x,
                           int y,
                           int width,
                           int height)

  Original Function-Prototype :

      extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glPushMatrix

    public void glPushMatrix()

  Original Function-Prototype :

      extern void glPushMatrix ( void ) ;

### glPopMatrix

    public void glPopMatrix()

  Original Function-Prototype :

      extern void glPopMatrix ( void ) ;

### glLoadIdentity

    public void glLoadIdentity()

  Original Function-Prototype :

      extern void glLoadIdentity ( void ) ;

### glLoadMatrixd

    public void glLoadMatrixd(double[] m)

  Original Function-Prototype :

      extern void glLoadMatrixd ( const GLdouble * m ) ;

### glLoadMatrixf

    public void glLoadMatrixf(float[] m)

  Original Function-Prototype :

      extern void glLoadMatrixf ( const GLfloat * m ) ;

### glMultMatrixd

    public void glMultMatrixd(double[] m)

  Original Function-Prototype :

      extern void glMultMatrixd ( const GLdouble * m ) ;

### glMultMatrixf

    public void glMultMatrixf(float[] m)

  Original Function-Prototype :

      extern void glMultMatrixf ( const GLfloat * m ) ;

### glRotated

    public void glRotated(double angle,
                          double x,
                          double y,
                          double z)

  Original Function-Prototype :

      extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;

### glRotatef

    public void glRotatef(float angle,
                          float x,
                          float y,
                          float z)

  Original Function-Prototype :

      extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;

### glScaled

    public void glScaled(double x,
                         double y,
                         double z)

  Original Function-Prototype :

      extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;

### glScalef

    public void glScalef(float x,
                         float y,
                         float z)

  Original Function-Prototype :

      extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;

### glTranslated

    public void glTranslated(double x,
                             double y,
                             double z)

  Original Function-Prototype :

      extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;

### glTranslatef

    public void glTranslatef(float x,
                             float y,
                             float z)

  Original Function-Prototype :

      extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;

### glIsList

    public boolean glIsList(int list)

  Original Function-Prototype :

      extern GLboolean glIsList ( GLuint list ) ;

### glDeleteLists

    public void glDeleteLists(int list,
                              int range)

  Original Function-Prototype :

      extern void glDeleteLists ( GLuint list , GLsizei range ) ;

### glGenLists

    public int glGenLists(int range)

  Original Function-Prototype :

      extern GLuint glGenLists ( GLsizei range ) ;

### glNewList

    public void glNewList(int list,
                          int mode)

  Original Function-Prototype :

      extern void glNewList ( GLuint list , GLenum mode ) ;

### glEndList

    public void glEndList()

  Original Function-Prototype :

      extern void glEndList ( void ) ;

### glCallList

    public void glCallList(int list)

  Original Function-Prototype :

      extern void glCallList ( GLuint list ) ;

### glCallLists

    public void glCallLists(int n,
                            int type,
                            byte[] lists)

  Original Function-Prototype :

      extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;

### glCallLists

    public void glCallLists(int n,
                            int type,
                            short[] lists)

### glCallLists

    public void glCallLists(int n,
                            int type,
                            int[] lists)

### glCallLists

    public void glCallLists(int n,
                            int type,
                            float[] lists)

### glCallLists

    public void glCallLists(int n,
                            int type,
                            double[] lists)

### glCallLists

    public void glCallLists(int n,
                            int type,
                            boolean[] lists)

### glCallLists

    public void glCallLists(int n,
                            int type,
                            long[] lists)

### glListBase

    public void glListBase(int base)

  Original Function-Prototype :

      extern void glListBase ( GLuint base ) ;

### glBegin

    public void glBegin(int mode)

  Original Function-Prototype :

      extern void glBegin ( GLenum mode ) ;

### glEnd

    public void glEnd()

  Original Function-Prototype :

      extern void glEnd ( void ) ;

### glVertex2d

    public void glVertex2d(double x,
                           double y)

  Original Function-Prototype :

      extern void glVertex2d ( GLdouble x , GLdouble y ) ;

### glVertex2f

    public void glVertex2f(float x,
                           float y)

  Original Function-Prototype :

      extern void glVertex2f ( GLfloat x , GLfloat y ) ;

### glVertex2i

    public void glVertex2i(int x,
                           int y)

  Original Function-Prototype :

      extern void glVertex2i ( GLint x , GLint y ) ;

### glVertex2s

    public void glVertex2s(short x,
                           short y)

  Original Function-Prototype :

      extern void glVertex2s ( GLshort x , GLshort y ) ;

### glVertex3d

    public void glVertex3d(double x,
                           double y,
                           double z)

  Original Function-Prototype :

      extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;

### glVertex3f

    public void glVertex3f(float x,
                           float y,
                           float z)

  Original Function-Prototype :

      extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;

### glVertex3i

    public void glVertex3i(int x,
                           int y,
                           int z)

  Original Function-Prototype :

      extern void glVertex3i ( GLint x , GLint y , GLint z ) ;

### glVertex3s

    public void glVertex3s(short x,
                           short y,
                           short z)

  Original Function-Prototype :

      extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;

### glVertex4d

    public void glVertex4d(double x,
                           double y,
                           double z,
                           double w)

  Original Function-Prototype :

      extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;

### glVertex4f

    public void glVertex4f(float x,
                           float y,
                           float z,
                           float w)

  Original Function-Prototype :

      extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;

### glVertex4i

    public void glVertex4i(int x,
                           int y,
                           int z,
                           int w)

  Original Function-Prototype :

      extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;

### glVertex4s

    public void glVertex4s(short x,
                           short y,
                           short z,
                           short w)

  Original Function-Prototype :

      extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;

### glVertex2dv

    public void glVertex2dv(double[] v)

  Original Function-Prototype :

      extern void glVertex2dv ( const GLdouble * v ) ;

### glVertex2fv

    public void glVertex2fv(float[] v)

  Original Function-Prototype :

      extern void glVertex2fv ( const GLfloat * v ) ;

### glVertex2iv

    public void glVertex2iv(int[] v)

  Original Function-Prototype :

      extern void glVertex2iv ( const GLint * v ) ;

### glVertex2sv

    public void glVertex2sv(short[] v)

  Original Function-Prototype :

      extern void glVertex2sv ( const GLshort * v ) ;

### glVertex3dv

    public void glVertex3dv(double[] v)

  Original Function-Prototype :

      extern void glVertex3dv ( const GLdouble * v ) ;

### glVertex3fv

    public void glVertex3fv(float[] v)

  Original Function-Prototype :

      extern void glVertex3fv ( const GLfloat * v ) ;

### glVertex3iv

    public void glVertex3iv(int[] v)

  Original Function-Prototype :

      extern void glVertex3iv ( const GLint * v ) ;

### glVertex3sv

    public void glVertex3sv(short[] v)

  Original Function-Prototype :

      extern void glVertex3sv ( const GLshort * v ) ;

### glVertex4dv

    public void glVertex4dv(double[] v)

  Original Function-Prototype :

      extern void glVertex4dv ( const GLdouble * v ) ;

### glVertex4fv

    public void glVertex4fv(float[] v)

  Original Function-Prototype :

      extern void glVertex4fv ( const GLfloat * v ) ;

### glVertex4iv

    public void glVertex4iv(int[] v)

  Original Function-Prototype :

      extern void glVertex4iv ( const GLint * v ) ;

### glVertex4sv

    public void glVertex4sv(short[] v)

  Original Function-Prototype :

      extern void glVertex4sv ( const GLshort * v ) ;

### glNormal3b

    public void glNormal3b(byte nx,
                           byte ny,
                           byte nz)

  Original Function-Prototype :

      extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;

### glNormal3d

    public void glNormal3d(double nx,
                           double ny,
                           double nz)

  Original Function-Prototype :

      extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;

### glNormal3f

    public void glNormal3f(float nx,
                           float ny,
                           float nz)

  Original Function-Prototype :

      extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;

### glNormal3i

    public void glNormal3i(int nx,
                           int ny,
                           int nz)

  Original Function-Prototype :

      extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;

### glNormal3s

    public void glNormal3s(short nx,
                           short ny,
                           short nz)

  Original Function-Prototype :

      extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;

### glNormal3bv

    public void glNormal3bv(byte[] v)

  Original Function-Prototype :

      extern void glNormal3bv ( const GLbyte * v ) ;

### glNormal3dv

    public void glNormal3dv(double[] v)

  Original Function-Prototype :

      extern void glNormal3dv ( const GLdouble * v ) ;

### glNormal3fv

    public void glNormal3fv(float[] v)

  Original Function-Prototype :

      extern void glNormal3fv ( const GLfloat * v ) ;

### glNormal3iv

    public void glNormal3iv(int[] v)

  Original Function-Prototype :

      extern void glNormal3iv ( const GLint * v ) ;

### glNormal3sv

    public void glNormal3sv(short[] v)

  Original Function-Prototype :

      extern void glNormal3sv ( const GLshort * v ) ;

### glIndexd

    public void glIndexd(double c)

  Original Function-Prototype :

      extern void glIndexd ( GLdouble c ) ;

### glIndexf

    public void glIndexf(float c)

  Original Function-Prototype :

      extern void glIndexf ( GLfloat c ) ;

### glIndexi

    public void glIndexi(int c)

  Original Function-Prototype :

      extern void glIndexi ( GLint c ) ;

### glIndexs

    public void glIndexs(short c)

  Original Function-Prototype :

      extern void glIndexs ( GLshort c ) ;

### glIndexub

    public void glIndexub(byte c)

  Original Function-Prototype :

      extern void glIndexub ( GLubyte c ) ;

### glIndexdv

    public void glIndexdv(double[] c)

  Original Function-Prototype :

      extern void glIndexdv ( const GLdouble * c ) ;

### glIndexfv

    public void glIndexfv(float[] c)

  Original Function-Prototype :

      extern void glIndexfv ( const GLfloat * c ) ;

### glIndexiv

    public void glIndexiv(int[] c)

  Original Function-Prototype :

      extern void glIndexiv ( const GLint * c ) ;

### glIndexsv

    public void glIndexsv(short[] c)

  Original Function-Prototype :

      extern void glIndexsv ( const GLshort * c ) ;

### glIndexubv

    public void glIndexubv(byte[] c)

  Original Function-Prototype :

      extern void glIndexubv ( const GLubyte * c ) ;

### glColor3b

    public void glColor3b(byte red,
                          byte green,
                          byte blue)

  Original Function-Prototype :

      extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;

### glColor3d

    public void glColor3d(double red,
                          double green,
                          double blue)

  Original Function-Prototype :

      extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;

### glColor3f

    public void glColor3f(float red,
                          float green,
                          float blue)

  Original Function-Prototype :

      extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;

### glColor3i

    public void glColor3i(int red,
                          int green,
                          int blue)

  Original Function-Prototype :

      extern void glColor3i ( GLint red , GLint green , GLint blue ) ;

### glColor3s

    public void glColor3s(short red,
                          short green,
                          short blue)

  Original Function-Prototype :

      extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;

### glColor3ub

    public void glColor3ub(byte red,
                           byte green,
                           byte blue)

  Original Function-Prototype :

      extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;

### glColor3ui

    public void glColor3ui(int red,
                           int green,
                           int blue)

  Original Function-Prototype :

      extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;

### glColor3us

    public void glColor3us(short red,
                           short green,
                           short blue)

  Original Function-Prototype :

      extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;

### glColor4b

    public void glColor4b(byte red,
                          byte green,
                          byte blue,
                          byte alpha)

  Original Function-Prototype :

      extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;

### glColor4d

    public void glColor4d(double red,
                          double green,
                          double blue,
                          double alpha)

  Original Function-Prototype :

      extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;

### glColor4f

    public void glColor4f(float red,
                          float green,
                          float blue,
                          float alpha)

  Original Function-Prototype :

      extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;

### glColor4i

    public void glColor4i(int red,
                          int green,
                          int blue,
                          int alpha)

  Original Function-Prototype :

      extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;

### glColor4s

    public void glColor4s(short red,
                          short green,
                          short blue,
                          short alpha)

  Original Function-Prototype :

      extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;

### glColor4ub

    public void glColor4ub(byte red,
                           byte green,
                           byte blue,
                           byte alpha)

  Original Function-Prototype :

      extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;

### glColor4ui

    public void glColor4ui(int red,
                           int green,
                           int blue,
                           int alpha)

  Original Function-Prototype :

      extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;

### glColor4us

    public void glColor4us(short red,
                           short green,
                           short blue,
                           short alpha)

  Original Function-Prototype :

      extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;

### glColor3bv

    public void glColor3bv(byte[] v)

  Original Function-Prototype :

      extern void glColor3bv ( const GLbyte * v ) ;

### glColor3dv

    public void glColor3dv(double[] v)

  Original Function-Prototype :

      extern void glColor3dv ( const GLdouble * v ) ;

### glColor3fv

    public void glColor3fv(float[] v)

  Original Function-Prototype :

      extern void glColor3fv ( const GLfloat * v ) ;

### glColor3iv

    public void glColor3iv(int[] v)

  Original Function-Prototype :

      extern void glColor3iv ( const GLint * v ) ;

### glColor3sv

    public void glColor3sv(short[] v)

  Original Function-Prototype :

      extern void glColor3sv ( const GLshort * v ) ;

### glColor3ubv

    public void glColor3ubv(byte[] v)

  Original Function-Prototype :

      extern void glColor3ubv ( const GLubyte * v ) ;

### glColor3uiv

    public void glColor3uiv(int[] v)

  Original Function-Prototype :

      extern void glColor3uiv ( const GLuint * v ) ;

### glColor3usv

    public void glColor3usv(short[] v)

  Original Function-Prototype :

      extern void glColor3usv ( const GLushort * v ) ;

### glColor4bv

    public void glColor4bv(byte[] v)

  Original Function-Prototype :

      extern void glColor4bv ( const GLbyte * v ) ;

### glColor4dv

    public void glColor4dv(double[] v)

  Original Function-Prototype :

      extern void glColor4dv ( const GLdouble * v ) ;

### glColor4fv

    public void glColor4fv(float[] v)

  Original Function-Prototype :

      extern void glColor4fv ( const GLfloat * v ) ;

### glColor4iv

    public void glColor4iv(int[] v)

  Original Function-Prototype :

      extern void glColor4iv ( const GLint * v ) ;

### glColor4sv

    public void glColor4sv(short[] v)

  Original Function-Prototype :

      extern void glColor4sv ( const GLshort * v ) ;

### glColor4ubv

    public void glColor4ubv(byte[] v)

  Original Function-Prototype :

      extern void glColor4ubv ( const GLubyte * v ) ;

### glColor4uiv

    public void glColor4uiv(int[] v)

  Original Function-Prototype :

      extern void glColor4uiv ( const GLuint * v ) ;

### glColor4usv

    public void glColor4usv(short[] v)

  Original Function-Prototype :

      extern void glColor4usv ( const GLushort * v ) ;

### glTexCoord1d

    public void glTexCoord1d(double s)

  Original Function-Prototype :

      extern void glTexCoord1d ( GLdouble s ) ;

### glTexCoord1f

    public void glTexCoord1f(float s)

  Original Function-Prototype :

      extern void glTexCoord1f ( GLfloat s ) ;

### glTexCoord1i

    public void glTexCoord1i(int s)

  Original Function-Prototype :

      extern void glTexCoord1i ( GLint s ) ;

### glTexCoord1s

    public void glTexCoord1s(short s)

  Original Function-Prototype :

      extern void glTexCoord1s ( GLshort s ) ;

### glTexCoord2d

    public void glTexCoord2d(double s,
                             double t)

  Original Function-Prototype :

      extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;

### glTexCoord2f

    public void glTexCoord2f(float s,
                             float t)

  Original Function-Prototype :

      extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;

### glTexCoord2i

    public void glTexCoord2i(int s,
                             int t)

  Original Function-Prototype :

      extern void glTexCoord2i ( GLint s , GLint t ) ;

### glTexCoord2s

    public void glTexCoord2s(short s,
                             short t)

  Original Function-Prototype :

      extern void glTexCoord2s ( GLshort s , GLshort t ) ;

### glTexCoord3d

    public void glTexCoord3d(double s,
                             double t,
                             double r)

  Original Function-Prototype :

      extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;

### glTexCoord3f

    public void glTexCoord3f(float s,
                             float t,
                             float r)

  Original Function-Prototype :

      extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;

### glTexCoord3i

    public void glTexCoord3i(int s,
                             int t,
                             int r)

  Original Function-Prototype :

      extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;

### glTexCoord3s

    public void glTexCoord3s(short s,
                             short t,
                             short r)

  Original Function-Prototype :

      extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;

### glTexCoord4d

    public void glTexCoord4d(double s,
                             double t,
                             double r,
                             double q)

  Original Function-Prototype :

      extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;

### glTexCoord4f

    public void glTexCoord4f(float s,
                             float t,
                             float r,
                             float q)

  Original Function-Prototype :

      extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;

### glTexCoord4i

    public void glTexCoord4i(int s,
                             int t,
                             int r,
                             int q)

  Original Function-Prototype :

      extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;

### glTexCoord4s

    public void glTexCoord4s(short s,
                             short t,
                             short r,
                             short q)

  Original Function-Prototype :

      extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;

### glTexCoord1dv

    public void glTexCoord1dv(double[] v)

  Original Function-Prototype :

      extern void glTexCoord1dv ( const GLdouble * v ) ;

### glTexCoord1fv

    public void glTexCoord1fv(float[] v)

  Original Function-Prototype :

      extern void glTexCoord1fv ( const GLfloat * v ) ;

### glTexCoord1iv

    public void glTexCoord1iv(int[] v)

  Original Function-Prototype :

      extern void glTexCoord1iv ( const GLint * v ) ;

### glTexCoord1sv

    public void glTexCoord1sv(short[] v)

  Original Function-Prototype :

      extern void glTexCoord1sv ( const GLshort * v ) ;

### glTexCoord2dv

    public void glTexCoord2dv(double[] v)

  Original Function-Prototype :

      extern void glTexCoord2dv ( const GLdouble * v ) ;

### glTexCoord2fv

    public void glTexCoord2fv(float[] v)

  Original Function-Prototype :

      extern void glTexCoord2fv ( const GLfloat * v ) ;

### glTexCoord2iv

    public void glTexCoord2iv(int[] v)

  Original Function-Prototype :

      extern void glTexCoord2iv ( const GLint * v ) ;

### glTexCoord2sv

    public void glTexCoord2sv(short[] v)

  Original Function-Prototype :

      extern void glTexCoord2sv ( const GLshort * v ) ;

### glTexCoord3dv

    public void glTexCoord3dv(double[] v)

  Original Function-Prototype :

      extern void glTexCoord3dv ( const GLdouble * v ) ;

### glTexCoord3fv

    public void glTexCoord3fv(float[] v)

  Original Function-Prototype :

      extern void glTexCoord3fv ( const GLfloat * v ) ;

### glTexCoord3iv

    public void glTexCoord3iv(int[] v)

  Original Function-Prototype :

      extern void glTexCoord3iv ( const GLint * v ) ;

### glTexCoord3sv

    public void glTexCoord3sv(short[] v)

  Original Function-Prototype :

      extern void glTexCoord3sv ( const GLshort * v ) ;

### glTexCoord4dv

    public void glTexCoord4dv(double[] v)

  Original Function-Prototype :

      extern void glTexCoord4dv ( const GLdouble * v ) ;

### glTexCoord4fv

    public void glTexCoord4fv(float[] v)

  Original Function-Prototype :

      extern void glTexCoord4fv ( const GLfloat * v ) ;

### glTexCoord4iv

    public void glTexCoord4iv(int[] v)

  Original Function-Prototype :

      extern void glTexCoord4iv ( const GLint * v ) ;

### glTexCoord4sv

    public void glTexCoord4sv(short[] v)

  Original Function-Prototype :

      extern void glTexCoord4sv ( const GLshort * v ) ;

### glRasterPos2d

    public void glRasterPos2d(double x,
                              double y)

  Original Function-Prototype :

      extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;

### glRasterPos2f

    public void glRasterPos2f(float x,
                              float y)

  Original Function-Prototype :

      extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;

### glRasterPos2i

    public void glRasterPos2i(int x,
                              int y)

  Original Function-Prototype :

      extern void glRasterPos2i ( GLint x , GLint y ) ;

### glRasterPos2s

    public void glRasterPos2s(short x,
                              short y)

  Original Function-Prototype :

      extern void glRasterPos2s ( GLshort x , GLshort y ) ;

### glRasterPos3d

    public void glRasterPos3d(double x,
                              double y,
                              double z)

  Original Function-Prototype :

      extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;

### glRasterPos3f

    public void glRasterPos3f(float x,
                              float y,
                              float z)

  Original Function-Prototype :

      extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;

### glRasterPos3i

    public void glRasterPos3i(int x,
                              int y,
                              int z)

  Original Function-Prototype :

      extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;

### glRasterPos3s

    public void glRasterPos3s(short x,
                              short y,
                              short z)

  Original Function-Prototype :

      extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;

### glRasterPos4d

    public void glRasterPos4d(double x,
                              double y,
                              double z,
                              double w)

  Original Function-Prototype :

      extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;

### glRasterPos4f

    public void glRasterPos4f(float x,
                              float y,
                              float z,
                              float w)

  Original Function-Prototype :

      extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;

### glRasterPos4i

    public void glRasterPos4i(int x,
                              int y,
                              int z,
                              int w)

  Original Function-Prototype :

      extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;

### glRasterPos4s

    public void glRasterPos4s(short x,
                              short y,
                              short z,
                              short w)

  Original Function-Prototype :

      extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;

### glRasterPos2dv

    public void glRasterPos2dv(double[] v)

  Original Function-Prototype :

      extern void glRasterPos2dv ( const GLdouble * v ) ;

### glRasterPos2fv

    public void glRasterPos2fv(float[] v)

  Original Function-Prototype :

      extern void glRasterPos2fv ( const GLfloat * v ) ;

### glRasterPos2iv

    public void glRasterPos2iv(int[] v)

  Original Function-Prototype :

      extern void glRasterPos2iv ( const GLint * v ) ;

### glRasterPos2sv

    public void glRasterPos2sv(short[] v)

  Original Function-Prototype :

      extern void glRasterPos2sv ( const GLshort * v ) ;

### glRasterPos3dv

    public void glRasterPos3dv(double[] v)

  Original Function-Prototype :

      extern void glRasterPos3dv ( const GLdouble * v ) ;

### glRasterPos3fv

    public void glRasterPos3fv(float[] v)

  Original Function-Prototype :

      extern void glRasterPos3fv ( const GLfloat * v ) ;

### glRasterPos3iv

    public void glRasterPos3iv(int[] v)

  Original Function-Prototype :

      extern void glRasterPos3iv ( const GLint * v ) ;

### glRasterPos3sv

    public void glRasterPos3sv(short[] v)

  Original Function-Prototype :

      extern void glRasterPos3sv ( const GLshort * v ) ;

### glRasterPos4dv

    public void glRasterPos4dv(double[] v)

  Original Function-Prototype :

      extern void glRasterPos4dv ( const GLdouble * v ) ;

### glRasterPos4fv

    public void glRasterPos4fv(float[] v)

  Original Function-Prototype :

      extern void glRasterPos4fv ( const GLfloat * v ) ;

### glRasterPos4iv

    public void glRasterPos4iv(int[] v)

  Original Function-Prototype :

      extern void glRasterPos4iv ( const GLint * v ) ;

### glRasterPos4sv

    public void glRasterPos4sv(short[] v)

  Original Function-Prototype :

      extern void glRasterPos4sv ( const GLshort * v ) ;

### glRectd

    public void glRectd(double x1,
                        double y1,
                        double x2,
                        double y2)

  Original Function-Prototype :

      extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;

### glRectf

    public void glRectf(float x1,
                        float y1,
                        float x2,
                        float y2)

  Original Function-Prototype :

      extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;

### glRecti

    public void glRecti(int x1,
                        int y1,
                        int x2,
                        int y2)

  Original Function-Prototype :

      extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;

### glRects

    public void glRects(short x1,
                        short y1,
                        short x2,
                        short y2)

  Original Function-Prototype :

      extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;

### glRectdv

    public void glRectdv(double[] v1,
                         double[] v2)

  Original Function-Prototype :

      extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;

### glRectfv

    public void glRectfv(float[] v1,
                         float[] v2)

  Original Function-Prototype :

      extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;

### glRectiv

    public void glRectiv(int[] v1,
                         int[] v2)

  Original Function-Prototype :

      extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;

### glRectsv

    public void glRectsv(short[] v1,
                         short[] v2)

  Original Function-Prototype :

      extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                byte[] ptr)

  Original Function-Prototype :

      extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                short[] ptr)

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                int[] ptr)

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                float[] ptr)

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                double[] ptr)

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                boolean[] ptr)

### glVertexPointer

    public void glVertexPointer(int size,
                                int type,
                                int stride,
                                long[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                byte[] ptr)

  Original Function-Prototype :

      extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                short[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                int[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                float[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                double[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                boolean[] ptr)

### glNormalPointer

    public void glNormalPointer(int type,
                                int stride,
                                long[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               byte[] ptr)

  Original Function-Prototype :

      extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               short[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               int[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               float[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               double[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               boolean[] ptr)

### glColorPointer

    public void glColorPointer(int size,
                               int type,
                               int stride,
                               long[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               byte[] ptr)

  Original Function-Prototype :

      extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               short[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               int[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               float[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               double[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               boolean[] ptr)

### glIndexPointer

    public void glIndexPointer(int type,
                               int stride,
                               long[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  byte[] ptr)

  Original Function-Prototype :

      extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  short[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  int[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  float[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  double[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  boolean[] ptr)

### glTexCoordPointer

    public void glTexCoordPointer(int size,
                                  int type,
                                  int stride,
                                  long[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  byte[] ptr)

  Original Function-Prototype :

      extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  short[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  int[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  float[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  double[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  boolean[] ptr)

### glEdgeFlagPointer

    public void glEdgeFlagPointer(int stride,
                                  long[] ptr)

### glGetPointerv

    public void glGetPointerv(int pname,
                              byte[][] params)

  Original Function-Prototype :

      extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;

### glGetPointerv

    public void glGetPointerv(int pname,
                              short[][] params)

### glGetPointerv

    public void glGetPointerv(int pname,
                              int[][] params)

### glGetPointerv

    public void glGetPointerv(int pname,
                              float[][] params)

### glGetPointerv

    public void glGetPointerv(int pname,
                              double[][] params)

### glGetPointerv

    public void glGetPointerv(int pname,
                              boolean[][] params)

### glGetPointerv

    public void glGetPointerv(int pname,
                              long[][] params)

### glArrayElement

    public void glArrayElement(int i)

  Original Function-Prototype :

      extern void glArrayElement ( GLint i ) ;

### glDrawArrays

    public void glDrawArrays(int mode,
                             int first,
                             int count)

  Original Function-Prototype :

      extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               byte[] indices)

  Original Function-Prototype :

      extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               short[] indices)

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               int[] indices)

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               float[] indices)

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               double[] indices)

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               boolean[] indices)

### glDrawElements

    public void glDrawElements(int mode,
                               int count,
                               int type,
                               long[] indices)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    byte[] pointer)

  Original Function-Prototype :

      extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    short[] pointer)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    int[] pointer)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    float[] pointer)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    double[] pointer)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    boolean[] pointer)

### glInterleavedArrays

    public void glInterleavedArrays(int format,
                                    int stride,
                                    long[] pointer)

### glShadeModel

    public void glShadeModel(int mode)

  Original Function-Prototype :

      extern void glShadeModel ( GLenum mode ) ;

### glLightf

    public void glLightf(int light,
                         int pname,
                         float param)

  Original Function-Prototype :

      extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;

### glLighti

    public void glLighti(int light,
                         int pname,
                         int param)

  Original Function-Prototype :

      extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;

### glLightfv

    public void glLightfv(int light,
                          int pname,
                          float[] params)

  Original Function-Prototype :

      extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;

### glLightiv

    public void glLightiv(int light,
                          int pname,
                          int[] params)

  Original Function-Prototype :

      extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;

### glGetLightfv

    public void glGetLightfv(int light,
                             int pname,
                             float[] params)

  Original Function-Prototype :

      extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;

### glGetLightiv

    public void glGetLightiv(int light,
                             int pname,
                             int[] params)

  Original Function-Prototype :

      extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;

### glLightModelf

    public void glLightModelf(int pname,
                              float param)

  Original Function-Prototype :

      extern void glLightModelf ( GLenum pname , GLfloat param ) ;

### glLightModeli

    public void glLightModeli(int pname,
                              int param)

  Original Function-Prototype :

      extern void glLightModeli ( GLenum pname , GLint param ) ;

### glLightModelfv

    public void glLightModelfv(int pname,
                               float[] params)

  Original Function-Prototype :

      extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;

### glLightModeliv

    public void glLightModeliv(int pname,
                               int[] params)

  Original Function-Prototype :

      extern void glLightModeliv ( GLenum pname , const GLint * params ) ;

### glMaterialf

    public void glMaterialf(int face,
                            int pname,
                            float param)

  Original Function-Prototype :

      extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;

### glMateriali

    public void glMateriali(int face,
                            int pname,
                            int param)

  Original Function-Prototype :

      extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;

### glMaterialfv

    public void glMaterialfv(int face,
                             int pname,
                             float[] params)

  Original Function-Prototype :

      extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;

### glMaterialiv

    public void glMaterialiv(int face,
                             int pname,
                             int[] params)

  Original Function-Prototype :

      extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;

### glGetMaterialfv

    public void glGetMaterialfv(int face,
                                int pname,
                                float[] params)

  Original Function-Prototype :

      extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;

### glGetMaterialiv

    public void glGetMaterialiv(int face,
                                int pname,
                                int[] params)

  Original Function-Prototype :

      extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;

### glColorMaterial

    public void glColorMaterial(int face,
                                int mode)

  Original Function-Prototype :

      extern void glColorMaterial ( GLenum face , GLenum mode ) ;

### glPixelZoom

    public void glPixelZoom(float xfactor,
                            float yfactor)

  Original Function-Prototype :

      extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;

### glPixelStoref

    public void glPixelStoref(int pname,
                              float param)

  Original Function-Prototype :

      extern void glPixelStoref ( GLenum pname , GLfloat param ) ;

### glPixelStorei

    public void glPixelStorei(int pname,
                              int param)

  Original Function-Prototype :

      extern void glPixelStorei ( GLenum pname , GLint param ) ;

### glPixelTransferf

    public void glPixelTransferf(int pname,
                                 float param)

  Original Function-Prototype :

      extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;

### glPixelTransferi

    public void glPixelTransferi(int pname,
                                 int param)

  Original Function-Prototype :

      extern void glPixelTransferi ( GLenum pname , GLint param ) ;

### glPixelMapfv

    public void glPixelMapfv(int map,
                             int mapsize,
                             float[] values)

  Original Function-Prototype :

      extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;

### glPixelMapuiv

    public void glPixelMapuiv(int map,
                              int mapsize,
                              int[] values)

  Original Function-Prototype :

      extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;

### glPixelMapusv

    public void glPixelMapusv(int map,
                              int mapsize,
                              short[] values)

  Original Function-Prototype :

      extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;

### glGetPixelMapfv

    public void glGetPixelMapfv(int map,
                                float[] values)

  Original Function-Prototype :

      extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;

### glGetPixelMapuiv

    public void glGetPixelMapuiv(int map,
                                 int[] values)

  Original Function-Prototype :

      extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;

### glGetPixelMapusv

    public void glGetPixelMapusv(int map,
                                 short[] values)

  Original Function-Prototype :

      extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;

### glBitmap

    public void glBitmap(int width,
                         int height,
                         float xorig,
                         float yorig,
                         float xmove,
                         float ymove,
                         byte[] bitmap)

  Original Function-Prototype :

      extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             byte[] pixels)

  Original Function-Prototype :

      extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             short[] pixels)

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             int[] pixels)

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             float[] pixels)

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             double[] pixels)

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             boolean[] pixels)

### glReadPixels

    public void glReadPixels(int x,
                             int y,
                             int width,
                             int height,
                             int format,
                             int type,
                             long[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             byte[] pixels)

  Original Function-Prototype :

      extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             short[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             int[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             float[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             double[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             boolean[] pixels)

### glDrawPixels

    public void glDrawPixels(int width,
                             int height,
                             int format,
                             int type,
                             long[] pixels)

### glCopyPixels

    public void glCopyPixels(int x,
                             int y,
                             int width,
                             int height,
                             int type)

  Original Function-Prototype :

      extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;

### glStencilFunc

    public void glStencilFunc(int func,
                              int ref,
                              int mask)

  Original Function-Prototype :

      extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;

### glStencilMask

    public void glStencilMask(int mask)

  Original Function-Prototype :

      extern void glStencilMask ( GLuint mask ) ;

### glStencilOp

    public void glStencilOp(int fail,
                            int zfail,
                            int zpass)

  Original Function-Prototype :

      extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;

### glClearStencil

    public void glClearStencil(int s)

  Original Function-Prototype :

      extern void glClearStencil ( GLint s ) ;

### glTexGend

    public void glTexGend(int coord,
                          int pname,
                          double param)

  Original Function-Prototype :

      extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;

### glTexGenf

    public void glTexGenf(int coord,
                          int pname,
                          float param)

  Original Function-Prototype :

      extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;

### glTexGeni

    public void glTexGeni(int coord,
                          int pname,
                          int param)

  Original Function-Prototype :

      extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;

### glTexGendv

    public void glTexGendv(int coord,
                           int pname,
                           double[] params)

  Original Function-Prototype :

      extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;

### glTexGenfv

    public void glTexGenfv(int coord,
                           int pname,
                           float[] params)

  Original Function-Prototype :

      extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;

### glTexGeniv

    public void glTexGeniv(int coord,
                           int pname,
                           int[] params)

  Original Function-Prototype :

      extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;

### glGetTexGendv

    public void glGetTexGendv(int coord,
                              int pname,
                              double[] params)

  Original Function-Prototype :

      extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;

### glGetTexGenfv

    public void glGetTexGenfv(int coord,
                              int pname,
                              float[] params)

  Original Function-Prototype :

      extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;

### glGetTexGeniv

    public void glGetTexGeniv(int coord,
                              int pname,
                              int[] params)

  Original Function-Prototype :

      extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;

### glTexEnvf

    public void glTexEnvf(int target,
                          int pname,
                          float param)

  Original Function-Prototype :

      extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;

### glTexEnvi

    public void glTexEnvi(int target,
                          int pname,
                          int param)

  Original Function-Prototype :

      extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;

### glTexEnvfv

    public void glTexEnvfv(int target,
                           int pname,
                           float[] params)

  Original Function-Prototype :

      extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;

### glTexEnviv

    public void glTexEnviv(int target,
                           int pname,
                           int[] params)

  Original Function-Prototype :

      extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;

### glGetTexEnvfv

    public void glGetTexEnvfv(int target,
                              int pname,
                              float[] params)

  Original Function-Prototype :

      extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetTexEnviv

    public void glGetTexEnviv(int target,
                              int pname,
                              int[] params)

  Original Function-Prototype :

      extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;

### glTexParameterf

    public void glTexParameterf(int target,
                                int pname,
                                float param)

  Original Function-Prototype :

      extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;

### glTexParameteri

    public void glTexParameteri(int target,
                                int pname,
                                int param)

  Original Function-Prototype :

      extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;

### glTexParameterfv

    public void glTexParameterfv(int target,
                                 int pname,
                                 float[] params)

  Original Function-Prototype :

      extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;

### glTexParameteriv

    public void glTexParameteriv(int target,
                                 int pname,
                                 int[] params)

  Original Function-Prototype :

      extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;

### glGetTexParameterfv

    public void glGetTexParameterfv(int target,
                                    int pname,
                                    float[] params)

  Original Function-Prototype :

      extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetTexParameteriv

    public void glGetTexParameteriv(int target,
                                    int pname,
                                    int[] params)

  Original Function-Prototype :

      extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;

### glGetTexLevelParameterfv

    public void glGetTexLevelParameterfv(int target,
                                         int level,
                                         int pname,
                                         float[] params)

  Original Function-Prototype :

      extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;

### glGetTexLevelParameteriv

    public void glGetTexLevelParameteriv(int target,
                                         int level,
                                         int pname,
                                         int[] params)

  Original Function-Prototype :

      extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             byte[] pixels)

  Original Function-Prototype :

      extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             short[] pixels)

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             int[] pixels)

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             float[] pixels)

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             double[] pixels)

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             boolean[] pixels)

### glTexImage1D

    public void glTexImage1D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int border,
                             int format,
                             int type,
                             long[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             byte[] pixels)

  Original Function-Prototype :

      extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             short[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             int[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             float[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             double[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             boolean[] pixels)

### glTexImage2D

    public void glTexImage2D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int border,
                             int format,
                             int type,
                             long[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              byte[] pixels)

  Original Function-Prototype :

      extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              short[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              int[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              float[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              double[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              boolean[] pixels)

### glGetTexImage

    public void glGetTexImage(int target,
                              int level,
                              int format,
                              int type,
                              long[] pixels)

### glGenTextures

    public void glGenTextures(int n,
                              int[] textures)

  Original Function-Prototype :

      extern void glGenTextures ( GLsizei n , GLuint * textures ) ;

### glDeleteTextures

    public void glDeleteTextures(int n,
                                 int[] textures)

  Original Function-Prototype :

      extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;

### glBindTexture

    public void glBindTexture(int target,
                              int texture)

  Original Function-Prototype :

      extern void glBindTexture ( GLenum target , GLuint texture ) ;

### glPrioritizeTextures

    public void glPrioritizeTextures(int n,
                                     int[] textures,
                                     float[] priorities)

  Original Function-Prototype :

      extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;

### glAreTexturesResident

    public boolean glAreTexturesResident(int n,
                                         int[] textures,
                                         boolean[] residences)

  Original Function-Prototype :

      extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;

### glIsTexture

    public boolean glIsTexture(int texture)

  Original Function-Prototype :

      extern GLboolean glIsTexture ( GLuint texture ) ;

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                byte[] pixels)

  Original Function-Prototype :

      extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                short[] pixels)

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                int[] pixels)

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                float[] pixels)

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                double[] pixels)

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                boolean[] pixels)

### glTexSubImage1D

    public void glTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int width,
                                int format,
                                int type,
                                long[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                byte[] pixels)

  Original Function-Prototype :

      extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                short[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                int[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                float[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                double[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                boolean[] pixels)

### glTexSubImage2D

    public void glTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int width,
                                int height,
                                int format,
                                int type,
                                long[] pixels)

### glCopyTexImage1D

    public void glCopyTexImage1D(int target,
                                 int level,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width,
                                 int border)

  Original Function-Prototype :

      extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;

### glCopyTexImage2D

    public void glCopyTexImage2D(int target,
                                 int level,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width,
                                 int height,
                                 int border)

  Original Function-Prototype :

      extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;

### glCopyTexSubImage1D

    public void glCopyTexSubImage1D(int target,
                                    int level,
                                    int xoffset,
                                    int x,
                                    int y,
                                    int width)

  Original Function-Prototype :

      extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;

### glCopyTexSubImage2D

    public void glCopyTexSubImage2D(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int x,
                                    int y,
                                    int width,
                                    int height)

  Original Function-Prototype :

      extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glMap1d

    public void glMap1d(int target,
                        double u1,
                        double u2,
                        int stride,
                        int order,
                        double[] points)

  Original Function-Prototype :

      extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;

### glMap1f

    public void glMap1f(int target,
                        float u1,
                        float u2,
                        int stride,
                        int order,
                        float[] points)

  Original Function-Prototype :

      extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;

### glMap2d

    public void glMap2d(int target,
                        double u1,
                        double u2,
                        int ustride,
                        int uorder,
                        double v1,
                        double v2,
                        int vstride,
                        int vorder,
                        double[] points)

  Original Function-Prototype :

      extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;

### glMap2f

    public void glMap2f(int target,
                        float u1,
                        float u2,
                        int ustride,
                        int uorder,
                        float v1,
                        float v2,
                        int vstride,
                        int vorder,
                        float[] points)

  Original Function-Prototype :

      extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;

### glGetMapdv

    public void glGetMapdv(int target,
                           int query,
                           double[] v)

  Original Function-Prototype :

      extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;

### glGetMapfv

    public void glGetMapfv(int target,
                           int query,
                           float[] v)

  Original Function-Prototype :

      extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;

### glGetMapiv

    public void glGetMapiv(int target,
                           int query,
                           int[] v)

  Original Function-Prototype :

      extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;

### glEvalCoord1d

    public void glEvalCoord1d(double u)

  Original Function-Prototype :

      extern void glEvalCoord1d ( GLdouble u ) ;

### glEvalCoord1f

    public void glEvalCoord1f(float u)

  Original Function-Prototype :

      extern void glEvalCoord1f ( GLfloat u ) ;

### glEvalCoord1dv

    public void glEvalCoord1dv(double[] u)

  Original Function-Prototype :

      extern void glEvalCoord1dv ( const GLdouble * u ) ;

### glEvalCoord1fv

    public void glEvalCoord1fv(float[] u)

  Original Function-Prototype :

      extern void glEvalCoord1fv ( const GLfloat * u ) ;

### glEvalCoord2d

    public void glEvalCoord2d(double u,
                              double v)

  Original Function-Prototype :

      extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;

### glEvalCoord2f

    public void glEvalCoord2f(float u,
                              float v)

  Original Function-Prototype :

      extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;

### glEvalCoord2dv

    public void glEvalCoord2dv(double[] u)

  Original Function-Prototype :

      extern void glEvalCoord2dv ( const GLdouble * u ) ;

### glEvalCoord2fv

    public void glEvalCoord2fv(float[] u)

  Original Function-Prototype :

      extern void glEvalCoord2fv ( const GLfloat * u ) ;

### glMapGrid1d

    public void glMapGrid1d(int un,
                            double u1,
                            double u2)

  Original Function-Prototype :

      extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;

### glMapGrid1f

    public void glMapGrid1f(int un,
                            float u1,
                            float u2)

  Original Function-Prototype :

      extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;

### glMapGrid2d

    public void glMapGrid2d(int un,
                            double u1,
                            double u2,
                            int vn,
                            double v1,
                            double v2)

  Original Function-Prototype :

      extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;

### glMapGrid2f

    public void glMapGrid2f(int un,
                            float u1,
                            float u2,
                            int vn,
                            float v1,
                            float v2)

  Original Function-Prototype :

      extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;

### glEvalPoint1

    public void glEvalPoint1(int i)

  Original Function-Prototype :

      extern void glEvalPoint1 ( GLint i ) ;

### glEvalPoint2

    public void glEvalPoint2(int i,
                             int j)

  Original Function-Prototype :

      extern void glEvalPoint2 ( GLint i , GLint j ) ;

### glEvalMesh1

    public void glEvalMesh1(int mode,
                            int i1,
                            int i2)

  Original Function-Prototype :

      extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;

### glEvalMesh2

    public void glEvalMesh2(int mode,
                            int i1,
                            int i2,
                            int j1,
                            int j2)

  Original Function-Prototype :

      extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;

### glFogf

    public void glFogf(int pname,
                       float param)

  Original Function-Prototype :

      extern void glFogf ( GLenum pname , GLfloat param ) ;

### glFogi

    public void glFogi(int pname,
                       int param)

  Original Function-Prototype :

      extern void glFogi ( GLenum pname , GLint param ) ;

### glFogfv

    public void glFogfv(int pname,
                        float[] params)

  Original Function-Prototype :

      extern void glFogfv ( GLenum pname , const GLfloat * params ) ;

### glFogiv

    public void glFogiv(int pname,
                        int[] params)

  Original Function-Prototype :

      extern void glFogiv ( GLenum pname , const GLint * params ) ;

### glFeedbackBuffer

    public void glFeedbackBuffer(int size,
                                 int type,
                                 float[] buffer)

  Original Function-Prototype :

      extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;

### glPassThrough

    public void glPassThrough(float token)

  Original Function-Prototype :

      extern void glPassThrough ( GLfloat token ) ;

### glSelectBuffer

    public void glSelectBuffer(int size,
                               int[] buffer)

  Original Function-Prototype :

      extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;

### glInitNames

    public void glInitNames()

  Original Function-Prototype :

      extern void glInitNames ( void ) ;

### glLoadName

    public void glLoadName(int name)

  Original Function-Prototype :

      extern void glLoadName ( GLuint name ) ;

### glPushName

    public void glPushName(int name)

  Original Function-Prototype :

      extern void glPushName ( GLuint name ) ;

### glPopName

    public void glPopName()

  Original Function-Prototype :

      extern void glPopName ( void ) ;

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    byte[] indices)

  Original Function-Prototype :

      extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    short[] indices)

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    int[] indices)

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    float[] indices)

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    double[] indices)

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    boolean[] indices)

### glDrawRangeElements

    public void glDrawRangeElements(int mode,
                                    int start,
                                    int end,
                                    int count,
                                    int type,
                                    long[] indices)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             byte[] pixels)

  Original Function-Prototype :

      extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             short[] pixels)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             int[] pixels)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             float[] pixels)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             double[] pixels)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             boolean[] pixels)

### glTexImage3D

    public void glTexImage3D(int target,
                             int level,
                             int internalFormat,
                             int width,
                             int height,
                             int depth,
                             int border,
                             int format,
                             int type,
                             long[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                byte[] pixels)

  Original Function-Prototype :

      extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                short[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                int[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                float[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                double[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                boolean[] pixels)

### glTexSubImage3D

    public void glTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int width,
                                int height,
                                int depth,
                                int format,
                                int type,
                                long[] pixels)

### glCopyTexSubImage3D

    public void glCopyTexSubImage3D(int target,
                                    int level,
                                    int xoffset,
                                    int yoffset,
                                    int zoffset,
                                    int x,
                                    int y,
                                    int width,
                                    int height)

  Original Function-Prototype :

      extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             byte[] table)

  Original Function-Prototype :

      extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             short[] table)

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             int[] table)

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             float[] table)

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             double[] table)

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             boolean[] table)

### glColorTable

    public void glColorTable(int target,
                             int internalformat,
                             int width,
                             int format,
                             int type,
                             long[] table)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                byte[] data)

  Original Function-Prototype :

      extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                short[] data)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                int[] data)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                float[] data)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                double[] data)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                boolean[] data)

### glColorSubTable

    public void glColorSubTable(int target,
                                int start,
                                int count,
                                int format,
                                int type,
                                long[] data)

### glColorTableParameteriv

    public void glColorTableParameteriv(int target,
                                        int pname,
                                        int[] params)

  Original Function-Prototype :

      extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;

### glColorTableParameterfv

    public void glColorTableParameterfv(int target,
                                        int pname,
                                        float[] params)

  Original Function-Prototype :

      extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;

### glCopyColorSubTable

    public void glCopyColorSubTable(int target,
                                    int start,
                                    int x,
                                    int y,
                                    int width)

  Original Function-Prototype :

      extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;

### glCopyColorTable

    public void glCopyColorTable(int target,
                                 int internalformat,
                                 int x,
                                 int y,
                                 int width)

  Original Function-Prototype :

      extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                byte[] table)

  Original Function-Prototype :

      extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                short[] table)

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                int[] table)

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                float[] table)

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                double[] table)

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                boolean[] table)

### glGetColorTable

    public void glGetColorTable(int target,
                                int format,
                                int type,
                                long[] table)

### glGetColorTableParameterfv

    public void glGetColorTableParameterfv(int target,
                                           int pname,
                                           float[] params)

  Original Function-Prototype :

      extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetColorTableParameteriv

    public void glGetColorTableParameteriv(int target,
                                           int pname,
                                           int[] params)

  Original Function-Prototype :

      extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;

### glBlendEquation

    public void glBlendEquation(int mode)

  Original Function-Prototype :

      extern void glBlendEquation ( GLenum mode ) ;

### glBlendColor

    public void glBlendColor(float red,
                             float green,
                             float blue,
                             float alpha)

  Original Function-Prototype :

      extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;

### glHistogram

    public void glHistogram(int target,
                            int width,
                            int internalformat,
                            boolean sink)

  Original Function-Prototype :

      extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;

### glResetHistogram

    public void glResetHistogram(int target)

  Original Function-Prototype :

      extern void glResetHistogram ( GLenum target ) ;

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               byte[] values)

  Original Function-Prototype :

      extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               short[] values)

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               int[] values)

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               float[] values)

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               double[] values)

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               boolean[] values)

### glGetHistogram

    public void glGetHistogram(int target,
                               boolean reset,
                               int format,
                               int type,
                               long[] values)

### glGetHistogramParameterfv

    public void glGetHistogramParameterfv(int target,
                                          int pname,
                                          float[] params)

  Original Function-Prototype :

      extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetHistogramParameteriv

    public void glGetHistogramParameteriv(int target,
                                          int pname,
                                          int[] params)

  Original Function-Prototype :

      extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;

### glMinmax

    public void glMinmax(int target,
                         int internalformat,
                         boolean sink)

  Original Function-Prototype :

      extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;

### glResetMinmax

    public void glResetMinmax(int target)

  Original Function-Prototype :

      extern void glResetMinmax ( GLenum target ) ;

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            byte[] values)

  Original Function-Prototype :

      extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            short[] values)

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            int[] values)

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            float[] values)

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            double[] values)

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            boolean[] values)

### glGetMinmax

    public void glGetMinmax(int target,
                            boolean reset,
                            int format,
                            int types,
                            long[] values)

### glGetMinmaxParameterfv

    public void glGetMinmaxParameterfv(int target,
                                       int pname,
                                       float[] params)

  Original Function-Prototype :

      extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetMinmaxParameteriv

    public void glGetMinmaxParameteriv(int target,
                                       int pname,
                                       int[] params)

  Original Function-Prototype :

      extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      byte[] image)

  Original Function-Prototype :

      extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      short[] image)

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      int[] image)

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      float[] image)

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      double[] image)

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      boolean[] image)

### glConvolutionFilter1D

    public void glConvolutionFilter1D(int target,
                                      int internalformat,
                                      int width,
                                      int format,
                                      int type,
                                      long[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      byte[] image)

  Original Function-Prototype :

      extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      short[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      int[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      float[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      double[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      boolean[] image)

### glConvolutionFilter2D

    public void glConvolutionFilter2D(int target,
                                      int internalformat,
                                      int width,
                                      int height,
                                      int format,
                                      int type,
                                      long[] image)

### glConvolutionParameterf

    public void glConvolutionParameterf(int target,
                                        int pname,
                                        float params)

  Original Function-Prototype :

      extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;

### glConvolutionParameterfv

    public void glConvolutionParameterfv(int target,
                                         int pname,
                                         float[] params)

  Original Function-Prototype :

      extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;

### glConvolutionParameteri

    public void glConvolutionParameteri(int target,
                                        int pname,
                                        int params)

  Original Function-Prototype :

      extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;

### glConvolutionParameteriv

    public void glConvolutionParameteriv(int target,
                                         int pname,
                                         int[] params)

  Original Function-Prototype :

      extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;

### glCopyConvolutionFilter1D

    public void glCopyConvolutionFilter1D(int target,
                                          int internalformat,
                                          int x,
                                          int y,
                                          int width)

  Original Function-Prototype :

      extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;

### glCopyConvolutionFilter2D

    public void glCopyConvolutionFilter2D(int target,
                                          int internalformat,
                                          int x,
                                          int y,
                                          int width,
                                          int height)

  Original Function-Prototype :

      extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       byte[] image)

  Original Function-Prototype :

      extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       short[] image)

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       int[] image)

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       float[] image)

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       double[] image)

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       boolean[] image)

### glGetConvolutionFilter

    public void glGetConvolutionFilter(int target,
                                       int format,
                                       int type,
                                       long[] image)

### glGetConvolutionParameterfv

    public void glGetConvolutionParameterfv(int target,
                                            int pname,
                                            float[] params)

  Original Function-Prototype :

      extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetConvolutionParameteriv

    public void glGetConvolutionParameteriv(int target,
                                            int pname,
                                            int[] params)

  Original Function-Prototype :

      extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    byte[] row,
                                    byte[] column)

  Original Function-Prototype :

      extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    short[] row,
                                    short[] column)

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    int[] row,
                                    int[] column)

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    float[] row,
                                    float[] column)

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    double[] row,
                                    double[] column)

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    boolean[] row,
                                    boolean[] column)

### glSeparableFilter2D

    public void glSeparableFilter2D(int target,
                                    int internalformat,
                                    int width,
                                    int height,
                                    int format,
                                    int type,
                                    long[] row,
                                    long[] column)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     byte[] row,
                                     byte[] column,
                                     byte[] span)

  Original Function-Prototype :

      extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     short[] row,
                                     short[] column,
                                     short[] span)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     int[] row,
                                     int[] column,
                                     int[] span)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     float[] row,
                                     float[] column,
                                     float[] span)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     double[] row,
                                     double[] column,
                                     double[] span)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     boolean[] row,
                                     boolean[] column,
                                     boolean[] span)

### glGetSeparableFilter

    public void glGetSeparableFilter(int target,
                                     int format,
                                     int type,
                                     long[] row,
                                     long[] column,
                                     long[] span)

### glActiveTexture

    public void glActiveTexture(int texture)

  Original Function-Prototype :

      extern void glActiveTexture ( GLenum texture ) ;

### glClientActiveTexture

    public void glClientActiveTexture(int texture)

  Original Function-Prototype :

      extern void glClientActiveTexture ( GLenum texture ) ;

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       short[] data)

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       int[] data)

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       float[] data)

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       double[] data)

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       boolean[] data)

### glCompressedTexImage1D

    public void glCompressedTexImage1D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int border,
                                       int imageSize,
                                       long[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       short[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       int[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       float[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       double[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       boolean[] data)

### glCompressedTexImage2D

    public void glCompressedTexImage2D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int border,
                                       int imageSize,
                                       long[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       short[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       int[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       float[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       double[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       boolean[] data)

### glCompressedTexImage3D

    public void glCompressedTexImage3D(int target,
                                       int level,
                                       int internalformat,
                                       int width,
                                       int height,
                                       int depth,
                                       int border,
                                       int imageSize,
                                       long[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          short[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          int[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          float[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          double[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          boolean[] data)

### glCompressedTexSubImage1D

    public void glCompressedTexSubImage1D(int target,
                                          int level,
                                          int xoffset,
                                          int width,
                                          int format,
                                          int imageSize,
                                          long[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          short[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          int[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          float[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          double[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          boolean[] data)

### glCompressedTexSubImage2D

    public void glCompressedTexSubImage2D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int width,
                                          int height,
                                          int format,
                                          int imageSize,
                                          long[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          byte[] data)

  Original Function-Prototype :

      extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          short[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          int[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          float[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          double[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          boolean[] data)

### glCompressedTexSubImage3D

    public void glCompressedTexSubImage3D(int target,
                                          int level,
                                          int xoffset,
                                          int yoffset,
                                          int zoffset,
                                          int width,
                                          int height,
                                          int depth,
                                          int format,
                                          int imageSize,
                                          long[] data)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        byte[] img)

  Original Function-Prototype :

      extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        short[] img)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        int[] img)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        float[] img)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        double[] img)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        boolean[] img)

### glGetCompressedTexImage

    public void glGetCompressedTexImage(int target,
                                        int lod,
                                        long[] img)

### glMultiTexCoord1d

    public void glMultiTexCoord1d(int target,
                                  double s)

  Original Function-Prototype :

      extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;

### glMultiTexCoord1dv

    public void glMultiTexCoord1dv(int target,
                                   double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord1f

    public void glMultiTexCoord1f(int target,
                                  float s)

  Original Function-Prototype :

      extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;

### glMultiTexCoord1fv

    public void glMultiTexCoord1fv(int target,
                                   float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord1i

    public void glMultiTexCoord1i(int target,
                                  int s)

  Original Function-Prototype :

      extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;

### glMultiTexCoord1iv

    public void glMultiTexCoord1iv(int target,
                                   int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;

### glMultiTexCoord1s

    public void glMultiTexCoord1s(int target,
                                  short s)

  Original Function-Prototype :

      extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;

### glMultiTexCoord1sv

    public void glMultiTexCoord1sv(int target,
                                   short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord2d

    public void glMultiTexCoord2d(int target,
                                  double s,
                                  double t)

  Original Function-Prototype :

      extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;

### glMultiTexCoord2dv

    public void glMultiTexCoord2dv(int target,
                                   double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord2f

    public void glMultiTexCoord2f(int target,
                                  float s,
                                  float t)

  Original Function-Prototype :

      extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;

### glMultiTexCoord2fv

    public void glMultiTexCoord2fv(int target,
                                   float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord2i

    public void glMultiTexCoord2i(int target,
                                  int s,
                                  int t)

  Original Function-Prototype :

      extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;

### glMultiTexCoord2iv

    public void glMultiTexCoord2iv(int target,
                                   int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;

### glMultiTexCoord2s

    public void glMultiTexCoord2s(int target,
                                  short s,
                                  short t)

  Original Function-Prototype :

      extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;

### glMultiTexCoord2sv

    public void glMultiTexCoord2sv(int target,
                                   short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord3d

    public void glMultiTexCoord3d(int target,
                                  double s,
                                  double t,
                                  double r)

  Original Function-Prototype :

      extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;

### glMultiTexCoord3dv

    public void glMultiTexCoord3dv(int target,
                                   double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord3f

    public void glMultiTexCoord3f(int target,
                                  float s,
                                  float t,
                                  float r)

  Original Function-Prototype :

      extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;

### glMultiTexCoord3fv

    public void glMultiTexCoord3fv(int target,
                                   float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord3i

    public void glMultiTexCoord3i(int target,
                                  int s,
                                  int t,
                                  int r)

  Original Function-Prototype :

      extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;

### glMultiTexCoord3iv

    public void glMultiTexCoord3iv(int target,
                                   int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;

### glMultiTexCoord3s

    public void glMultiTexCoord3s(int target,
                                  short s,
                                  short t,
                                  short r)

  Original Function-Prototype :

      extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;

### glMultiTexCoord3sv

    public void glMultiTexCoord3sv(int target,
                                   short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord4d

    public void glMultiTexCoord4d(int target,
                                  double s,
                                  double t,
                                  double r,
                                  double q)

  Original Function-Prototype :

      extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;

### glMultiTexCoord4dv

    public void glMultiTexCoord4dv(int target,
                                   double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord4f

    public void glMultiTexCoord4f(int target,
                                  float s,
                                  float t,
                                  float r,
                                  float q)

  Original Function-Prototype :

      extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;

### glMultiTexCoord4fv

    public void glMultiTexCoord4fv(int target,
                                   float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord4i

    public void glMultiTexCoord4i(int target,
                                  int s,
                                  int t,
                                  int r,
                                  int q)

  Original Function-Prototype :

      extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;

### glMultiTexCoord4iv

    public void glMultiTexCoord4iv(int target,
                                   int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;

### glMultiTexCoord4s

    public void glMultiTexCoord4s(int target,
                                  short s,
                                  short t,
                                  short r,
                                  short q)

  Original Function-Prototype :

      extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;

### glMultiTexCoord4sv

    public void glMultiTexCoord4sv(int target,
                                   short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;

### glLoadTransposeMatrixd

    public void glLoadTransposeMatrixd(double[] m)

  Original Function-Prototype :

      extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;

### glLoadTransposeMatrixf

    public void glLoadTransposeMatrixf(float[] m)

  Original Function-Prototype :

      extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;

### glMultTransposeMatrixd

    public void glMultTransposeMatrixd(double[] m)

  Original Function-Prototype :

      extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;

### glMultTransposeMatrixf

    public void glMultTransposeMatrixf(float[] m)

  Original Function-Prototype :

      extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;

### glSampleCoverage

    public void glSampleCoverage(float value,
                                 boolean invert)

  Original Function-Prototype :

      extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;

### glSamplePass

    public void glSamplePass(int pass)

  Original Function-Prototype :

      extern void glSamplePass ( GLenum pass ) ;

### glActiveTextureARB

    public void glActiveTextureARB(int texture)

  Original Function-Prototype :

      extern void glActiveTextureARB ( GLenum texture ) ;

### glClientActiveTextureARB

    public void glClientActiveTextureARB(int texture)

  Original Function-Prototype :

      extern void glClientActiveTextureARB ( GLenum texture ) ;

### glMultiTexCoord1dARB

    public void glMultiTexCoord1dARB(int target,
                                     double s)

  Original Function-Prototype :

      extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;

### glMultiTexCoord1dvARB

    public void glMultiTexCoord1dvARB(int target,
                                      double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord1fARB

    public void glMultiTexCoord1fARB(int target,
                                     float s)

  Original Function-Prototype :

      extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;

### glMultiTexCoord1fvARB

    public void glMultiTexCoord1fvARB(int target,
                                      float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord1iARB

    public void glMultiTexCoord1iARB(int target,
                                     int s)

  Original Function-Prototype :

      extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;

### glMultiTexCoord1ivARB

    public void glMultiTexCoord1ivARB(int target,
                                      int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;

### glMultiTexCoord1sARB

    public void glMultiTexCoord1sARB(int target,
                                     short s)

  Original Function-Prototype :

      extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;

### glMultiTexCoord1svARB

    public void glMultiTexCoord1svARB(int target,
                                      short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord2dARB

    public void glMultiTexCoord2dARB(int target,
                                     double s,
                                     double t)

  Original Function-Prototype :

      extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;

### glMultiTexCoord2dvARB

    public void glMultiTexCoord2dvARB(int target,
                                      double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord2fARB

    public void glMultiTexCoord2fARB(int target,
                                     float s,
                                     float t)

  Original Function-Prototype :

      extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;

### glMultiTexCoord2fvARB

    public void glMultiTexCoord2fvARB(int target,
                                      float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord2iARB

    public void glMultiTexCoord2iARB(int target,
                                     int s,
                                     int t)

  Original Function-Prototype :

      extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;

### glMultiTexCoord2ivARB

    public void glMultiTexCoord2ivARB(int target,
                                      int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;

### glMultiTexCoord2sARB

    public void glMultiTexCoord2sARB(int target,
                                     short s,
                                     short t)

  Original Function-Prototype :

      extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;

### glMultiTexCoord2svARB

    public void glMultiTexCoord2svARB(int target,
                                      short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord3dARB

    public void glMultiTexCoord3dARB(int target,
                                     double s,
                                     double t,
                                     double r)

  Original Function-Prototype :

      extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;

### glMultiTexCoord3dvARB

    public void glMultiTexCoord3dvARB(int target,
                                      double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord3fARB

    public void glMultiTexCoord3fARB(int target,
                                     float s,
                                     float t,
                                     float r)

  Original Function-Prototype :

      extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;

### glMultiTexCoord3fvARB

    public void glMultiTexCoord3fvARB(int target,
                                      float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord3iARB

    public void glMultiTexCoord3iARB(int target,
                                     int s,
                                     int t,
                                     int r)

  Original Function-Prototype :

      extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;

### glMultiTexCoord3ivARB

    public void glMultiTexCoord3ivARB(int target,
                                      int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;

### glMultiTexCoord3sARB

    public void glMultiTexCoord3sARB(int target,
                                     short s,
                                     short t,
                                     short r)

  Original Function-Prototype :

      extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;

### glMultiTexCoord3svARB

    public void glMultiTexCoord3svARB(int target,
                                      short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;

### glMultiTexCoord4dARB

    public void glMultiTexCoord4dARB(int target,
                                     double s,
                                     double t,
                                     double r,
                                     double q)

  Original Function-Prototype :

      extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;

### glMultiTexCoord4dvARB

    public void glMultiTexCoord4dvARB(int target,
                                      double[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;

### glMultiTexCoord4fARB

    public void glMultiTexCoord4fARB(int target,
                                     float s,
                                     float t,
                                     float r,
                                     float q)

  Original Function-Prototype :

      extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;

### glMultiTexCoord4fvARB

    public void glMultiTexCoord4fvARB(int target,
                                      float[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;

### glMultiTexCoord4iARB

    public void glMultiTexCoord4iARB(int target,
                                     int s,
                                     int t,
                                     int r,
                                     int q)

  Original Function-Prototype :

      extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;

### glMultiTexCoord4ivARB

    public void glMultiTexCoord4ivARB(int target,
                                      int[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;

### glMultiTexCoord4sARB

    public void glMultiTexCoord4sARB(int target,
                                     short s,
                                     short t,
                                     short r,
                                     short q)

  Original Function-Prototype :

      extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;

### glMultiTexCoord4svARB

    public void glMultiTexCoord4svARB(int target,
                                      short[] v)

  Original Function-Prototype :

      extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;

### glBlendColorEXT

    public void glBlendColorEXT(float red,
                                float green,
                                float blue,
                                float alpha)

  Original Function-Prototype :

      extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;

### glPolygonOffsetEXT

    public void glPolygonOffsetEXT(float factor,
                                   float bias)

  Original Function-Prototype :

      extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                byte[] pixels)

  Original Function-Prototype :

      extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                short[] pixels)

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                int[] pixels)

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                float[] pixels)

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                double[] pixels)

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                boolean[] pixels)

### glTexImage3DEXT

    public void glTexImage3DEXT(int target,
                                int level,
                                int internalFormat,
                                int width,
                                int height,
                                int depth,
                                int border,
                                int format,
                                int type,
                                long[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   byte[] pixels)

  Original Function-Prototype :

      extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   short[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   int[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   float[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   double[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   boolean[] pixels)

### glTexSubImage3DEXT

    public void glTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int width,
                                   int height,
                                   int depth,
                                   int format,
                                   int type,
                                   long[] pixels)

### glCopyTexSubImage3DEXT

    public void glCopyTexSubImage3DEXT(int target,
                                       int level,
                                       int xoffset,
                                       int yoffset,
                                       int zoffset,
                                       int x,
                                       int y,
                                       int width,
                                       int height)

  Original Function-Prototype :

      extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;

### glGenTexturesEXT

    public void glGenTexturesEXT(int n,
                                 int[] textures)

  Original Function-Prototype :

      extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;

### glDeleteTexturesEXT

    public void glDeleteTexturesEXT(int n,
                                    int[] textures)

  Original Function-Prototype :

      extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;

### glBindTextureEXT

    public void glBindTextureEXT(int target,
                                 int texture)

  Original Function-Prototype :

      extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;

### glPrioritizeTexturesEXT

    public void glPrioritizeTexturesEXT(int n,
                                        int[] textures,
                                        float[] priorities)

  Original Function-Prototype :

      extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;

### glAreTexturesResidentEXT

    public boolean glAreTexturesResidentEXT(int n,
                                            int[] textures,
                                            boolean[] residences)

  Original Function-Prototype :

      extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;

### glIsTextureEXT

    public boolean glIsTextureEXT(int texture)

  Original Function-Prototype :

      extern GLboolean glIsTextureEXT ( GLuint texture ) ;

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   byte[] ptr)

  Original Function-Prototype :

      extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   short[] ptr)

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   int[] ptr)

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   float[] ptr)

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   double[] ptr)

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   boolean[] ptr)

### glVertexPointerEXT

    public void glVertexPointerEXT(int size,
                                   int type,
                                   int stride,
                                   int count,
                                   long[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   byte[] ptr)

  Original Function-Prototype :

      extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   short[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   int[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   float[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   double[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   boolean[] ptr)

### glNormalPointerEXT

    public void glNormalPointerEXT(int type,
                                   int stride,
                                   int count,
                                   long[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  byte[] ptr)

  Original Function-Prototype :

      extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  short[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  int[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  float[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  double[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  boolean[] ptr)

### glColorPointerEXT

    public void glColorPointerEXT(int size,
                                  int type,
                                  int stride,
                                  int count,
                                  long[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  byte[] ptr)

  Original Function-Prototype :

      extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  short[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  int[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  float[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  double[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  boolean[] ptr)

### glIndexPointerEXT

    public void glIndexPointerEXT(int type,
                                  int stride,
                                  int count,
                                  long[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     byte[] ptr)

  Original Function-Prototype :

      extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     short[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     int[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     float[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     double[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     boolean[] ptr)

### glTexCoordPointerEXT

    public void glTexCoordPointerEXT(int size,
                                     int type,
                                     int stride,
                                     int count,
                                     long[] ptr)

### glEdgeFlagPointerEXT

    public void glEdgeFlagPointerEXT(int stride,
                                     int count,
                                     boolean[] ptr)

  Original Function-Prototype :

      extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 byte[][] params)

  Original Function-Prototype :

      extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 short[][] params)

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 int[][] params)

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 float[][] params)

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 double[][] params)

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 boolean[][] params)

### glGetPointervEXT

    public void glGetPointervEXT(int pname,
                                 long[][] params)

### glArrayElementEXT

    public void glArrayElementEXT(int i)

  Original Function-Prototype :

      extern void glArrayElementEXT ( GLint i ) ;

### glDrawArraysEXT

    public void glDrawArraysEXT(int mode,
                                int first,
                                int count)

  Original Function-Prototype :

      extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;

### glBlendEquationEXT

    public void glBlendEquationEXT(int mode)

  Original Function-Prototype :

      extern void glBlendEquationEXT ( GLenum mode ) ;

### glPointParameterfEXT

    public void glPointParameterfEXT(int pname,
                                     float param)

  Original Function-Prototype :

      extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;

### glPointParameterfvEXT

    public void glPointParameterfvEXT(int pname,
                                      float[] params)

  Original Function-Prototype :

      extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;

### glPointParameterfSGIS

    public void glPointParameterfSGIS(int pname,
                                      float param)

  Original Function-Prototype :

      extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;

### glPointParameterfvSGIS

    public void glPointParameterfvSGIS(int pname,
                                       float[] params)

  Original Function-Prototype :

      extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                byte[] table)

  Original Function-Prototype :

      extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                short[] table)

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                int[] table)

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                float[] table)

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                double[] table)

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                boolean[] table)

### glColorTableEXT

    public void glColorTableEXT(int target,
                                int internalformat,
                                int width,
                                int format,
                                int type,
                                long[] table)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   byte[] data)

  Original Function-Prototype :

      extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   short[] data)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   int[] data)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   float[] data)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   double[] data)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   boolean[] data)

### glColorSubTableEXT

    public void glColorSubTableEXT(int target,
                                   int start,
                                   int count,
                                   int format,
                                   int type,
                                   long[] data)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   byte[] table)

  Original Function-Prototype :

      extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   short[] table)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   int[] table)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   float[] table)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   double[] table)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   boolean[] table)

### glGetColorTableEXT

    public void glGetColorTableEXT(int target,
                                   int format,
                                   int type,
                                   long[] table)

### glGetColorTableParameterfvEXT

    public void glGetColorTableParameterfvEXT(int target,
                                              int pname,
                                              float[] params)

  Original Function-Prototype :

      extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;

### glGetColorTableParameterivEXT

    public void glGetColorTableParameterivEXT(int target,
                                              int pname,
                                              int[] params)

  Original Function-Prototype :

      extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;

### glLockArraysEXT

    public void glLockArraysEXT(int first,
                                int count)

  Original Function-Prototype :

      extern void glLockArraysEXT ( GLint first , GLsizei count ) ;

### glUnlockArraysEXT

    public void glUnlockArraysEXT()

  Original Function-Prototype :

      extern void glUnlockArraysEXT ( void ) ;

### glLoadTransposeMatrixfARB

    public void glLoadTransposeMatrixfARB(float[] arg0)

  Original Function-Prototype :

      extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;

### glLoadTransposeMatrixdARB

    public void glLoadTransposeMatrixdARB(double[] arg0)

  Original Function-Prototype :

      extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;

### glMultTransposeMatrixfARB

    public void glMultTransposeMatrixfARB(float[] arg0)

  Original Function-Prototype :

      extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;

### glMultTransposeMatrixdARB

    public void glMultTransposeMatrixdARB(double[] arg0)

  Original Function-Prototype :

      extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;

### glSampleCoverageARB

    public void glSampleCoverageARB(float arg0,
                                    boolean arg1)

  Original Function-Prototype :

      extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          byte[] arg8)

  Original Function-Prototype :

      extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          short[] arg8)

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          int[] arg8)

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          float[] arg8)

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          double[] arg8)

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          boolean[] arg8)

### glCompressedTexImage3DARB

    public void glCompressedTexImage3DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int arg7,
                                          long[] arg8)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          byte[] arg7)

  Original Function-Prototype :

      extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          short[] arg7)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          int[] arg7)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          float[] arg7)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          double[] arg7)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          boolean[] arg7)

### glCompressedTexImage2DARB

    public void glCompressedTexImage2DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int arg6,
                                          long[] arg7)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          byte[] arg6)

  Original Function-Prototype :

      extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          short[] arg6)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          int[] arg6)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          float[] arg6)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          double[] arg6)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          boolean[] arg6)

### glCompressedTexImage1DARB

    public void glCompressedTexImage1DARB(int arg0,
                                          int arg1,
                                          int arg2,
                                          int arg3,
                                          int arg4,
                                          int arg5,
                                          long[] arg6)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             byte[] arg10)

  Original Function-Prototype :

      extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             short[] arg10)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             int[] arg10)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             float[] arg10)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             double[] arg10)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             boolean[] arg10)

### glCompressedTexSubImage3DARB

    public void glCompressedTexSubImage3DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int arg8,
                                             int arg9,
                                             long[] arg10)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             byte[] arg8)

  Original Function-Prototype :

      extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             short[] arg8)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             int[] arg8)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             float[] arg8)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             double[] arg8)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             boolean[] arg8)

### glCompressedTexSubImage2DARB

    public void glCompressedTexSubImage2DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int arg6,
                                             int arg7,
                                             long[] arg8)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             byte[] arg6)

  Original Function-Prototype :

      extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             short[] arg6)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             int[] arg6)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             float[] arg6)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             double[] arg6)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             boolean[] arg6)

### glCompressedTexSubImage1DARB

    public void glCompressedTexSubImage1DARB(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5,
                                             long[] arg6)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           byte[] arg2)

  Original Function-Prototype :

      extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           short[] arg2)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           int[] arg2)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           float[] arg2)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           double[] arg2)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           boolean[] arg2)

### glGetCompressedTexImageARB

    public void glGetCompressedTexImageARB(int arg0,
                                           int arg1,
                                           long[] arg2)

### glWeightbvARB

    public void glWeightbvARB(int arg0,
                              byte[] arg1)

  Original Function-Prototype :

      extern void glWeightbvARB ( GLint , const GLbyte * ) ;

### glWeightsvARB

    public void glWeightsvARB(int arg0,
                              short[] arg1)

  Original Function-Prototype :

      extern void glWeightsvARB ( GLint , const GLshort * ) ;

### glWeightivARB

    public void glWeightivARB(int arg0,
                              int[] arg1)

  Original Function-Prototype :

      extern void glWeightivARB ( GLint , const GLint * ) ;

### glWeightfvARB

    public void glWeightfvARB(int arg0,
                              float[] arg1)

  Original Function-Prototype :

      extern void glWeightfvARB ( GLint , const GLfloat * ) ;

### glWeightdvARB

    public void glWeightdvARB(int arg0,
                              double[] arg1)

  Original Function-Prototype :

      extern void glWeightdvARB ( GLint , const GLdouble * ) ;

### glWeightubvARB

    public void glWeightubvARB(int arg0,
                               byte[] arg1)

  Original Function-Prototype :

      extern void glWeightubvARB ( GLint , const GLubyte * ) ;

### glWeightusvARB

    public void glWeightusvARB(int arg0,
                               short[] arg1)

  Original Function-Prototype :

      extern void glWeightusvARB ( GLint , const GLushort * ) ;

### glWeightuivARB

    public void glWeightuivARB(int arg0,
                               int[] arg1)

  Original Function-Prototype :

      extern void glWeightuivARB ( GLint , const GLuint * ) ;

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   byte[] arg3)

  Original Function-Prototype :

      extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   short[] arg3)

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   int[] arg3)

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   float[] arg3)

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   double[] arg3)

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   boolean[] arg3)

### glWeightPointerARB

    public void glWeightPointerARB(int arg0,
                                   int arg1,
                                   int arg2,
                                   long[] arg3)

### glVertexBlendARB

    public void glVertexBlendARB(int arg0)

  Original Function-Prototype :

      extern void glVertexBlendARB ( GLint ) ;

### glCurrentPaletteMatrixARB

    public void glCurrentPaletteMatrixARB(int arg0)

  Original Function-Prototype :

      extern void glCurrentPaletteMatrixARB ( GLint ) ;

### glMatrixIndexubvARB

    public void glMatrixIndexubvARB(int arg0,
                                    byte[] arg1)

  Original Function-Prototype :

      extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;

### glMatrixIndexusvARB

    public void glMatrixIndexusvARB(int arg0,
                                    short[] arg1)

  Original Function-Prototype :

      extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;

### glMatrixIndexuivARB

    public void glMatrixIndexuivARB(int arg0,
                                    int[] arg1)

  Original Function-Prototype :

      extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        byte[] arg3)

  Original Function-Prototype :

      extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        short[] arg3)

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        int[] arg3)

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        float[] arg3)

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        double[] arg3)

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        boolean[] arg3)

### glMatrixIndexPointerARB

    public void glMatrixIndexPointerARB(int arg0,
                                        int arg1,
                                        int arg2,
                                        long[] arg3)

### glGetTexFilterFuncSGIS

    public void glGetTexFilterFuncSGIS(int arg0,
                                       int arg1,
                                       float[] arg2)

  Original Function-Prototype :

      extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;

### glTexFilterFuncSGIS

    public void glTexFilterFuncSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    float[] arg3)

  Original Function-Prototype :

      extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   byte[] arg6)

  Original Function-Prototype :

      extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   short[] arg6)

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int[] arg6)

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   float[] arg6)

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   double[] arg6)

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   boolean[] arg6)

### glTexSubImage1DEXT

    public void glTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   long[] arg6)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   byte[] arg8)

  Original Function-Prototype :

      extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   short[] arg8)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   int[] arg8)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   float[] arg8)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   double[] arg8)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   boolean[] arg8)

### glTexSubImage2DEXT

    public void glTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7,
                                   long[] arg8)

### glCopyTexImage1DEXT

    public void glCopyTexImage1DEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6)

  Original Function-Prototype :

      extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;

### glCopyTexImage2DEXT

    public void glCopyTexImage2DEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7)

  Original Function-Prototype :

      extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;

### glCopyTexSubImage1DEXT

    public void glCopyTexSubImage1DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5)

  Original Function-Prototype :

      extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;

### glCopyTexSubImage2DEXT

    public void glCopyTexSubImage2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       int arg6,
                                       int arg7)

  Original Function-Prototype :

      extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  byte[] arg4)

  Original Function-Prototype :

      extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  short[] arg4)

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  int[] arg4)

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  float[] arg4)

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  double[] arg4)

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  boolean[] arg4)

### glGetHistogramEXT

    public void glGetHistogramEXT(int arg0,
                                  boolean arg1,
                                  int arg2,
                                  int arg3,
                                  long[] arg4)

### glGetHistogramParameterfvEXT

    public void glGetHistogramParameterfvEXT(int arg0,
                                             int arg1,
                                             float[] arg2)

  Original Function-Prototype :

      extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;

### glGetHistogramParameterivEXT

    public void glGetHistogramParameterivEXT(int arg0,
                                             int arg1,
                                             int[] arg2)

  Original Function-Prototype :

      extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               byte[] arg4)

  Original Function-Prototype :

      extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               short[] arg4)

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               int[] arg4)

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               float[] arg4)

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               double[] arg4)

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               boolean[] arg4)

### glGetMinmaxEXT

    public void glGetMinmaxEXT(int arg0,
                               boolean arg1,
                               int arg2,
                               int arg3,
                               long[] arg4)

### glGetMinmaxParameterfvEXT

    public void glGetMinmaxParameterfvEXT(int arg0,
                                          int arg1,
                                          float[] arg2)

  Original Function-Prototype :

      extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;

### glGetMinmaxParameterivEXT

    public void glGetMinmaxParameterivEXT(int arg0,
                                          int arg1,
                                          int[] arg2)

  Original Function-Prototype :

      extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;

### glHistogramEXT

    public void glHistogramEXT(int arg0,
                               int arg1,
                               int arg2,
                               boolean arg3)

  Original Function-Prototype :

      extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;

### glMinmaxEXT

    public void glMinmaxEXT(int arg0,
                            int arg1,
                            boolean arg2)

  Original Function-Prototype :

      extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;

### glResetHistogramEXT

    public void glResetHistogramEXT(int arg0)

  Original Function-Prototype :

      extern void glResetHistogramEXT ( GLenum ) ;

### glResetMinmaxEXT

    public void glResetMinmaxEXT(int arg0)

  Original Function-Prototype :

      extern void glResetMinmaxEXT ( GLenum ) ;

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         byte[] arg5)

  Original Function-Prototype :

      extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         short[] arg5)

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int[] arg5)

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         float[] arg5)

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         double[] arg5)

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         boolean[] arg5)

### glConvolutionFilter1DEXT

    public void glConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         long[] arg5)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         byte[] arg6)

  Original Function-Prototype :

      extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         short[] arg6)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int[] arg6)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         float[] arg6)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         double[] arg6)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         boolean[] arg6)

### glConvolutionFilter2DEXT

    public void glConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         long[] arg6)

### glConvolutionParameterfEXT

    public void glConvolutionParameterfEXT(int arg0,
                                           int arg1,
                                           float arg2)

  Original Function-Prototype :

      extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;

### glConvolutionParameterfvEXT

    public void glConvolutionParameterfvEXT(int arg0,
                                            int arg1,
                                            float[] arg2)

  Original Function-Prototype :

      extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;

### glConvolutionParameteriEXT

    public void glConvolutionParameteriEXT(int arg0,
                                           int arg1,
                                           int arg2)

  Original Function-Prototype :

      extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;

### glConvolutionParameterivEXT

    public void glConvolutionParameterivEXT(int arg0,
                                            int arg1,
                                            int[] arg2)

  Original Function-Prototype :

      extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;

### glCopyConvolutionFilter1DEXT

    public void glCopyConvolutionFilter1DEXT(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4)

  Original Function-Prototype :

      extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;

### glCopyConvolutionFilter2DEXT

    public void glCopyConvolutionFilter2DEXT(int arg0,
                                             int arg1,
                                             int arg2,
                                             int arg3,
                                             int arg4,
                                             int arg5)

  Original Function-Prototype :

      extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          byte[] arg3)

  Original Function-Prototype :

      extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          short[] arg3)

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          int[] arg3)

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          float[] arg3)

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          double[] arg3)

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          boolean[] arg3)

### glGetConvolutionFilterEXT

    public void glGetConvolutionFilterEXT(int arg0,
                                          int arg1,
                                          int arg2,
                                          long[] arg3)

### glGetConvolutionParameterfvEXT

    public void glGetConvolutionParameterfvEXT(int arg0,
                                               int arg1,
                                               float[] arg2)

  Original Function-Prototype :

      extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;

### glGetConvolutionParameterivEXT

    public void glGetConvolutionParameterivEXT(int arg0,
                                               int arg1,
                                               int[] arg2)

  Original Function-Prototype :

      extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        byte[] arg3,
                                        byte[] arg4,
                                        byte[] arg5)

  Original Function-Prototype :

      extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        short[] arg3,
                                        short[] arg4,
                                        short[] arg5)

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        int[] arg3,
                                        int[] arg4,
                                        int[] arg5)

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        float[] arg3,
                                        float[] arg4,
                                        float[] arg5)

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        double[] arg3,
                                        double[] arg4,
                                        double[] arg5)

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        boolean[] arg3,
                                        boolean[] arg4,
                                        boolean[] arg5)

### glGetSeparableFilterEXT

    public void glGetSeparableFilterEXT(int arg0,
                                        int arg1,
                                        int arg2,
                                        long[] arg3,
                                        long[] arg4,
                                        long[] arg5)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       byte[] arg6,
                                       byte[] arg7)

  Original Function-Prototype :

      extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       short[] arg6,
                                       short[] arg7)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       int[] arg6,
                                       int[] arg7)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       float[] arg6,
                                       float[] arg7)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       double[] arg6,
                                       double[] arg7)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       boolean[] arg6,
                                       boolean[] arg7)

### glSeparableFilter2DEXT

    public void glSeparableFilter2DEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int arg5,
                                       long[] arg6,
                                       long[] arg7)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                byte[] arg5)

  Original Function-Prototype :

      extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                short[] arg5)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int[] arg5)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                float[] arg5)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                double[] arg5)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                boolean[] arg5)

### glColorTableSGI

    public void glColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                long[] arg5)

### glColorTableParameterfvSGI

    public void glColorTableParameterfvSGI(int arg0,
                                           int arg1,
                                           float[] arg2)

  Original Function-Prototype :

      extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;

### glColorTableParameterivSGI

    public void glColorTableParameterivSGI(int arg0,
                                           int arg1,
                                           int[] arg2)

  Original Function-Prototype :

      extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;

### glCopyColorTableSGI

    public void glCopyColorTableSGI(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4)

  Original Function-Prototype :

      extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   byte[] arg3)

  Original Function-Prototype :

      extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   short[] arg3)

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   int[] arg3)

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   float[] arg3)

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   double[] arg3)

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   boolean[] arg3)

### glGetColorTableSGI

    public void glGetColorTableSGI(int arg0,
                                   int arg1,
                                   int arg2,
                                   long[] arg3)

### glGetColorTableParameterfvSGI

    public void glGetColorTableParameterfvSGI(int arg0,
                                              int arg1,
                                              float[] arg2)

  Original Function-Prototype :

      extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;

### glGetColorTableParameterivSGI

    public void glGetColorTableParameterivSGI(int arg0,
                                              int arg1,
                                              int[] arg2)

  Original Function-Prototype :

      extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;

### glPixelTexGenSGIX

    public void glPixelTexGenSGIX(int arg0)

  Original Function-Prototype :

      extern void glPixelTexGenSGIX ( GLenum ) ;

### glPixelTexGenParameteriSGIS

    public void glPixelTexGenParameteriSGIS(int arg0,
                                            int arg1)

  Original Function-Prototype :

      extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;

### glPixelTexGenParameterivSGIS

    public void glPixelTexGenParameterivSGIS(int arg0,
                                             int[] arg1)

  Original Function-Prototype :

      extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;

### glPixelTexGenParameterfSGIS

    public void glPixelTexGenParameterfSGIS(int arg0,
                                            float arg1)

  Original Function-Prototype :

      extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;

### glPixelTexGenParameterfvSGIS

    public void glPixelTexGenParameterfvSGIS(int arg0,
                                             float[] arg1)

  Original Function-Prototype :

      extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;

### glGetPixelTexGenParameterivSGIS

    public void glGetPixelTexGenParameterivSGIS(int arg0,
                                                int[] arg1)

  Original Function-Prototype :

      extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;

### glGetPixelTexGenParameterfvSGIS

    public void glGetPixelTexGenParameterfvSGIS(int arg0,
                                                float[] arg1)

  Original Function-Prototype :

      extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 byte[] arg10)

  Original Function-Prototype :

      extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 short[] arg10)

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 int[] arg10)

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 float[] arg10)

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 double[] arg10)

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 boolean[] arg10)

### glTexImage4DSGIS

    public void glTexImage4DSGIS(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 int arg7,
                                 int arg8,
                                 int arg9,
                                 long[] arg10)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    byte[] arg12)

  Original Function-Prototype :

      extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    short[] arg12)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    int[] arg12)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    float[] arg12)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    double[] arg12)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    boolean[] arg12)

### glTexSubImage4DSGIS

    public void glTexSubImage4DSGIS(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    int arg5,
                                    int arg6,
                                    int arg7,
                                    int arg8,
                                    int arg9,
                                    int arg10,
                                    int arg11,
                                    long[] arg12)

### glDetailTexFuncSGIS

    public void glDetailTexFuncSGIS(int arg0,
                                    int arg1,
                                    float[] arg2)

  Original Function-Prototype :

      extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;

### glGetDetailTexFuncSGIS

    public void glGetDetailTexFuncSGIS(int arg0,
                                       float[] arg1)

  Original Function-Prototype :

      extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;

### glSharpenTexFuncSGIS

    public void glSharpenTexFuncSGIS(int arg0,
                                     int arg1,
                                     float[] arg2)

  Original Function-Prototype :

      extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;

### glGetSharpenTexFuncSGIS

    public void glGetSharpenTexFuncSGIS(int arg0,
                                        float[] arg1)

  Original Function-Prototype :

      extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;

### glSampleMaskSGIS

    public void glSampleMaskSGIS(float arg0,
                                 boolean arg1)

  Original Function-Prototype :

      extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;

### glSamplePatternSGIS

    public void glSamplePatternSGIS(int arg0)

  Original Function-Prototype :

      extern void glSamplePatternSGIS ( GLenum ) ;

### glSpriteParameterfSGIX

    public void glSpriteParameterfSGIX(int arg0,
                                       float arg1)

  Original Function-Prototype :

      extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;

### glSpriteParameterfvSGIX

    public void glSpriteParameterfvSGIX(int arg0,
                                        float[] arg1)

  Original Function-Prototype :

      extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;

### glSpriteParameteriSGIX

    public void glSpriteParameteriSGIX(int arg0,
                                       int arg1)

  Original Function-Prototype :

      extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;

### glSpriteParameterivSGIX

    public void glSpriteParameterivSGIX(int arg0,
                                        int[] arg1)

  Original Function-Prototype :

      extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;

### glPointParameterfARB

    public void glPointParameterfARB(int arg0,
                                     float arg1)

  Original Function-Prototype :

      extern void glPointParameterfARB ( GLenum , GLfloat ) ;

### glPointParameterfvARB

    public void glPointParameterfvARB(int arg0,
                                      float[] arg1)

  Original Function-Prototype :

      extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;

### glGetInstrumentsSGIX

    public int glGetInstrumentsSGIX()

  Original Function-Prototype :

      extern GLint glGetInstrumentsSGIX ( void ) ;

### glInstrumentsBufferSGIX

    public void glInstrumentsBufferSGIX(int arg0,
                                        int[] arg1)

  Original Function-Prototype :

      extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;

### glPollInstrumentsSGIX

    public int glPollInstrumentsSGIX(int[] arg0)

  Original Function-Prototype :

      extern GLint glPollInstrumentsSGIX ( GLint * ) ;

### glReadInstrumentsSGIX

    public void glReadInstrumentsSGIX(int arg0)

  Original Function-Prototype :

      extern void glReadInstrumentsSGIX ( GLint ) ;

### glStartInstrumentsSGIX

    public void glStartInstrumentsSGIX()

  Original Function-Prototype :

      extern void glStartInstrumentsSGIX ( void ) ;

### glStopInstrumentsSGIX

    public void glStopInstrumentsSGIX(int arg0)

  Original Function-Prototype :

      extern void glStopInstrumentsSGIX ( GLint ) ;

### glFrameZoomSGIX

    public void glFrameZoomSGIX(int arg0)

  Original Function-Prototype :

      extern void glFrameZoomSGIX ( GLint ) ;

### glTagSampleBufferSGIX

    public void glTagSampleBufferSGIX()

  Original Function-Prototype :

      extern void glTagSampleBufferSGIX ( void ) ;

### glDeformationMap3dSGIX

    public void glDeformationMap3dSGIX(int arg0,
                                       double arg1,
                                       double arg2,
                                       int arg3,
                                       int arg4,
                                       double arg5,
                                       double arg6,
                                       int arg7,
                                       int arg8,
                                       double arg9,
                                       double arg10,
                                       int arg11,
                                       int arg12,
                                       double[] arg13)

  Original Function-Prototype :

      extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;

### glDeformationMap3fSGIX

    public void glDeformationMap3fSGIX(int arg0,
                                       float arg1,
                                       float arg2,
                                       int arg3,
                                       int arg4,
                                       float arg5,
                                       float arg6,
                                       int arg7,
                                       int arg8,
                                       float arg9,
                                       float arg10,
                                       int arg11,
                                       int arg12,
                                       float[] arg13)

  Original Function-Prototype :

      extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;

### glDeformSGIX

    public void glDeformSGIX(int arg0)

  Original Function-Prototype :

      extern void glDeformSGIX ( GLbitfield ) ;

### glLoadIdentityDeformationMapSGIX

    public void glLoadIdentityDeformationMapSGIX(int arg0)

  Original Function-Prototype :

      extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;

### glReferencePlaneSGIX

    public void glReferencePlaneSGIX(double[] arg0)

  Original Function-Prototype :

      extern void glReferencePlaneSGIX ( const GLdouble * ) ;

### glFlushRasterSGIX

    public void glFlushRasterSGIX()

  Original Function-Prototype :

      extern void glFlushRasterSGIX ( void ) ;

### glFogFuncSGIS

    public void glFogFuncSGIS(int arg0,
                              float[] arg1)

  Original Function-Prototype :

      extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;

### glGetFogFuncSGIS

    public void glGetFogFuncSGIS(float[] arg0)

  Original Function-Prototype :

      extern void glGetFogFuncSGIS ( GLfloat * ) ;

### glImageTransformParameteriHP

    public void glImageTransformParameteriHP(int arg0,
                                             int arg1,
                                             int arg2)

  Original Function-Prototype :

      extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;

### glImageTransformParameterfHP

    public void glImageTransformParameterfHP(int arg0,
                                             int arg1,
                                             float arg2)

  Original Function-Prototype :

      extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;

### glImageTransformParameterivHP

    public void glImageTransformParameterivHP(int arg0,
                                              int arg1,
                                              int[] arg2)

  Original Function-Prototype :

      extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;

### glImageTransformParameterfvHP

    public void glImageTransformParameterfvHP(int arg0,
                                              int arg1,
                                              float[] arg2)

  Original Function-Prototype :

      extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;

### glGetImageTransformParameterivHP

    public void glGetImageTransformParameterivHP(int arg0,
                                                 int arg1,
                                                 int[] arg2)

  Original Function-Prototype :

      extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;

### glGetImageTransformParameterfvHP

    public void glGetImageTransformParameterfvHP(int arg0,
                                                 int arg1,
                                                 float[] arg2)

  Original Function-Prototype :

      extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;

### glCopyColorSubTableEXT

    public void glCopyColorSubTableEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4)

  Original Function-Prototype :

      extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;

### glHintPGI

    public void glHintPGI(int arg0,
                          int arg1)

  Original Function-Prototype :

      extern void glHintPGI ( GLenum , GLint ) ;

### glGetListParameterfvSGIX

    public void glGetListParameterfvSGIX(int arg0,
                                         int arg1,
                                         float[] arg2)

  Original Function-Prototype :

      extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;

### glGetListParameterivSGIX

    public void glGetListParameterivSGIX(int arg0,
                                         int arg1,
                                         int[] arg2)

  Original Function-Prototype :

      extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;

### glListParameterfSGIX

    public void glListParameterfSGIX(int arg0,
                                     int arg1,
                                     float arg2)

  Original Function-Prototype :

      extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;

### glListParameterfvSGIX

    public void glListParameterfvSGIX(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;

### glListParameteriSGIX

    public void glListParameteriSGIX(int arg0,
                                     int arg1,
                                     int arg2)

  Original Function-Prototype :

      extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;

### glListParameterivSGIX

    public void glListParameterivSGIX(int arg0,
                                      int arg1,
                                      int[] arg2)

  Original Function-Prototype :

      extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;

### glIndexMaterialEXT

    public void glIndexMaterialEXT(int arg0,
                                   int arg1)

  Original Function-Prototype :

      extern void glIndexMaterialEXT ( GLenum , GLenum ) ;

### glIndexFuncEXT

    public void glIndexFuncEXT(int arg0,
                               float arg1)

  Original Function-Prototype :

      extern void glIndexFuncEXT ( GLenum , GLclampf ) ;

### glCullParameterdvEXT

    public void glCullParameterdvEXT(int arg0,
                                     double[] arg1)

  Original Function-Prototype :

      extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;

### glCullParameterfvEXT

    public void glCullParameterfvEXT(int arg0,
                                     float[] arg1)

  Original Function-Prototype :

      extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;

### glFragmentColorMaterialSGIX

    public void glFragmentColorMaterialSGIX(int arg0,
                                            int arg1)

  Original Function-Prototype :

      extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;

### glFragmentLightfSGIX

    public void glFragmentLightfSGIX(int arg0,
                                     int arg1,
                                     float arg2)

  Original Function-Prototype :

      extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;

### glFragmentLightfvSGIX

    public void glFragmentLightfvSGIX(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;

### glFragmentLightiSGIX

    public void glFragmentLightiSGIX(int arg0,
                                     int arg1,
                                     int arg2)

  Original Function-Prototype :

      extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;

### glFragmentLightivSGIX

    public void glFragmentLightivSGIX(int arg0,
                                      int arg1,
                                      int[] arg2)

  Original Function-Prototype :

      extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;

### glFragmentLightModelfSGIX

    public void glFragmentLightModelfSGIX(int arg0,
                                          float arg1)

  Original Function-Prototype :

      extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;

### glFragmentLightModelfvSGIX

    public void glFragmentLightModelfvSGIX(int arg0,
                                           float[] arg1)

  Original Function-Prototype :

      extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;

### glFragmentLightModeliSGIX

    public void glFragmentLightModeliSGIX(int arg0,
                                          int arg1)

  Original Function-Prototype :

      extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;

### glFragmentLightModelivSGIX

    public void glFragmentLightModelivSGIX(int arg0,
                                           int[] arg1)

  Original Function-Prototype :

      extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;

### glFragmentMaterialfSGIX

    public void glFragmentMaterialfSGIX(int arg0,
                                        int arg1,
                                        float arg2)

  Original Function-Prototype :

      extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;

### glFragmentMaterialfvSGIX

    public void glFragmentMaterialfvSGIX(int arg0,
                                         int arg1,
                                         float[] arg2)

  Original Function-Prototype :

      extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;

### glFragmentMaterialiSGIX

    public void glFragmentMaterialiSGIX(int arg0,
                                        int arg1,
                                        int arg2)

  Original Function-Prototype :

      extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;

### glFragmentMaterialivSGIX

    public void glFragmentMaterialivSGIX(int arg0,
                                         int arg1,
                                         int[] arg2)

  Original Function-Prototype :

      extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;

### glGetFragmentLightfvSGIX

    public void glGetFragmentLightfvSGIX(int arg0,
                                         int arg1,
                                         float[] arg2)

  Original Function-Prototype :

      extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;

### glGetFragmentLightivSGIX

    public void glGetFragmentLightivSGIX(int arg0,
                                         int arg1,
                                         int[] arg2)

  Original Function-Prototype :

      extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;

### glGetFragmentMaterialfvSGIX

    public void glGetFragmentMaterialfvSGIX(int arg0,
                                            int arg1,
                                            float[] arg2)

  Original Function-Prototype :

      extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;

### glGetFragmentMaterialivSGIX

    public void glGetFragmentMaterialivSGIX(int arg0,
                                            int arg1,
                                            int[] arg2)

  Original Function-Prototype :

      extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;

### glLightEnviSGIX

    public void glLightEnviSGIX(int arg0,
                                int arg1)

  Original Function-Prototype :

      extern void glLightEnviSGIX ( GLenum , GLint ) ;

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       byte[] arg5)

  Original Function-Prototype :

      extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       short[] arg5)

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       int[] arg5)

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       float[] arg5)

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       double[] arg5)

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       boolean[] arg5)

### glDrawRangeElementsEXT

    public void glDrawRangeElementsEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3,
                                       int arg4,
                                       long[] arg5)

### glApplyTextureEXT

    public void glApplyTextureEXT(int arg0)

  Original Function-Prototype :

      extern void glApplyTextureEXT ( GLenum ) ;

### glTextureLightEXT

    public void glTextureLightEXT(int arg0)

  Original Function-Prototype :

      extern void glTextureLightEXT ( GLenum ) ;

### glTextureMaterialEXT

    public void glTextureMaterialEXT(int arg0,
                                     int arg1)

  Original Function-Prototype :

      extern void glTextureMaterialEXT ( GLenum , GLenum ) ;

### glAsyncMarkerSGIX

    public void glAsyncMarkerSGIX(int arg0)

  Original Function-Prototype :

      extern void glAsyncMarkerSGIX ( GLuint ) ;

### glFinishAsyncSGIX

    public int glFinishAsyncSGIX(int[] arg0)

  Original Function-Prototype :

      extern GLint glFinishAsyncSGIX ( GLuint * ) ;

### glPollAsyncSGIX

    public int glPollAsyncSGIX(int[] arg0)

  Original Function-Prototype :

      extern GLint glPollAsyncSGIX ( GLuint * ) ;

### glGenAsyncMarkersSGIX

    public int glGenAsyncMarkersSGIX(int arg0)

  Original Function-Prototype :

      extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;

### glDeleteAsyncMarkersSGIX

    public void glDeleteAsyncMarkersSGIX(int arg0,
                                         int arg1)

  Original Function-Prototype :

      extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;

### glIsAsyncMarkerSGIX

    public boolean glIsAsyncMarkerSGIX(int arg0)

  Original Function-Prototype :

      extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      byte[][] arg2)

  Original Function-Prototype :

      extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      short[][] arg2)

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      int[][] arg2)

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      float[][] arg2)

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      double[][] arg2)

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      boolean[][] arg2)

### glVertexPointervINTEL

    public void glVertexPointervINTEL(int arg0,
                                      int arg1,
                                      long[][] arg2)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      byte[][] arg1)

  Original Function-Prototype :

      extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      short[][] arg1)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      int[][] arg1)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      float[][] arg1)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      double[][] arg1)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      boolean[][] arg1)

### glNormalPointervINTEL

    public void glNormalPointervINTEL(int arg0,
                                      long[][] arg1)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     byte[][] arg2)

  Original Function-Prototype :

      extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     short[][] arg2)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     int[][] arg2)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     float[][] arg2)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     double[][] arg2)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     boolean[][] arg2)

### glColorPointervINTEL

    public void glColorPointervINTEL(int arg0,
                                     int arg1,
                                     long[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        byte[][] arg2)

  Original Function-Prototype :

      extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        short[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        int[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        float[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        double[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        boolean[][] arg2)

### glTexCoordPointervINTEL

    public void glTexCoordPointervINTEL(int arg0,
                                        int arg1,
                                        long[][] arg2)

### glPixelTransformParameteriEXT

    public void glPixelTransformParameteriEXT(int arg0,
                                              int arg1,
                                              int arg2)

  Original Function-Prototype :

      extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;

### glPixelTransformParameterfEXT

    public void glPixelTransformParameterfEXT(int arg0,
                                              int arg1,
                                              float arg2)

  Original Function-Prototype :

      extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;

### glPixelTransformParameterivEXT

    public void glPixelTransformParameterivEXT(int arg0,
                                               int arg1,
                                               int[] arg2)

  Original Function-Prototype :

      extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;

### glPixelTransformParameterfvEXT

    public void glPixelTransformParameterfvEXT(int arg0,
                                               int arg1,
                                               float[] arg2)

  Original Function-Prototype :

      extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;

### glSecondaryColor3bEXT

    public void glSecondaryColor3bEXT(byte arg0,
                                      byte arg1,
                                      byte arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;

### glSecondaryColor3bvEXT

    public void glSecondaryColor3bvEXT(byte[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;

### glSecondaryColor3dEXT

    public void glSecondaryColor3dEXT(double arg0,
                                      double arg1,
                                      double arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;

### glSecondaryColor3dvEXT

    public void glSecondaryColor3dvEXT(double[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;

### glSecondaryColor3fEXT

    public void glSecondaryColor3fEXT(float arg0,
                                      float arg1,
                                      float arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;

### glSecondaryColor3fvEXT

    public void glSecondaryColor3fvEXT(float[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;

### glSecondaryColor3iEXT

    public void glSecondaryColor3iEXT(int arg0,
                                      int arg1,
                                      int arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;

### glSecondaryColor3ivEXT

    public void glSecondaryColor3ivEXT(int[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3ivEXT ( const GLint * ) ;

### glSecondaryColor3sEXT

    public void glSecondaryColor3sEXT(short arg0,
                                      short arg1,
                                      short arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;

### glSecondaryColor3svEXT

    public void glSecondaryColor3svEXT(short[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3svEXT ( const GLshort * ) ;

### glSecondaryColor3ubEXT

    public void glSecondaryColor3ubEXT(byte arg0,
                                       byte arg1,
                                       byte arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;

### glSecondaryColor3ubvEXT

    public void glSecondaryColor3ubvEXT(byte[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;

### glSecondaryColor3uiEXT

    public void glSecondaryColor3uiEXT(int arg0,
                                       int arg1,
                                       int arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;

### glSecondaryColor3uivEXT

    public void glSecondaryColor3uivEXT(int[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3uivEXT ( const GLuint * ) ;

### glSecondaryColor3usEXT

    public void glSecondaryColor3usEXT(short arg0,
                                       short arg1,
                                       short arg2)

  Original Function-Prototype :

      extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;

### glSecondaryColor3usvEXT

    public void glSecondaryColor3usvEXT(short[] arg0)

  Original Function-Prototype :

      extern void glSecondaryColor3usvEXT ( const GLushort * ) ;

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           byte[] arg3)

  Original Function-Prototype :

      extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           short[] arg3)

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           int[] arg3)

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           float[] arg3)

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           double[] arg3)

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           boolean[] arg3)

### glSecondaryColorPointerEXT

    public void glSecondaryColorPointerEXT(int arg0,
                                           int arg1,
                                           int arg2,
                                           long[] arg3)

### glTextureNormalEXT

    public void glTextureNormalEXT(int arg0)

  Original Function-Prototype :

      extern void glTextureNormalEXT ( GLenum ) ;

### glMultiDrawArraysEXT

    public void glMultiDrawArraysEXT(int arg0,
                                     int[] arg1,
                                     int[] arg2,
                                     int arg3)

  Original Function-Prototype :

      extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       byte[][] arg3,
                                       int arg4)

  Original Function-Prototype :

      extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       short[][] arg3,
                                       int arg4)

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       int[][] arg3,
                                       int arg4)

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       float[][] arg3,
                                       int arg4)

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       double[][] arg3,
                                       int arg4)

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       boolean[][] arg3,
                                       int arg4)

### glMultiDrawElementsEXT

    public void glMultiDrawElementsEXT(int arg0,
                                       int[] arg1,
                                       int arg2,
                                       long[][] arg3,
                                       int arg4)

### glFogCoordfEXT

    public void glFogCoordfEXT(float arg0)

  Original Function-Prototype :

      extern void glFogCoordfEXT ( GLfloat ) ;

### glFogCoordfvEXT

    public void glFogCoordfvEXT(float[] arg0)

  Original Function-Prototype :

      extern void glFogCoordfvEXT ( const GLfloat * ) ;

### glFogCoorddEXT

    public void glFogCoorddEXT(double arg0)

  Original Function-Prototype :

      extern void glFogCoorddEXT ( GLdouble ) ;

### glFogCoorddvEXT

    public void glFogCoorddvEXT(double[] arg0)

  Original Function-Prototype :

      extern void glFogCoorddvEXT ( const GLdouble * ) ;

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     byte[] arg2)

  Original Function-Prototype :

      extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     short[] arg2)

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     int[] arg2)

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     float[] arg2)

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     double[] arg2)

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     boolean[] arg2)

### glFogCoordPointerEXT

    public void glFogCoordPointerEXT(int arg0,
                                     int arg1,
                                     long[] arg2)

### glTangent3bEXT

    public void glTangent3bEXT(byte arg0,
                               byte arg1,
                               byte arg2)

  Original Function-Prototype :

      extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;

### glTangent3bvEXT

    public void glTangent3bvEXT(byte[] arg0)

  Original Function-Prototype :

      extern void glTangent3bvEXT ( const GLbyte * ) ;

### glTangent3dEXT

    public void glTangent3dEXT(double arg0,
                               double arg1,
                               double arg2)

  Original Function-Prototype :

      extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;

### glTangent3dvEXT

    public void glTangent3dvEXT(double[] arg0)

  Original Function-Prototype :

      extern void glTangent3dvEXT ( const GLdouble * ) ;

### glTangent3fEXT

    public void glTangent3fEXT(float arg0,
                               float arg1,
                               float arg2)

  Original Function-Prototype :

      extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;

### glTangent3fvEXT

    public void glTangent3fvEXT(float[] arg0)

  Original Function-Prototype :

      extern void glTangent3fvEXT ( const GLfloat * ) ;

### glTangent3iEXT

    public void glTangent3iEXT(int arg0,
                               int arg1,
                               int arg2)

  Original Function-Prototype :

      extern void glTangent3iEXT ( GLint , GLint , GLint ) ;

### glTangent3ivEXT

    public void glTangent3ivEXT(int[] arg0)

  Original Function-Prototype :

      extern void glTangent3ivEXT ( const GLint * ) ;

### glTangent3sEXT

    public void glTangent3sEXT(short arg0,
                               short arg1,
                               short arg2)

  Original Function-Prototype :

      extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;

### glTangent3svEXT

    public void glTangent3svEXT(short[] arg0)

  Original Function-Prototype :

      extern void glTangent3svEXT ( const GLshort * ) ;

### glBinormal3bEXT

    public void glBinormal3bEXT(byte arg0,
                                byte arg1,
                                byte arg2)

  Original Function-Prototype :

      extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;

### glBinormal3bvEXT

    public void glBinormal3bvEXT(byte[] arg0)

  Original Function-Prototype :

      extern void glBinormal3bvEXT ( const GLbyte * ) ;

### glBinormal3dEXT

    public void glBinormal3dEXT(double arg0,
                                double arg1,
                                double arg2)

  Original Function-Prototype :

      extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;

### glBinormal3dvEXT

    public void glBinormal3dvEXT(double[] arg0)

  Original Function-Prototype :

      extern void glBinormal3dvEXT ( const GLdouble * ) ;

### glBinormal3fEXT

    public void glBinormal3fEXT(float arg0,
                                float arg1,
                                float arg2)

  Original Function-Prototype :

      extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;

### glBinormal3fvEXT

    public void glBinormal3fvEXT(float[] arg0)

  Original Function-Prototype :

      extern void glBinormal3fvEXT ( const GLfloat * ) ;

### glBinormal3iEXT

    public void glBinormal3iEXT(int arg0,
                                int arg1,
                                int arg2)

  Original Function-Prototype :

      extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;

### glBinormal3ivEXT

    public void glBinormal3ivEXT(int[] arg0)

  Original Function-Prototype :

      extern void glBinormal3ivEXT ( const GLint * ) ;

### glBinormal3sEXT

    public void glBinormal3sEXT(short arg0,
                                short arg1,
                                short arg2)

  Original Function-Prototype :

      extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;

### glBinormal3svEXT

    public void glBinormal3svEXT(short[] arg0)

  Original Function-Prototype :

      extern void glBinormal3svEXT ( const GLshort * ) ;

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    byte[] arg2)

  Original Function-Prototype :

      extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    short[] arg2)

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    int[] arg2)

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    float[] arg2)

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    double[] arg2)

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    boolean[] arg2)

### glTangentPointerEXT

    public void glTangentPointerEXT(int arg0,
                                    int arg1,
                                    long[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     byte[] arg2)

  Original Function-Prototype :

      extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     short[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     int[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     float[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     double[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     boolean[] arg2)

### glBinormalPointerEXT

    public void glBinormalPointerEXT(int arg0,
                                     int arg1,
                                     long[] arg2)

### glFinishTextureSUNX

    public void glFinishTextureSUNX()

  Original Function-Prototype :

      extern void glFinishTextureSUNX ( void ) ;

### glGlobalAlphaFactorbSUN

    public void glGlobalAlphaFactorbSUN(byte arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;

### glGlobalAlphaFactorsSUN

    public void glGlobalAlphaFactorsSUN(short arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactorsSUN ( GLshort ) ;

### glGlobalAlphaFactoriSUN

    public void glGlobalAlphaFactoriSUN(int arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactoriSUN ( GLint ) ;

### glGlobalAlphaFactorfSUN

    public void glGlobalAlphaFactorfSUN(float arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;

### glGlobalAlphaFactordSUN

    public void glGlobalAlphaFactordSUN(double arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactordSUN ( GLdouble ) ;

### glGlobalAlphaFactorubSUN

    public void glGlobalAlphaFactorubSUN(byte arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;

### glGlobalAlphaFactorusSUN

    public void glGlobalAlphaFactorusSUN(short arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactorusSUN ( GLushort ) ;

### glGlobalAlphaFactoruiSUN

    public void glGlobalAlphaFactoruiSUN(int arg0)

  Original Function-Prototype :

      extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;

### glReplacementCodeuiSUN

    public void glReplacementCodeuiSUN(int arg0)

  Original Function-Prototype :

      extern void glReplacementCodeuiSUN ( GLuint ) ;

### glReplacementCodeusSUN

    public void glReplacementCodeusSUN(short arg0)

  Original Function-Prototype :

      extern void glReplacementCodeusSUN ( GLushort ) ;

### glReplacementCodeubSUN

    public void glReplacementCodeubSUN(byte arg0)

  Original Function-Prototype :

      extern void glReplacementCodeubSUN ( GLubyte ) ;

### glReplacementCodeuivSUN

    public void glReplacementCodeuivSUN(int[] arg0)

  Original Function-Prototype :

      extern void glReplacementCodeuivSUN ( const GLuint * ) ;

### glReplacementCodeusvSUN

    public void glReplacementCodeusvSUN(short[] arg0)

  Original Function-Prototype :

      extern void glReplacementCodeusvSUN ( const GLushort * ) ;

### glReplacementCodeubvSUN

    public void glReplacementCodeubvSUN(byte[] arg0)

  Original Function-Prototype :

      extern void glReplacementCodeubvSUN ( const GLubyte * ) ;

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            byte[][] arg2)

  Original Function-Prototype :

      extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            short[][] arg2)

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            int[][] arg2)

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            float[][] arg2)

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            double[][] arg2)

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            boolean[][] arg2)

### glReplacementCodePointerSUN

    public void glReplacementCodePointerSUN(int arg0,
                                            int arg1,
                                            long[][] arg2)

### glColor4ubVertex2fSUN

    public void glColor4ubVertex2fSUN(byte arg0,
                                      byte arg1,
                                      byte arg2,
                                      byte arg3,
                                      float arg4,
                                      float arg5)

  Original Function-Prototype :

      extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;

### glColor4ubVertex2fvSUN

    public void glColor4ubVertex2fvSUN(byte[] arg0,
                                       float[] arg1)

  Original Function-Prototype :

      extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;

### glColor4ubVertex3fSUN

    public void glColor4ubVertex3fSUN(byte arg0,
                                      byte arg1,
                                      byte arg2,
                                      byte arg3,
                                      float arg4,
                                      float arg5,
                                      float arg6)

  Original Function-Prototype :

      extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;

### glColor4ubVertex3fvSUN

    public void glColor4ubVertex3fvSUN(byte[] arg0,
                                       float[] arg1)

  Original Function-Prototype :

      extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;

### glColor3fVertex3fSUN

    public void glColor3fVertex3fSUN(float arg0,
                                     float arg1,
                                     float arg2,
                                     float arg3,
                                     float arg4,
                                     float arg5)

  Original Function-Prototype :

      extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glColor3fVertex3fvSUN

    public void glColor3fVertex3fvSUN(float[] arg0,
                                      float[] arg1)

  Original Function-Prototype :

      extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;

### glNormal3fVertex3fSUN

    public void glNormal3fVertex3fSUN(float arg0,
                                      float arg1,
                                      float arg2,
                                      float arg3,
                                      float arg4,
                                      float arg5)

  Original Function-Prototype :

      extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glNormal3fVertex3fvSUN

    public void glNormal3fVertex3fvSUN(float[] arg0,
                                       float[] arg1)

  Original Function-Prototype :

      extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;

### glColor4fNormal3fVertex3fSUN

    public void glColor4fNormal3fVertex3fSUN(float arg0,
                                             float arg1,
                                             float arg2,
                                             float arg3,
                                             float arg4,
                                             float arg5,
                                             float arg6,
                                             float arg7,
                                             float arg8,
                                             float arg9)

  Original Function-Prototype :

      extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glColor4fNormal3fVertex3fvSUN

    public void glColor4fNormal3fVertex3fvSUN(float[] arg0,
                                              float[] arg1,
                                              float[] arg2)

  Original Function-Prototype :

      extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glTexCoord2fVertex3fSUN

    public void glTexCoord2fVertex3fSUN(float arg0,
                                        float arg1,
                                        float arg2,
                                        float arg3,
                                        float arg4)

  Original Function-Prototype :

      extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord2fVertex3fvSUN

    public void glTexCoord2fVertex3fvSUN(float[] arg0,
                                         float[] arg1)

  Original Function-Prototype :

      extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;

### glTexCoord4fVertex4fSUN

    public void glTexCoord4fVertex4fSUN(float arg0,
                                        float arg1,
                                        float arg2,
                                        float arg3,
                                        float arg4,
                                        float arg5,
                                        float arg6,
                                        float arg7)

  Original Function-Prototype :

      extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord4fVertex4fvSUN

    public void glTexCoord4fVertex4fvSUN(float[] arg0,
                                         float[] arg1)

  Original Function-Prototype :

      extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;

### glTexCoord2fColor4ubVertex3fSUN

    public void glTexCoord2fColor4ubVertex3fSUN(float arg0,
                                                float arg1,
                                                byte arg2,
                                                byte arg3,
                                                byte arg4,
                                                byte arg5,
                                                float arg6,
                                                float arg7,
                                                float arg8)

  Original Function-Prototype :

      extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord2fColor4ubVertex3fvSUN

    public void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
                                                 byte[] arg1,
                                                 float[] arg2)

  Original Function-Prototype :

      extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;

### glTexCoord2fColor3fVertex3fSUN

    public void glTexCoord2fColor3fVertex3fSUN(float arg0,
                                               float arg1,
                                               float arg2,
                                               float arg3,
                                               float arg4,
                                               float arg5,
                                               float arg6,
                                               float arg7)

  Original Function-Prototype :

      extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord2fColor3fVertex3fvSUN

    public void glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
                                                float[] arg1,
                                                float[] arg2)

  Original Function-Prototype :

      extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glTexCoord2fNormal3fVertex3fSUN

    public void glTexCoord2fNormal3fVertex3fSUN(float arg0,
                                                float arg1,
                                                float arg2,
                                                float arg3,
                                                float arg4,
                                                float arg5,
                                                float arg6,
                                                float arg7)

  Original Function-Prototype :

      extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord2fNormal3fVertex3fvSUN

    public void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
                                                 float[] arg1,
                                                 float[] arg2)

  Original Function-Prototype :

      extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glTexCoord2fColor4fNormal3fVertex3fSUN

    public void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
                                                       float arg1,
                                                       float arg2,
                                                       float arg3,
                                                       float arg4,
                                                       float arg5,
                                                       float arg6,
                                                       float arg7,
                                                       float arg8,
                                                       float arg9,
                                                       float arg10,
                                                       float arg11)

  Original Function-Prototype :

      extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
                                                        float[] arg1,
                                                        float[] arg2,
                                                        float[] arg3)

  Original Function-Prototype :

      extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glTexCoord4fColor4fNormal3fVertex4fSUN

    public void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
                                                       float arg1,
                                                       float arg2,
                                                       float arg3,
                                                       float arg4,
                                                       float arg5,
                                                       float arg6,
                                                       float arg7,
                                                       float arg8,
                                                       float arg9,
                                                       float arg10,
                                                       float arg11,
                                                       float arg12,
                                                       float arg13,
                                                       float arg14)

  Original Function-Prototype :

      extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glTexCoord4fColor4fNormal3fVertex4fvSUN

    public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
                                                        float[] arg1,
                                                        float[] arg2,
                                                        float[] arg3)

  Original Function-Prototype :

      extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiVertex3fSUN

    public void glReplacementCodeuiVertex3fSUN(int arg0,
                                               float arg1,
                                               float arg2,
                                               float arg3)

  Original Function-Prototype :

      extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiVertex3fvSUN

    public void glReplacementCodeuiVertex3fvSUN(int[] arg0,
                                                float[] arg1)

  Original Function-Prototype :

      extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;

### glReplacementCodeuiColor4ubVertex3fSUN

    public void glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
                                                       byte arg1,
                                                       byte arg2,
                                                       byte arg3,
                                                       byte arg4,
                                                       float arg5,
                                                       float arg6,
                                                       float arg7)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiColor4ubVertex3fvSUN

    public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
                                                        byte[] arg1,
                                                        float[] arg2)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;

### glReplacementCodeuiColor3fVertex3fSUN

    public void glReplacementCodeuiColor3fVertex3fSUN(int arg0,
                                                      float arg1,
                                                      float arg2,
                                                      float arg3,
                                                      float arg4,
                                                      float arg5,
                                                      float arg6)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiColor3fVertex3fvSUN

    public void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
                                                       float[] arg1,
                                                       float[] arg2)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiNormal3fVertex3fSUN

    public void glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
                                                       float arg1,
                                                       float arg2,
                                                       float arg3,
                                                       float arg4,
                                                       float arg5,
                                                       float arg6)

  Original Function-Prototype :

      extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiNormal3fVertex3fvSUN

    public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
                                                        float[] arg1,
                                                        float[] arg2)

  Original Function-Prototype :

      extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiColor4fNormal3fVertex3fSUN

    public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
                                                              float arg1,
                                                              float arg2,
                                                              float arg3,
                                                              float arg4,
                                                              float arg5,
                                                              float arg6,
                                                              float arg7,
                                                              float arg8,
                                                              float arg9,
                                                              float arg10)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
                                                               float[] arg1,
                                                               float[] arg2,
                                                               float[] arg3)

  Original Function-Prototype :

      extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiTexCoord2fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
                                                         float arg1,
                                                         float arg2,
                                                         float arg3,
                                                         float arg4,
                                                         float arg5)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiTexCoord2fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
                                                          float[] arg1,
                                                          float[] arg2)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
                                                                 float arg1,
                                                                 float arg2,
                                                                 float arg3,
                                                                 float arg4,
                                                                 float arg5,
                                                                 float arg6,
                                                                 float arg7,
                                                                 float arg8)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
                                                                  float[] arg1,
                                                                  float[] arg2,
                                                                  float[] arg3)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN

    public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
                                                                        float arg1,
                                                                        float arg2,
                                                                        float arg3,
                                                                        float arg4,
                                                                        float arg5,
                                                                        float arg6,
                                                                        float arg7,
                                                                        float arg8,
                                                                        float arg9,
                                                                        float arg10,
                                                                        float arg11,
                                                                        float arg12)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

    public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
                                                                         float[] arg1,
                                                                         float[] arg2,
                                                                         float[] arg3,
                                                                         float[] arg4)

  Original Function-Prototype :

      extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;

### glBlendFuncSeparateEXT

    public void glBlendFuncSeparateEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3)

  Original Function-Prototype :

      extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;

### glBlendFuncSeparateINGR

    public void glBlendFuncSeparateINGR(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3)

  Original Function-Prototype :

      extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;

### glVertexWeightfEXT

    public void glVertexWeightfEXT(float arg0)

  Original Function-Prototype :

      extern void glVertexWeightfEXT ( GLfloat ) ;

### glVertexWeightfvEXT

    public void glVertexWeightfvEXT(float[] arg0)

  Original Function-Prototype :

      extern void glVertexWeightfvEXT ( const GLfloat * ) ;

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         byte[] arg3)

  Original Function-Prototype :

      extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         short[] arg3)

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int[] arg3)

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         float[] arg3)

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         double[] arg3)

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         boolean[] arg3)

### glVertexWeightPointerEXT

    public void glVertexWeightPointerEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         long[] arg3)

### glFlushVertexArrayRangeNV

    public void glFlushVertexArrayRangeNV()

  Original Function-Prototype :

      extern void glFlushVertexArrayRangeNV ( void ) ;

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     byte[] arg1)

  Original Function-Prototype :

      extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     short[] arg1)

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     int[] arg1)

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     float[] arg1)

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     double[] arg1)

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     boolean[] arg1)

### glVertexArrayRangeNV

    public void glVertexArrayRangeNV(int arg0,
                                     long[] arg1)

### glCombinerParameterfvNV

    public void glCombinerParameterfvNV(int arg0,
                                        float[] arg1)

  Original Function-Prototype :

      extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;

### glCombinerParameterfNV

    public void glCombinerParameterfNV(int arg0,
                                       float arg1)

  Original Function-Prototype :

      extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;

### glCombinerParameterivNV

    public void glCombinerParameterivNV(int arg0,
                                        int[] arg1)

  Original Function-Prototype :

      extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;

### glCombinerParameteriNV

    public void glCombinerParameteriNV(int arg0,
                                       int arg1)

  Original Function-Prototype :

      extern void glCombinerParameteriNV ( GLenum , GLint ) ;

### glCombinerInputNV

    public void glCombinerInputNV(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5)

  Original Function-Prototype :

      extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;

### glCombinerOutputNV

    public void glCombinerOutputNV(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   boolean arg7,
                                   boolean arg8,
                                   boolean arg9)

  Original Function-Prototype :

      extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;

### glFinalCombinerInputNV

    public void glFinalCombinerInputNV(int arg0,
                                       int arg1,
                                       int arg2,
                                       int arg3)

  Original Function-Prototype :

      extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;

### glGetCombinerInputParameterfvNV

    public void glGetCombinerInputParameterfvNV(int arg0,
                                                int arg1,
                                                int arg2,
                                                int arg3,
                                                float[] arg4)

  Original Function-Prototype :

      extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;

### glGetCombinerInputParameterivNV

    public void glGetCombinerInputParameterivNV(int arg0,
                                                int arg1,
                                                int arg2,
                                                int arg3,
                                                int[] arg4)

  Original Function-Prototype :

      extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;

### glGetCombinerOutputParameterfvNV

    public void glGetCombinerOutputParameterfvNV(int arg0,
                                                 int arg1,
                                                 int arg2,
                                                 float[] arg3)

  Original Function-Prototype :

      extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;

### glGetCombinerOutputParameterivNV

    public void glGetCombinerOutputParameterivNV(int arg0,
                                                 int arg1,
                                                 int arg2,
                                                 int[] arg3)

  Original Function-Prototype :

      extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;

### glGetFinalCombinerInputParameterfvNV

    public void glGetFinalCombinerInputParameterfvNV(int arg0,
                                                     int arg1,
                                                     float[] arg2)

  Original Function-Prototype :

      extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;

### glGetFinalCombinerInputParameterivNV

    public void glGetFinalCombinerInputParameterivNV(int arg0,
                                                     int arg1,
                                                     int[] arg2)

  Original Function-Prototype :

      extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;

### glMultiModeDrawArraysIBM

    public void glMultiModeDrawArraysIBM(int arg0,
                                         int[] arg1,
                                         int[] arg2,
                                         int arg3,
                                         int arg4)

  Original Function-Prototype :

      extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           byte[][] arg3,
                                           int arg4,
                                           int arg5)

  Original Function-Prototype :

      extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           short[][] arg3,
                                           int arg4,
                                           int arg5)

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           int[][] arg3,
                                           int arg4,
                                           int arg5)

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           float[][] arg3,
                                           int arg4,
                                           int arg5)

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           double[][] arg3,
                                           int arg4,
                                           int arg5)

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           boolean[][] arg3,
                                           int arg4,
                                           int arg5)

### glMultiModeDrawElementsIBM

    public void glMultiModeDrawElementsIBM(int[] arg0,
                                           int[] arg1,
                                           int arg2,
                                           long[][] arg3,
                                           int arg4,
                                           int arg5)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      byte[][] arg3,
                                      int arg4)

  Original Function-Prototype :

      extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      short[][] arg3,
                                      int arg4)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      int[][] arg3,
                                      int arg4)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      float[][] arg3,
                                      int arg4)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      double[][] arg3,
                                      int arg4)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      boolean[][] arg3,
                                      int arg4)

### glColorPointerListIBM

    public void glColorPointerListIBM(int arg0,
                                      int arg1,
                                      int arg2,
                                      long[][] arg3,
                                      int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               byte[][] arg3,
                                               int arg4)

  Original Function-Prototype :

      extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               short[][] arg3,
                                               int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               int[][] arg3,
                                               int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               float[][] arg3,
                                               int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               double[][] arg3,
                                               int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               boolean[][] arg3,
                                               int arg4)

### glSecondaryColorPointerListIBM

    public void glSecondaryColorPointerListIBM(int arg0,
                                               int arg1,
                                               int arg2,
                                               long[][] arg3,
                                               int arg4)

### glEdgeFlagPointerListIBM

    public void glEdgeFlagPointerListIBM(int arg0,
                                         boolean[][] arg1,
                                         int arg2)

  Original Function-Prototype :

      extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         byte[][] arg2,
                                         int arg3)

  Original Function-Prototype :

      extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         short[][] arg2,
                                         int arg3)

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int[][] arg2,
                                         int arg3)

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         float[][] arg2,
                                         int arg3)

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         double[][] arg2,
                                         int arg3)

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         boolean[][] arg2,
                                         int arg3)

### glFogCoordPointerListIBM

    public void glFogCoordPointerListIBM(int arg0,
                                         int arg1,
                                         long[][] arg2,
                                         int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      byte[][] arg2,
                                      int arg3)

  Original Function-Prototype :

      extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      short[][] arg2,
                                      int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      int[][] arg2,
                                      int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      float[][] arg2,
                                      int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      double[][] arg2,
                                      int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      boolean[][] arg2,
                                      int arg3)

### glIndexPointerListIBM

    public void glIndexPointerListIBM(int arg0,
                                      int arg1,
                                      long[][] arg2,
                                      int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       byte[][] arg2,
                                       int arg3)

  Original Function-Prototype :

      extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       short[][] arg2,
                                       int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       int[][] arg2,
                                       int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       float[][] arg2,
                                       int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       double[][] arg2,
                                       int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       boolean[][] arg2,
                                       int arg3)

### glNormalPointerListIBM

    public void glNormalPointerListIBM(int arg0,
                                       int arg1,
                                       long[][] arg2,
                                       int arg3)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         byte[][] arg3,
                                         int arg4)

  Original Function-Prototype :

      extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         short[][] arg3,
                                         int arg4)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         int[][] arg3,
                                         int arg4)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         float[][] arg3,
                                         int arg4)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         double[][] arg3,
                                         int arg4)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         boolean[][] arg3,
                                         int arg4)

### glTexCoordPointerListIBM

    public void glTexCoordPointerListIBM(int arg0,
                                         int arg1,
                                         int arg2,
                                         long[][] arg3,
                                         int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       byte[][] arg3,
                                       int arg4)

  Original Function-Prototype :

      extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       short[][] arg3,
                                       int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       int[][] arg3,
                                       int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       float[][] arg3,
                                       int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       double[][] arg3,
                                       int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       boolean[][] arg3,
                                       int arg4)

### glVertexPointerListIBM

    public void glVertexPointerListIBM(int arg0,
                                       int arg1,
                                       int arg2,
                                       long[][] arg3,
                                       int arg4)

### glTbufferMask3DFX

    public void glTbufferMask3DFX(int arg0)

  Original Function-Prototype :

      extern void glTbufferMask3DFX ( GLuint ) ;

### glSampleMaskEXT

    public void glSampleMaskEXT(float arg0,
                                boolean arg1)

  Original Function-Prototype :

      extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;

### glSamplePatternEXT

    public void glSamplePatternEXT(int arg0)

  Original Function-Prototype :

      extern void glSamplePatternEXT ( GLenum ) ;

### glTextureColorMaskSGIS

    public void glTextureColorMaskSGIS(boolean arg0,
                                       boolean arg1,
                                       boolean arg2,
                                       boolean arg3)

  Original Function-Prototype :

      extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     byte[] arg1)

  Original Function-Prototype :

      extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     short[] arg1)

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     int[] arg1)

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     float[] arg1)

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     double[] arg1)

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     boolean[] arg1)

### glIglooInterfaceSGIX

    public void glIglooInterfaceSGIX(int arg0,
                                     long[] arg1)

### glGenFencesNV

    public void glGenFencesNV(int arg0,
                              int[] arg1)

  Original Function-Prototype :

      extern void glGenFencesNV ( GLsizei , GLuint * ) ;

### glDeleteFencesNV

    public void glDeleteFencesNV(int arg0,
                                 int[] arg1)

  Original Function-Prototype :

      extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;

### glSetFenceNV

    public void glSetFenceNV(int arg0,
                             int arg1)

  Original Function-Prototype :

      extern void glSetFenceNV ( GLuint , GLenum ) ;

### glTestFenceNV

    public boolean glTestFenceNV(int arg0)

  Original Function-Prototype :

      extern GLboolean glTestFenceNV ( GLuint ) ;

### glFinishFenceNV

    public void glFinishFenceNV(int arg0)

  Original Function-Prototype :

      extern void glFinishFenceNV ( GLuint ) ;

### glIsFenceNV

    public boolean glIsFenceNV(int arg0)

  Original Function-Prototype :

      extern GLboolean glIsFenceNV ( GLuint ) ;

### glGetFenceivNV

    public void glGetFenceivNV(int arg0,
                               int arg1,
                               int[] arg2)

  Original Function-Prototype :

      extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     byte[] arg8)

  Original Function-Prototype :

      extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     short[] arg8)

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     int[] arg8)

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     float[] arg8)

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     double[] arg8)

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     boolean[] arg8)

### glMapControlPointsNV

    public void glMapControlPointsNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int arg6,
                                     boolean arg7,
                                     long[] arg8)

### glMapParameterivNV

    public void glMapParameterivNV(int arg0,
                                   int arg1,
                                   int[] arg2)

  Original Function-Prototype :

      extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;

### glMapParameterfvNV

    public void glMapParameterfvNV(int arg0,
                                   int arg1,
                                   float[] arg2)

  Original Function-Prototype :

      extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        byte[] arg6)

  Original Function-Prototype :

      extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        short[] arg6)

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        int[] arg6)

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        float[] arg6)

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        double[] arg6)

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        boolean[] arg6)

### glGetMapControlPointsNV

    public void glGetMapControlPointsNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4,
                                        boolean arg5,
                                        long[] arg6)

### glGetMapParameterivNV

    public void glGetMapParameterivNV(int arg0,
                                      int arg1,
                                      int[] arg2)

  Original Function-Prototype :

      extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;

### glGetMapParameterfvNV

    public void glGetMapParameterfvNV(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;

### glGetMapAttribParameterivNV

    public void glGetMapAttribParameterivNV(int arg0,
                                            int arg1,
                                            int arg2,
                                            int[] arg3)

  Original Function-Prototype :

      extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;

### glGetMapAttribParameterfvNV

    public void glGetMapAttribParameterfvNV(int arg0,
                                            int arg1,
                                            int arg2,
                                            float[] arg3)

  Original Function-Prototype :

      extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;

### glEvalMapsNV

    public void glEvalMapsNV(int arg0,
                             int arg1)

  Original Function-Prototype :

      extern void glEvalMapsNV ( GLenum , GLenum ) ;

### glCombinerStageParameterfvNV

    public void glCombinerStageParameterfvNV(int arg0,
                                             int arg1,
                                             float[] arg2)

  Original Function-Prototype :

      extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;

### glGetCombinerStageParameterfvNV

    public void glGetCombinerStageParameterfvNV(int arg0,
                                                int arg1,
                                                float[] arg2)

  Original Function-Prototype :

      extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;

### glBindProgramNV

    public void glBindProgramNV(int arg0,
                                int arg1)

  Original Function-Prototype :

      extern void glBindProgramNV ( GLenum , GLuint ) ;

### glDeleteProgramsNV

    public void glDeleteProgramsNV(int arg0,
                                   int[] arg1)

  Original Function-Prototype :

      extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;

### glExecuteProgramNV

    public void glExecuteProgramNV(int arg0,
                                   int arg1,
                                   float[] arg2)

  Original Function-Prototype :

      extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;

### glGenProgramsNV

    public void glGenProgramsNV(int arg0,
                                int[] arg1)

  Original Function-Prototype :

      extern void glGenProgramsNV ( GLsizei , GLuint * ) ;

### glAreProgramsResidentNV

    public boolean glAreProgramsResidentNV(int arg0,
                                           int[] arg1,
                                           boolean[] arg2)

  Original Function-Prototype :

      extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;

### glRequestResidentProgramsNV

    public void glRequestResidentProgramsNV(int arg0,
                                            int[] arg1)

  Original Function-Prototype :

      extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;

### glGetProgramParameterfvNV

    public void glGetProgramParameterfvNV(int arg0,
                                          int arg1,
                                          int arg2,
                                          float[] arg3)

  Original Function-Prototype :

      extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;

### glGetProgramParameterdvNV

    public void glGetProgramParameterdvNV(int arg0,
                                          int arg1,
                                          int arg2,
                                          double[] arg3)

  Original Function-Prototype :

      extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;

### glGetProgramivNV

    public void glGetProgramivNV(int arg0,
                                 int arg1,
                                 int[] arg2)

  Original Function-Prototype :

      extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;

### glGetProgramStringNV

    public void glGetProgramStringNV(int arg0,
                                     int arg1,
                                     byte[] arg2)

  Original Function-Prototype :

      extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;

### glGetTrackMatrixivNV

    public void glGetTrackMatrixivNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     int[] arg3)

  Original Function-Prototype :

      extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;

### glGetVertexAttribdvNV

    public void glGetVertexAttribdvNV(int arg0,
                                      int arg1,
                                      double[] arg2)

  Original Function-Prototype :

      extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;

### glGetVertexAttribfvNV

    public void glGetVertexAttribfvNV(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;

### glGetVertexAttribivNV

    public void glGetVertexAttribivNV(int arg0,
                                      int arg1,
                                      int[] arg2)

  Original Function-Prototype :

      extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            byte[][] arg2)

  Original Function-Prototype :

      extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            short[][] arg2)

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            int[][] arg2)

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            float[][] arg2)

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            double[][] arg2)

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            boolean[][] arg2)

### glGetVertexAttribPointervNV

    public void glGetVertexAttribPointervNV(int arg0,
                                            int arg1,
                                            long[][] arg2)

### glIsProgramNV

    public boolean glIsProgramNV(int arg0)

  Original Function-Prototype :

      extern GLboolean glIsProgramNV ( GLuint ) ;

### glLoadProgramNV

    public void glLoadProgramNV(int arg0,
                                int arg1,
                                int arg2,
                                byte[] arg3)

  Original Function-Prototype :

      extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;

### glProgramParameter4fNV

    public void glProgramParameter4fNV(int arg0,
                                       int arg1,
                                       float arg2,
                                       float arg3,
                                       float arg4,
                                       float arg5)

  Original Function-Prototype :

      extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glProgramParameter4dNV

    public void glProgramParameter4dNV(int arg0,
                                       int arg1,
                                       double arg2,
                                       double arg3,
                                       double arg4,
                                       double arg5)

  Original Function-Prototype :

      extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;

### glProgramParameter4dvNV

    public void glProgramParameter4dvNV(int arg0,
                                        int arg1,
                                        double[] arg2)

  Original Function-Prototype :

      extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;

### glProgramParameter4fvNV

    public void glProgramParameter4fvNV(int arg0,
                                        int arg1,
                                        float[] arg2)

  Original Function-Prototype :

      extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;

### glProgramParameters4dvNV

    public void glProgramParameters4dvNV(int arg0,
                                         int arg1,
                                         int arg2,
                                         double[] arg3)

  Original Function-Prototype :

      extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;

### glProgramParameters4fvNV

    public void glProgramParameters4fvNV(int arg0,
                                         int arg1,
                                         int arg2,
                                         float[] arg3)

  Original Function-Prototype :

      extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;

### glTrackMatrixNV

    public void glTrackMatrixNV(int arg0,
                                int arg1,
                                int arg2,
                                int arg3)

  Original Function-Prototype :

      extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        byte[] arg4)

  Original Function-Prototype :

      extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        short[] arg4)

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int[] arg4)

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        float[] arg4)

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        double[] arg4)

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        boolean[] arg4)

### glVertexAttribPointerNV

    public void glVertexAttribPointerNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        long[] arg4)

### glVertexAttrib1sNV

    public void glVertexAttrib1sNV(int arg0,
                                   short arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;

### glVertexAttrib1fNV

    public void glVertexAttrib1fNV(int arg0,
                                   float arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;

### glVertexAttrib1dNV

    public void glVertexAttrib1dNV(int arg0,
                                   double arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;

### glVertexAttrib2sNV

    public void glVertexAttrib2sNV(int arg0,
                                   short arg1,
                                   short arg2)

  Original Function-Prototype :

      extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;

### glVertexAttrib2fNV

    public void glVertexAttrib2fNV(int arg0,
                                   float arg1,
                                   float arg2)

  Original Function-Prototype :

      extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;

### glVertexAttrib2dNV

    public void glVertexAttrib2dNV(int arg0,
                                   double arg1,
                                   double arg2)

  Original Function-Prototype :

      extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;

### glVertexAttrib3sNV

    public void glVertexAttrib3sNV(int arg0,
                                   short arg1,
                                   short arg2,
                                   short arg3)

  Original Function-Prototype :

      extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;

### glVertexAttrib3fNV

    public void glVertexAttrib3fNV(int arg0,
                                   float arg1,
                                   float arg2,
                                   float arg3)

  Original Function-Prototype :

      extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;

### glVertexAttrib3dNV

    public void glVertexAttrib3dNV(int arg0,
                                   double arg1,
                                   double arg2,
                                   double arg3)

  Original Function-Prototype :

      extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;

### glVertexAttrib4sNV

    public void glVertexAttrib4sNV(int arg0,
                                   short arg1,
                                   short arg2,
                                   short arg3,
                                   short arg4)

  Original Function-Prototype :

      extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;

### glVertexAttrib4fNV

    public void glVertexAttrib4fNV(int arg0,
                                   float arg1,
                                   float arg2,
                                   float arg3,
                                   float arg4)

  Original Function-Prototype :

      extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glVertexAttrib4dNV

    public void glVertexAttrib4dNV(int arg0,
                                   double arg1,
                                   double arg2,
                                   double arg3,
                                   double arg4)

  Original Function-Prototype :

      extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;

### glVertexAttrib4ubNV

    public void glVertexAttrib4ubNV(int arg0,
                                    byte arg1,
                                    byte arg2,
                                    byte arg3,
                                    byte arg4)

  Original Function-Prototype :

      extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;

### glVertexAttrib1svNV

    public void glVertexAttrib1svNV(int arg0,
                                    short[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;

### glVertexAttrib1fvNV

    public void glVertexAttrib1fvNV(int arg0,
                                    float[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;

### glVertexAttrib1dvNV

    public void glVertexAttrib1dvNV(int arg0,
                                    double[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;

### glVertexAttrib2svNV

    public void glVertexAttrib2svNV(int arg0,
                                    short[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;

### glVertexAttrib2fvNV

    public void glVertexAttrib2fvNV(int arg0,
                                    float[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;

### glVertexAttrib2dvNV

    public void glVertexAttrib2dvNV(int arg0,
                                    double[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;

### glVertexAttrib3svNV

    public void glVertexAttrib3svNV(int arg0,
                                    short[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;

### glVertexAttrib3fvNV

    public void glVertexAttrib3fvNV(int arg0,
                                    float[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;

### glVertexAttrib3dvNV

    public void glVertexAttrib3dvNV(int arg0,
                                    double[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;

### glVertexAttrib4svNV

    public void glVertexAttrib4svNV(int arg0,
                                    short[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;

### glVertexAttrib4fvNV

    public void glVertexAttrib4fvNV(int arg0,
                                    float[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;

### glVertexAttrib4dvNV

    public void glVertexAttrib4dvNV(int arg0,
                                    double[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;

### glVertexAttrib4ubvNV

    public void glVertexAttrib4ubvNV(int arg0,
                                     byte[] arg1)

  Original Function-Prototype :

      extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;

### glVertexAttribs1svNV

    public void glVertexAttribs1svNV(int arg0,
                                     int arg1,
                                     short[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;

### glVertexAttribs1fvNV

    public void glVertexAttribs1fvNV(int arg0,
                                     int arg1,
                                     float[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;

### glVertexAttribs1dvNV

    public void glVertexAttribs1dvNV(int arg0,
                                     int arg1,
                                     double[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;

### glVertexAttribs2svNV

    public void glVertexAttribs2svNV(int arg0,
                                     int arg1,
                                     short[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;

### glVertexAttribs2fvNV

    public void glVertexAttribs2fvNV(int arg0,
                                     int arg1,
                                     float[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;

### glVertexAttribs2dvNV

    public void glVertexAttribs2dvNV(int arg0,
                                     int arg1,
                                     double[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;

### glVertexAttribs3svNV

    public void glVertexAttribs3svNV(int arg0,
                                     int arg1,
                                     short[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;

### glVertexAttribs3fvNV

    public void glVertexAttribs3fvNV(int arg0,
                                     int arg1,
                                     float[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;

### glVertexAttribs3dvNV

    public void glVertexAttribs3dvNV(int arg0,
                                     int arg1,
                                     double[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;

### glVertexAttribs4svNV

    public void glVertexAttribs4svNV(int arg0,
                                     int arg1,
                                     short[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;

### glVertexAttribs4fvNV

    public void glVertexAttribs4fvNV(int arg0,
                                     int arg1,
                                     float[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;

### glVertexAttribs4dvNV

    public void glVertexAttribs4dvNV(int arg0,
                                     int arg1,
                                     double[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;

### glVertexAttribs4ubvNV

    public void glVertexAttribs4ubvNV(int arg0,
                                      int arg1,
                                      byte[] arg2)

  Original Function-Prototype :

      extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;

### glTexBumpParameterivATI

    public void glTexBumpParameterivATI(int arg0,
                                        int[] arg1)

  Original Function-Prototype :

      extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;

### glTexBumpParameterfvATI

    public void glTexBumpParameterfvATI(int arg0,
                                        float[] arg1)

  Original Function-Prototype :

      extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;

### glGetTexBumpParameterivATI

    public void glGetTexBumpParameterivATI(int arg0,
                                           int[] arg1)

  Original Function-Prototype :

      extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;

### glGetTexBumpParameterfvATI

    public void glGetTexBumpParameterfvATI(int arg0,
                                           float[] arg1)

  Original Function-Prototype :

      extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;

### glGenFragmentShadersATI

    public int glGenFragmentShadersATI(int arg0)

  Original Function-Prototype :

      extern GLuint glGenFragmentShadersATI ( GLuint ) ;

### glBindFragmentShaderATI

    public void glBindFragmentShaderATI(int arg0)

  Original Function-Prototype :

      extern void glBindFragmentShaderATI ( GLuint ) ;

### glDeleteFragmentShaderATI

    public void glDeleteFragmentShaderATI(int arg0)

  Original Function-Prototype :

      extern void glDeleteFragmentShaderATI ( GLuint ) ;

### glBeginFragmentShaderATI

    public void glBeginFragmentShaderATI()

  Original Function-Prototype :

      extern void glBeginFragmentShaderATI ( void ) ;

### glEndFragmentShaderATI

    public void glEndFragmentShaderATI()

  Original Function-Prototype :

      extern void glEndFragmentShaderATI ( void ) ;

### glPassTexCoordATI

    public void glPassTexCoordATI(int arg0,
                                  int arg1,
                                  int arg2)

  Original Function-Prototype :

      extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;

### glSampleMapATI

    public void glSampleMapATI(int arg0,
                               int arg1,
                               int arg2)

  Original Function-Prototype :

      extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;

### glColorFragmentOp1ATI

    public void glColorFragmentOp1ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6)

  Original Function-Prototype :

      extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glColorFragmentOp2ATI

    public void glColorFragmentOp2ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8,
                                      int arg9)

  Original Function-Prototype :

      extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glColorFragmentOp3ATI

    public void glColorFragmentOp3ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8,
                                      int arg9,
                                      int arg10,
                                      int arg11,
                                      int arg12)

  Original Function-Prototype :

      extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glAlphaFragmentOp1ATI

    public void glAlphaFragmentOp1ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5)

  Original Function-Prototype :

      extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glAlphaFragmentOp2ATI

    public void glAlphaFragmentOp2ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8)

  Original Function-Prototype :

      extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glAlphaFragmentOp3ATI

    public void glAlphaFragmentOp3ATI(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int arg8,
                                      int arg9,
                                      int arg10,
                                      int arg11)

  Original Function-Prototype :

      extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;

### glSetFragmentShaderConstantATI

    public void glSetFragmentShaderConstantATI(int arg0,
                                               float[] arg1)

  Original Function-Prototype :

      extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;

### glPNTrianglesiATI

    public void glPNTrianglesiATI(int arg0,
                                  int arg1)

  Original Function-Prototype :

      extern void glPNTrianglesiATI ( GLenum , GLint ) ;

### glPNTrianglesfATI

    public void glPNTrianglesfATI(int arg0,
                                  float arg1)

  Original Function-Prototype :

      extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    byte[] arg1,
                                    int arg2)

  Original Function-Prototype :

      extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    short[] arg1,
                                    int arg2)

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    int[] arg1,
                                    int arg2)

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    float[] arg1,
                                    int arg2)

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    double[] arg1,
                                    int arg2)

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    boolean[] arg1,
                                    int arg2)

### glNewObjectBufferATI

    public int glNewObjectBufferATI(int arg0,
                                    long[] arg1,
                                    int arg2)

### glIsObjectBufferATI

    public boolean glIsObjectBufferATI(int arg0)

  Original Function-Prototype :

      extern GLboolean glIsObjectBufferATI ( GLuint ) ;

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        byte[] arg3,
                                        int arg4)

  Original Function-Prototype :

      extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        short[] arg3,
                                        int arg4)

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        int[] arg3,
                                        int arg4)

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        float[] arg3,
                                        int arg4)

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        double[] arg3,
                                        int arg4)

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        boolean[] arg3,
                                        int arg4)

### glUpdateObjectBufferATI

    public void glUpdateObjectBufferATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        long[] arg3,
                                        int arg4)

### glGetObjectBufferfvATI

    public void glGetObjectBufferfvATI(int arg0,
                                       int arg1,
                                       float[] arg2)

  Original Function-Prototype :

      extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;

### glGetObjectBufferivATI

    public void glGetObjectBufferivATI(int arg0,
                                       int arg1,
                                       int[] arg2)

  Original Function-Prototype :

      extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;

### glDeleteObjectBufferATI

    public void glDeleteObjectBufferATI(int arg0)

  Original Function-Prototype :

      extern void glDeleteObjectBufferATI ( GLuint ) ;

### glArrayObjectATI

    public void glArrayObjectATI(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5)

  Original Function-Prototype :

      extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;

### glGetArrayObjectfvATI

    public void glGetArrayObjectfvATI(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;

### glGetArrayObjectivATI

    public void glGetArrayObjectivATI(int arg0,
                                      int arg1,
                                      int[] arg2)

  Original Function-Prototype :

      extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;

### glVariantArrayObjectATI

    public void glVariantArrayObjectATI(int arg0,
                                        int arg1,
                                        int arg2,
                                        int arg3,
                                        int arg4)

  Original Function-Prototype :

      extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;

### glGetVariantArrayObjectfvATI

    public void glGetVariantArrayObjectfvATI(int arg0,
                                             int arg1,
                                             float[] arg2)

  Original Function-Prototype :

      extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;

### glGetVariantArrayObjectivATI

    public void glGetVariantArrayObjectivATI(int arg0,
                                             int arg1,
                                             int[] arg2)

  Original Function-Prototype :

      extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;

### glBeginVertexShaderEXT

    public void glBeginVertexShaderEXT()

  Original Function-Prototype :

      extern void glBeginVertexShaderEXT ( void ) ;

### glEndVertexShaderEXT

    public void glEndVertexShaderEXT()

  Original Function-Prototype :

      extern void glEndVertexShaderEXT ( void ) ;

### glBindVertexShaderEXT

    public void glBindVertexShaderEXT(int arg0)

  Original Function-Prototype :

      extern void glBindVertexShaderEXT ( GLuint ) ;

### glGenVertexShadersEXT

    public int glGenVertexShadersEXT(int arg0)

  Original Function-Prototype :

      extern GLuint glGenVertexShadersEXT ( GLuint ) ;

### glDeleteVertexShaderEXT

    public void glDeleteVertexShaderEXT(int arg0)

  Original Function-Prototype :

      extern void glDeleteVertexShaderEXT ( GLuint ) ;

### glShaderOp1EXT

    public void glShaderOp1EXT(int arg0,
                               int arg1,
                               int arg2)

  Original Function-Prototype :

      extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;

### glShaderOp2EXT

    public void glShaderOp2EXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3)

  Original Function-Prototype :

      extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;

### glShaderOp3EXT

    public void glShaderOp3EXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4)

  Original Function-Prototype :

      extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;

### glSwizzleEXT

    public void glSwizzleEXT(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5)

  Original Function-Prototype :

      extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;

### glWriteMaskEXT

    public void glWriteMaskEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5)

  Original Function-Prototype :

      extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;

### glInsertComponentEXT

    public void glInsertComponentEXT(int arg0,
                                     int arg1,
                                     int arg2)

  Original Function-Prototype :

      extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;

### glExtractComponentEXT

    public void glExtractComponentEXT(int arg0,
                                      int arg1,
                                      int arg2)

  Original Function-Prototype :

      extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;

### glGenSymbolsEXT

    public int glGenSymbolsEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3)

  Original Function-Prototype :

      extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  byte[] arg2)

  Original Function-Prototype :

      extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  short[] arg2)

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  int[] arg2)

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  float[] arg2)

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  double[] arg2)

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  boolean[] arg2)

### glSetInvariantEXT

    public void glSetInvariantEXT(int arg0,
                                  int arg1,
                                  long[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      byte[] arg2)

  Original Function-Prototype :

      extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      short[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      int[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      float[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      double[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      boolean[] arg2)

### glSetLocalConstantEXT

    public void glSetLocalConstantEXT(int arg0,
                                      int arg1,
                                      long[] arg2)

### glVariantbvEXT

    public void glVariantbvEXT(int arg0,
                               byte[] arg1)

  Original Function-Prototype :

      extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;

### glVariantsvEXT

    public void glVariantsvEXT(int arg0,
                               short[] arg1)

  Original Function-Prototype :

      extern void glVariantsvEXT ( GLuint , const GLshort * ) ;

### glVariantivEXT

    public void glVariantivEXT(int arg0,
                               int[] arg1)

  Original Function-Prototype :

      extern void glVariantivEXT ( GLuint , const GLint * ) ;

### glVariantfvEXT

    public void glVariantfvEXT(int arg0,
                               float[] arg1)

  Original Function-Prototype :

      extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;

### glVariantdvEXT

    public void glVariantdvEXT(int arg0,
                               double[] arg1)

  Original Function-Prototype :

      extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;

### glVariantubvEXT

    public void glVariantubvEXT(int arg0,
                                byte[] arg1)

  Original Function-Prototype :

      extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;

### glVariantusvEXT

    public void glVariantusvEXT(int arg0,
                                short[] arg1)

  Original Function-Prototype :

      extern void glVariantusvEXT ( GLuint , const GLushort * ) ;

### glVariantuivEXT

    public void glVariantuivEXT(int arg0,
                                int[] arg1)

  Original Function-Prototype :

      extern void glVariantuivEXT ( GLuint , const GLuint * ) ;

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    byte[] arg3)

  Original Function-Prototype :

      extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    short[] arg3)

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    int[] arg3)

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    float[] arg3)

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    double[] arg3)

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    boolean[] arg3)

### glVariantPointerEXT

    public void glVariantPointerEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    long[] arg3)

### glEnableVariantClientStateEXT

    public void glEnableVariantClientStateEXT(int arg0)

  Original Function-Prototype :

      extern void glEnableVariantClientStateEXT ( GLuint ) ;

### glDisableVariantClientStateEXT

    public void glDisableVariantClientStateEXT(int arg0)

  Original Function-Prototype :

      extern void glDisableVariantClientStateEXT ( GLuint ) ;

### glBindLightParameterEXT

    public int glBindLightParameterEXT(int arg0,
                                       int arg1)

  Original Function-Prototype :

      extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;

### glBindMaterialParameterEXT

    public int glBindMaterialParameterEXT(int arg0,
                                          int arg1)

  Original Function-Prototype :

      extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;

### glBindTexGenParameterEXT

    public int glBindTexGenParameterEXT(int arg0,
                                        int arg1,
                                        int arg2)

  Original Function-Prototype :

      extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;

### glBindTextureUnitParameterEXT

    public int glBindTextureUnitParameterEXT(int arg0,
                                             int arg1)

  Original Function-Prototype :

      extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;

### glBindParameterEXT

    public int glBindParameterEXT(int arg0)

  Original Function-Prototype :

      extern GLuint glBindParameterEXT ( GLenum ) ;

### glIsVariantEnabledEXT

    public boolean glIsVariantEnabledEXT(int arg0,
                                         int arg1)

  Original Function-Prototype :

      extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;

### glGetVariantBooleanvEXT

    public void glGetVariantBooleanvEXT(int arg0,
                                        int arg1,
                                        boolean[] arg2)

  Original Function-Prototype :

      extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;

### glGetVariantIntegervEXT

    public void glGetVariantIntegervEXT(int arg0,
                                        int arg1,
                                        int[] arg2)

  Original Function-Prototype :

      extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;

### glGetVariantFloatvEXT

    public void glGetVariantFloatvEXT(int arg0,
                                      int arg1,
                                      float[] arg2)

  Original Function-Prototype :

      extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        byte[][] arg2)

  Original Function-Prototype :

      extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        short[][] arg2)

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        int[][] arg2)

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        float[][] arg2)

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        double[][] arg2)

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        boolean[][] arg2)

### glGetVariantPointervEXT

    public void glGetVariantPointervEXT(int arg0,
                                        int arg1,
                                        long[][] arg2)

### glGetInvariantBooleanvEXT

    public void glGetInvariantBooleanvEXT(int arg0,
                                          int arg1,
                                          boolean[] arg2)

  Original Function-Prototype :

      extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;

### glGetInvariantIntegervEXT

    public void glGetInvariantIntegervEXT(int arg0,
                                          int arg1,
                                          int[] arg2)

  Original Function-Prototype :

      extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;

### glGetInvariantFloatvEXT

    public void glGetInvariantFloatvEXT(int arg0,
                                        int arg1,
                                        float[] arg2)

  Original Function-Prototype :

      extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;

### glGetLocalConstantBooleanvEXT

    public void glGetLocalConstantBooleanvEXT(int arg0,
                                              int arg1,
                                              boolean[] arg2)

  Original Function-Prototype :

      extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;

### glGetLocalConstantIntegervEXT

    public void glGetLocalConstantIntegervEXT(int arg0,
                                              int arg1,
                                              int[] arg2)

  Original Function-Prototype :

      extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;

### glGetLocalConstantFloatvEXT

    public void glGetLocalConstantFloatvEXT(int arg0,
                                            int arg1,
                                            float[] arg2)

  Original Function-Prototype :

      extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;

### glVertexStream1s

    public void glVertexStream1s(int arg0,
                                 short arg1)

  Original Function-Prototype :

      extern void glVertexStream1s ( GLenum , GLshort ) ;

### glVertexStream1sv

    public void glVertexStream1sv(int arg0,
                                  short[] arg1)

  Original Function-Prototype :

      extern void glVertexStream1sv ( GLenum , const GLshort * ) ;

### glVertexStream1i

    public void glVertexStream1i(int arg0,
                                 int arg1)

  Original Function-Prototype :

      extern void glVertexStream1i ( GLenum , GLint ) ;

### glVertexStream1iv

    public void glVertexStream1iv(int arg0,
                                  int[] arg1)

  Original Function-Prototype :

      extern void glVertexStream1iv ( GLenum , const GLint * ) ;

### glVertexStream1f

    public void glVertexStream1f(int arg0,
                                 float arg1)

  Original Function-Prototype :

      extern void glVertexStream1f ( GLenum , GLfloat ) ;

### glVertexStream1fv

    public void glVertexStream1fv(int arg0,
                                  float[] arg1)

  Original Function-Prototype :

      extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;

### glVertexStream1d

    public void glVertexStream1d(int arg0,
                                 double arg1)

  Original Function-Prototype :

      extern void glVertexStream1d ( GLenum , GLdouble ) ;

### glVertexStream1dv

    public void glVertexStream1dv(int arg0,
                                  double[] arg1)

  Original Function-Prototype :

      extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;

### glVertexStream2s

    public void glVertexStream2s(int arg0,
                                 short arg1,
                                 short arg2)

  Original Function-Prototype :

      extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;

### glVertexStream2sv

    public void glVertexStream2sv(int arg0,
                                  short[] arg1)

  Original Function-Prototype :

      extern void glVertexStream2sv ( GLenum , const GLshort * ) ;

### glVertexStream2i

    public void glVertexStream2i(int arg0,
                                 int arg1,
                                 int arg2)

  Original Function-Prototype :

      extern void glVertexStream2i ( GLenum , GLint , GLint ) ;

### glVertexStream2iv

    public void glVertexStream2iv(int arg0,
                                  int[] arg1)

  Original Function-Prototype :

      extern void glVertexStream2iv ( GLenum , const GLint * ) ;

### glVertexStream2f

    public void glVertexStream2f(int arg0,
                                 float arg1,
                                 float arg2)

  Original Function-Prototype :

      extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;

### glVertexStream2fv

    public void glVertexStream2fv(int arg0,
                                  float[] arg1)

  Original Function-Prototype :

      extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;

### glVertexStream2d

    public void glVertexStream2d(int arg0,
                                 double arg1,
                                 double arg2)

  Original Function-Prototype :

      extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;

### glVertexStream2dv

    public void glVertexStream2dv(int arg0,
                                  double[] arg1)

  Original Function-Prototype :

      extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;

### glVertexStream3s

    public void glVertexStream3s(int arg0,
                                 short arg1,
                                 short arg2,
                                 short arg3)

  Original Function-Prototype :

      extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;

### glVertexStream3sv

    public void glVertexStream3sv(int arg0,
                                  short[] arg1)

  Original Function-Prototype :

      extern void glVertexStream3sv ( GLenum , const GLshort * ) ;

### glVertexStream3i

    public void glVertexStream3i(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3)

  Original Function-Prototype :

      extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;

### glVertexStream3iv

    public void glVertexStream3iv(int arg0,
                                  int[] arg1)

  Original Function-Prototype :

      extern void glVertexStream3iv ( GLenum , const GLint * ) ;

### glVertexStream3f

    public void glVertexStream3f(int arg0,
                                 float arg1,
                                 float arg2,
                                 float arg3)

  Original Function-Prototype :

      extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;

### glVertexStream3fv

    public void glVertexStream3fv(int arg0,
                                  float[] arg1)

  Original Function-Prototype :

      extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;

### glVertexStream3d

    public void glVertexStream3d(int arg0,
                                 double arg1,
                                 double arg2,
                                 double arg3)

  Original Function-Prototype :

      extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;

### glVertexStream3dv

    public void glVertexStream3dv(int arg0,
                                  double[] arg1)

  Original Function-Prototype :

      extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;

### glVertexStream4s

    public void glVertexStream4s(int arg0,
                                 short arg1,
                                 short arg2,
                                 short arg3,
                                 short arg4)

  Original Function-Prototype :

      extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;

### glVertexStream4sv

    public void glVertexStream4sv(int arg0,
                                  short[] arg1)

  Original Function-Prototype :

      extern void glVertexStream4sv ( GLenum , const GLshort * ) ;

### glVertexStream4i

    public void glVertexStream4i(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4)

  Original Function-Prototype :

      extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;

### glVertexStream4iv

    public void glVertexStream4iv(int arg0,
                                  int[] arg1)

  Original Function-Prototype :

      extern void glVertexStream4iv ( GLenum , const GLint * ) ;

### glVertexStream4f

    public void glVertexStream4f(int arg0,
                                 float arg1,
                                 float arg2,
                                 float arg3,
                                 float arg4)

  Original Function-Prototype :

      extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;

### glVertexStream4fv

    public void glVertexStream4fv(int arg0,
                                  float[] arg1)

  Original Function-Prototype :

      extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;

### glVertexStream4d

    public void glVertexStream4d(int arg0,
                                 double arg1,
                                 double arg2,
                                 double arg3,
                                 double arg4)

  Original Function-Prototype :

      extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;

### glVertexStream4dv

    public void glVertexStream4dv(int arg0,
                                  double[] arg1)

  Original Function-Prototype :

      extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;

### glNormalStream3b

    public void glNormalStream3b(int arg0,
                                 byte arg1,
                                 byte arg2,
                                 byte arg3)

  Original Function-Prototype :

      extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;

### glNormalStream3bv

    public void glNormalStream3bv(int arg0,
                                  byte[] arg1)

  Original Function-Prototype :

      extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;

### glNormalStream3s

    public void glNormalStream3s(int arg0,
                                 short arg1,
                                 short arg2,
                                 short arg3)

  Original Function-Prototype :

      extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;

### glNormalStream3sv

    public void glNormalStream3sv(int arg0,
                                  short[] arg1)

  Original Function-Prototype :

      extern void glNormalStream3sv ( GLenum , const GLshort * ) ;

### glNormalStream3i

    public void glNormalStream3i(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3)

  Original Function-Prototype :

      extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;

### glNormalStream3iv

    public void glNormalStream3iv(int arg0,
                                  int[] arg1)

  Original Function-Prototype :

      extern void glNormalStream3iv ( GLenum , const GLint * ) ;

### glNormalStream3f

    public void glNormalStream3f(int arg0,
                                 float arg1,
                                 float arg2,
                                 float arg3)

  Original Function-Prototype :

      extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;

### glNormalStream3fv

    public void glNormalStream3fv(int arg0,
                                  float[] arg1)

  Original Function-Prototype :

      extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;

### glNormalStream3d

    public void glNormalStream3d(int arg0,
                                 double arg1,
                                 double arg2,
                                 double arg3)

  Original Function-Prototype :

      extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;

### glNormalStream3dv

    public void glNormalStream3dv(int arg0,
                                  double[] arg1)

  Original Function-Prototype :

      extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;

### glClientActiveVertexStream

    public void glClientActiveVertexStream(int arg0)

  Original Function-Prototype :

      extern void glClientActiveVertexStream ( GLenum ) ;

### glVertexBlendEnvi

    public void glVertexBlendEnvi(int arg0,
                                  int arg1)

  Original Function-Prototype :

      extern void glVertexBlendEnvi ( GLenum , GLint ) ;

### glVertexBlendEnvf

    public void glVertexBlendEnvf(int arg0,
                                  float arg1)

  Original Function-Prototype :

      extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;

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